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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: Serious Paul on September 21, 2007, 12:16:57 PM

Title: New Twists on Old Settings.
Post by: Serious Paul on September 21, 2007, 12:16:57 PM
Someone was discussing discontinued settings over at Animal Ball and it got me to thinking about new twists on old settings.

For instance I liked Recon and Twilight 2000 a lot. They were fun Cold War style settings, and I'd love to see them redone with a Red Dawn twist, or maybe a USSA twist. (If any one besides me remembers those books.)

So what sort of settings would you like to see revised with what sort of revisions?
Title: New Twists on Old Settings.
Post by: flyingmice on September 21, 2007, 01:29:25 PM
Old settings don't twist well. Old things get brittle, as I well know.

-clash
Title: New Twists on Old Settings.
Post by: John Morrow on September 21, 2007, 01:36:10 PM
Quote from: Serious PaulSo what sort of settings would you like to see revised with what sort of revisions?

So have we hit the end of creativity so all that's left are remakes?  Based on what I see in the movie theaters, on TV, and on the radio, it's sure starting to see that way.  And, no, being "edgy" doesn't automatically make the new versoin cool.
Title: New Twists on Old Settings.
Post by: RPGPundit on September 21, 2007, 11:31:20 PM
The problem with these "twists" is balancing out providing something new and relevant with staying true to the spirit of the original setting/Game.

Paranoia XP did a really good job of this, for example (probably could have even gone a bit further); whereas obviously Gamma World D20 was an unmitigated disaster as far as this was concerned.

The dividing line in this is usually found in whether the person in charge of "redoing" the setting is actually a fan of the original, or someone out to wipe out what came before and punish those who liked it.

RPGPundit
Title: New Twists on Old Settings.
Post by: TonyLB on September 21, 2007, 11:38:07 PM
Quote from: Serious PaulSo what sort of settings would you like to see revised with what sort of revisions?
I'd love to see Traveller's mercantile/mercenary model get cross-pollinated with Firefly's very differen mercantile/mercenary model.

I'd love to see Toon revamped to more easily support raunchy/obscene cartoons like South Park.

I'd love to see an alternate Castle Falkenstein influenced by some of the more recent writings on steam-punk ... maybe made a little less magical-faerie-land and a little more gaslight.
Title: New Twists on Old Settings.
Post by: Serious Paul on September 22, 2007, 12:04:51 AM
Quote from: John MorrowSo have we hit the end of creativity so all that's left are remakes?

It beats hashing out high school memoirs, or bitching about group X, and it's actually about RPG's which is more than half the recent topics in this forum contain.
Title: New Twists on Old Settings.
Post by: cr0m on September 22, 2007, 12:15:57 AM
I'd like to see a revision, not necessarily a twist, to the Dark Sun setting. Trim it down to it's essential conflicts, add some magic mechanics that make Defiling and Preserving more than just hand-waving... and a way to become a Sorcerer King or a Dragon. :)

For me, Dark Sun was all about magic literally destroying the planet and the cost of remaining human in a very harsh world.

For a twist, Twilight 2000 redone as a game after peak oil, rather than nuclear war.
Title: New Twists on Old Settings.
Post by: Ian Absentia on September 22, 2007, 01:37:56 AM
Quote from: TonyLBI'd love to see Traveller's mercantile/mercenary model get cross-pollinated with Firefly's very differen mercantile/mercenary model.
:confused:

What are you talking about?  From where I'm sitting, Firefly is Traveller.

!i!
Title: New Twists on Old Settings.
Post by: rcsample on September 22, 2007, 02:16:30 AM
Quote from: Serious PaulFor instance I liked Recon and Twilight 2000 a lot. They were fun Cold War style settings, and I'd love to see them redone with a Red Dawn twist, or maybe a USSA twist. (If any one besides me remembers those books.)
Dude when I was in my teens and playing T2000, you could have called our game the Rambo: First Blood Part II Simulator. God that was fun.  An excuse to blow shit up!

Oh yeah, and, er, trying to get back to America...or something...

I could totally see Red Dawn.....
Title: New Twists on Old Settings.
Post by: dar on September 22, 2007, 09:11:46 AM
I'd love to see 'Transhuman Space' writ large Traveller style. Maybe with the Zhodani being an empire of people with zero desire to stay biologically human.

I'd love to see a fantasy world done Traveller style. An ocean that stretches on forever and worlds are Islands/Continents sprinkled throughout the blue (like worlds in the black of traveler). It's fantasy, the 'world' doesn't have to be a planet.
Title: New Twists on Old Settings.
Post by: signoftheserpent on September 22, 2007, 10:21:39 AM
Quote from: John MorrowSo have we hit the end of creativity so all that's left are remakes?  Based on what I see in the movie theaters, on TV, and on the radio, it's sure starting to see that way.  And, no, being "edgy" doesn't automatically make the new versoin cool.
as opposed to what?
Title: New Twists on Old Settings.
Post by: stu2000 on September 22, 2007, 10:31:08 AM
Any published setting can be improved with the inclusion of ravenous man-apes.
Title: New Twists on Old Settings.
Post by: Danger on September 22, 2007, 11:02:28 AM
"Any published setting can be improved with the inclusion of ravenous man-apes."

Nay, my friend.

Zombies, ninjas, or pirates or any combination thereof will make the mundane perfect.

Except when it comes to cooking.  It just gets really messy once any of these three ingredients are introduced.  

Seriously; don't do it.
Title: New Twists on Old Settings.
Post by: dar on September 22, 2007, 01:15:49 PM
Your all wrong. wrong! WRONG!

Winged monkeys!

Because "It's all just fun and games until the winged monkeys attack".
Title: New Twists on Old Settings.
Post by: ColonelHardisson on September 22, 2007, 01:24:29 PM
Quote from: Ian Absentia:confused:

What are you talking about?  From where I'm sitting, Firefly is Traveller.

!i!

From where I'm sitting, it isn't. I won't dispute that Traveller's rules could be used for Firefly, but I never saw anything about Firefly that screamed "Traveller!" to me. I never saw much similarity between the settings, either. Just about any bog-standard scifi game could be used for Firefly. Star Frontiers is an example that leaps to mind.
Title: New Twists on Old Settings.
Post by: Ian Absentia on September 22, 2007, 02:10:37 PM
Quote from: darI'd love to see a fantasy world done Traveller style. An ocean that stretches on forever and worlds are Islands/Continents sprinkled throughout the blue (like worlds in the black of traveler).
Wow, like "Gulliver's Traveller".  That's really a neat idea.

Personally, I don't have a problem with updated spins on old settings.  Sometimes, an old setting had a great concept, but the actual execution may seem quaint by standards a quarter-century on.  A really good setting doesn't need to be completely re-imagined, but spinning familiar concepts to appeal to contemporary sensibilities can be fun.

!i!
Title: New Twists on Old Settings.
Post by: Warthur on September 23, 2007, 01:06:53 PM
I'd like to see a version of Planescape divorced from the old, slightly-too-nailed down model of the planes inherited from the Manual of the Planes - preferably junking most of the defined planes for a setup where there's a nigh-infinite number of wildly different planes. This'd be a setting where Sigil is the one immutable constant in the ocean of chaos which is the multiverse.
Title: New Twists on Old Settings.
Post by: Pete on September 23, 2007, 01:56:14 PM
Quote from: WarthurI'd like to see a version of Planescape divorced from the old, slightly-too-nailed down model of the planes inherited from the Manual of the Planes - preferably junking most of the defined planes for a setup where there's a nigh-infinite number of wildly different planes. This'd be a setting where Sigil is the one immutable constant in the ocean of chaos which is the multiverse.

I'm drifting into OT here, but speaking as a Planescape fan, I agree with this completely.  In my sporadic campaign I use a "soap bubble" model for planes, inspired by Beyond Countless Doorways -- a d20 planar book developed by a few Planescape alums.  

Basically I combine the Astral and Etherial planes into one, calling it the Ether.  Any and all planes are essentially demi-planes floating in this soup.  So you'll have things like several fire-based planes but there's no "Plane of Fire" that represents some platonic ideal of fire for the multiverse.  Nailing down a bunch of planes on a Great Wheel always seemed odd to me.
Title: New Twists on Old Settings.
Post by: teckno72 on September 24, 2007, 12:47:32 AM
No, there are still plenty of good ideas.  They're just not as easy to sell a corporation, because you have to do all the homework before you put it out (and, then, it's still iffy).  Nah, these guys (corporations) want to make sure that they'll make money on it, so they use something that has already proven itself.  It is a shoddy way of doing things, unless you're an owner of stock.  Never mind that there's the possibility that they might make more on something new.  Corporations are VERY short-sighted, for the most part.   :(
Title: New Twists on Old Settings.
Post by: signoftheserpent on September 24, 2007, 04:25:17 AM
'corporation'?
Title: New Twists on Old Settings.
Post by: teckno72 on September 24, 2007, 09:41:15 AM
Okay, I'm thinking that the same thing applies to rpg companies on a smaller scale.  I just said 'corporations.'  I'm sure some gaming companies are incorporated...:o
Title: New Twists on Old Settings.
Post by: Aos on September 25, 2007, 03:50:26 PM
Quote from: John MorrowSo have we hit the end of creativity so all that's left are remakes?  Based on what I see in the movie theaters, on TV, and on the radio, it's sure starting to see that way.  And, no, being "edgy" doesn't automatically make the new versoin cool.

This harummph is a remake of older more original harummphs dating back to the time of A. Africanus. The fact that it uses written symbols forming words as opposed to grunts and gestures does not automatically make it more evolved.