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New Twilight 2000 rpg?

Started by Theory of Games, May 13, 2020, 02:45:32 PM

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Spinachcat

Did any of you run T2K from the Polish or Russian perspective?

I played in a convention one-shot where we were the Russians and it was Paranoia with tanks.

HappyDaze

Not specifically, but we did have a Polish defector with our (primarily) US group. He was very helpful with the languages and was trained as a mechanic, but I don't really recall exactly why the fuck he was with us and why he stuck with us all the way through Germany and Denmark (where we caught a ship headed back to the USA). I recall that his player said he wasn't going to the US, but was going to head back to Poland. Again, not sure if the character had any real motivations.

Blink_Dog

TW2000 was my game of choice back in the day. 1st ed is still the best edition. I don't do kickstarter anymore, been ripped off one too many times. I doubt I'll be supporting this.

Mordred Pendragon

#63
Is it weird that I sorta want to see someone do a "Twilight of the Dead" campaign using the Twilight 2000 rules and survivalist themes in a zombie setting?

Not only would you have to fear the zombies, but there's also raiders and looters, and more mundane threats like starvation, dehydration, disease, and extreme weather.

Maybe also add some creatures from Doom too, I dunno.
Sic Semper Tyrannis

Lurkndog

I played the original Twilight: 2000 back in the 80's when I was in college. I'd love to find a toolkit to replace it, but what I really want these days is a straightforward set of RPG rules, and then use some kind of customized Roll20 style app to handle all the detail work. That way you could do detailed autofire rules, and have things like ammo counters that count down for each weapon, without the players getting buried in the details.

GeekyBugle

Quote from: Lurkndog;1134003I played the original Twilight: 2000 back in the 80's when I was in college. I'd love to find a toolkit to replace it, but what I really want these days is a straightforward set of RPG rules, and then use some kind of customized Roll20 style app to handle all the detail work. That way you could do detailed autofire rules, and have things like ammo counters that count down for each weapon, without the players getting buried in the details.

Damn, I also want such an app, take all the bean counting away from me as a player or GM? I would LOVE for such a thing to exist.
Quote from: Rhedyn

Here is why this forum tends to be so stupid. Many people here think Joe Biden is "The Left", when he is actually Far Right and every US republican is just an idiot.

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― George Orwell

Gagarth

#66
Quote from: GeekyBugle;1134008Damn, I also want such an app, take all the bean counting away from me as a player or GM? I would LOVE for such a thing to exist.

There is a community created Twilight 2000 2.2 sheet on Roll20 and there are various ammo counter API scripts but I am not sure how much work they would take to apply.  The only downside is Roll20 are bunch of SJW fascists.
'Don't join us. Work hard, get good degrees, join the Establishment and serve our cause from within.' Harry Pollitt - Communist Party GB

"Don't worry about the election, Trump's not gonna win. I made f*cking sure of that!" Eric Coomer -  Dominion Voting Systems Officer of Strategy and Security

David Johansen

Personally, tally marks are fast and easy and less trouble than fiddling with an app.
Fantasy Adventure Comic, games, and more http://www.uncouthsavage.com

Lurkndog

#68
Quote from: GeekyBugle;1134008Damn, I also want such an app, take all the bean counting away from me as a player or GM? I would LOVE for such a thing to exist.

Back in the 90's, one of my friends cobbled together an app out of HyperCard on the Mac that did just that. It let him select Player 1, Weapon 1 shoots NPC Gary, Full Auto, and click OK, and it would calculate the shot, then do damage and hit locations for each bullet fired, and plot it all on a human outline.

It worked well at first, but eventually HyperCard proved to be its Achilles' Heel.

A group of his former players have talked about reviving it on a modern platform, but I don't know where that effort stands.

Ghostmaker

If they can build a system in Java that manages all the numbers for a Battletech game (MegaMek), they can probably code an app to handle gunplay in T2000.

Tom Kalbfus

#70
What is going on now in 2020 in the Twilight 2000 timeline? What would that world be like? What if Elon Musk survived in this timeline? I hear he grew up in South Africa, but in 2000 he would be doing Pay Pal I think. It's interesting to think of what rockets he might be building.

PencilBoy99

Quote from: rgalex;1129965I had the opposite problem.  It was very rare for the PCs to ever really fail anything that was part of their "thing".  The worst that usually happened is they succeeded but didn't get any extra successes for stunts.  Outside of their "thing" they still had pretty decent odds with only a minor amount of levels in a skill or some gear to help.

this is why I gave up on forbidden lands. Once you have the right talent combinations, which thanks to bad advancement pricing are always the right decisions, player's only succeeded at the areas you were good at, and then my whole game prep / effort creativity went into figuring out how to still challenge them.

Snark Knight


HappyDaze

Quote from: Snark Knight;1144520The Kickstarter's up and already funded.

System update information is interesting to me, and the art looks good enough. I'll probably throw some money at this.

Gagarth

Quote from: HappyDaze;1144522System update information is interesting to me, and the art looks good enough. I'll probably throw some money at this.

Fuck ammo dice.
'Don't join us. Work hard, get good degrees, join the Establishment and serve our cause from within.' Harry Pollitt - Communist Party GB

"Don't worry about the election, Trump's not gonna win. I made f*cking sure of that!" Eric Coomer -  Dominion Voting Systems Officer of Strategy and Security