We're looking for ideas for our next world release:
We have a Revelation based post tribulation game about a month out.
An escape from purgatory game in the concept stage.
What we are wondering is if there is a playable world you would like to see, or get a fresh take on?
Something unrelated to the Bible.
Quote from: Matt;823612Something unrelated to the Bible.
Anything more detailed? We are seriously asking players for opinions.
rway: Are your game settings based on your religious convictions? If so, to what degree are they, let's say, promotional of christianity?
not totally based on my religious convictions. I don't even believe in a tribulation period biblically, I just thought it was good soil to write in.
nor do I believe in purgatory, just using it as a ghost/recent spirit style game.
Waverly has a hint of the Catholic Church style faith, with the church of the three and half angel character.
I will say I wouldn't write against my convictions.
I just love writing and want honest ideas of a world setting people on this forum want or like to play.
Quote from: rway218;824080not totally based on my religious convictions. I don't even believe in a tribulation period biblically, I just thought it was good soil to write in.
nor do I believe in purgatory, just using it as a ghost/recent spirit style game.
Waverly has a hint of the Catholic Church style faith, with the church of the three and half angel character.
I will say I wouldn't write against my convictions.
I just love writing and want honest ideas of a world setting people on this forum want or like to play.
I would suggest something around the Siege of Jerusalem. Not a period covered by very many games that I am aware of and you have both Richard I and Saladin who are fascinating characters.
Of course you could use that as just the backdrop for stopping supernatural evil at work ala Achtung! Cthulhu.
It also largely depends on what the 'differentiator' of your system is. What does it do that BRP or d20 cannot out of the box?
A game set in the Hussite Wars in Eastern Europe, focussing on the confessional, political and social conflicts while picturing any one of the conflict parties as sympathetically as possible. Add black magic and/or witchcraft to spice things up (hell, an occult conspiracy that actively plays both sides against each other and tries to prolong the conflict and make it even more bloody might work as a good common enemy. True to the time, they would probably use the local Jewish communities as scapegoats).
Quote from: rway218;824080not totally based on my religious convictions. I don't even believe in a tribulation period biblically, I just thought it was good soil to write in.
nor do I believe in purgatory, just using it as a ghost/recent spirit style game.
Waverly has a hint of the Catholic Church style faith, with the church of the three and half angel character.
I will say I wouldn't write against my convictions.
I just love writing and want honest ideas of a world setting people on this forum want or like to play.
Fair enough!
(shrugs) I'm not in any way, shape or form a Christian, but I don't see anything wrong with RPGs conforming to Christian beliefs and structures. It's a market same as any other demographic, and I think that the Holy Lands RPG was the only one to make an attempt at it.
Quote from: Ravenswing;824790(shrugs) I'm not in any way, shape or form a Christian, but I don't see anything wrong with RPGs conforming to Christian beliefs and structures. It's a market same as any other demographic, and I think that the Holy Lands RPG was the only one to make an attempt at it.
Yeah, neither do I, obviously. My concern is not with the subject matter being Christian but if it is Christian preaching in the form of an RPG. I don't dig propaganda-settings, whether it's Blue-Rose-style leftist propaganda or a "Christian RPG" that's using Christianity as a message rather than as a setting.
Quote from: RPGPundit;825069Yeah, neither do I, obviously. My concern is not with the subject matter being Christian but if it is Christian preaching in the form of an RPG. I don't dig propaganda-settings, whether it's Blue-Rose-style leftist propaganda or a "Christian RPG" that's using Christianity as a message rather than as a setting.
This same view is held by most all of my christian gamer friends. If it gets too "preachy" it loses the intended purpose, aka fun.
The best example to me comes from outside the RPG world, to two movies from the book Left Behind. Then original with Kirk Cameron was too preachy, even too much for writer Tim Lehaye. The most recent with Nicholas Cage was just Biblical enough to give the world prospective needed to sell the story.
Tribulation is the first game I've written that used a faith based concept. My first game was a post nanite takeover of the earth, and was even given multiple gods to suit the casters. It was over complex and needed a scientific calculator to make a character. Ahhh... Memories...