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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: RPGPundit on March 19, 2009, 02:03:00 AM

Title: New Shadowrun?
Post by: RPGPundit on March 19, 2009, 02:03:00 AM
So Jong was talking me up about how awesome the new "anniversary" edition of Shadowrun is going to be.  Apparently they'll be going all "Alpha Omega" on the production values.

Anyone actually seen this thing? Production aside, is there much point in getting it if you already have 4th edition?

RPGPundit
Title: New Shadowrun?
Post by: Pseudoephedrine on March 19, 2009, 02:18:46 AM
Quote from: RPGPundit;290990So Jong was talking me up about how awesome the new "anniversary" edition of Shadowrun is going to be.  Apparently they'll be going all "Alpha Omega" on the production values.

Anyone actually seen this thing? Production aside, is there much point in getting it if you already have 4th edition?

RPGPundit

There are some important rules changes that seem minor if you don't play it, but that will really change things in play.

1) Costs for physads key ass-kicking abilities are slightly cheaper, which makes them quite a bit stronger.

2) Cover now adds to a dice pool to dodge rather than subtracting from your shot pool. This makes characters with low attack pools a little more potent, since they still have a chance of getting a shot off instead of having their pool zeroed out.

3)It's no longer possible to buy the cheapest electronic shit you possibly can and mod it out at dirt-cheap to the point where it's equivalent to SOTA.

4) Karma-gen is more expensive, which means that the BP system doesn't disadvantage you quite as much.

5) Karma costs to boost attributes are higher now, to encourage you to boost skills.

6) It evidently contains a lot of content from Street Magic, Unwired, Arsenal and Augmentation, without rendering those books totally useless.

All the rules changes will be provided in an errata file for free eventually.
Title: New Shadowrun?
Post by: KrakaJak on March 19, 2009, 03:15:54 AM
That sounds quite awesome. Catalyst is one of the few game publishers that are totally worth the price of admission.

I only thought it was a special cover for the game...
Title: New Shadowrun?
Post by: Silverlion on March 19, 2009, 07:13:25 AM
It looks awesome. I just wish they'd fix the one complaint I had with the whole 4E--still like the game, but wanted one slight consistency tweak.
Title: New Shadowrun?
Post by: kryyst on March 19, 2009, 09:31:40 AM
So I see a lot of used 4e copies flooding the market shortly.  Do we have an aprox street date for this?
Title: New Shadowrun?
Post by: MGray on March 19, 2009, 11:51:45 AM
There's been some arguments over on Dumpshock on whether or not the new Drain rules for spellcasting will make it more likely for people to constantly overcast direct combat spells. As I understand it, net hits added to damage also add an equal amount to the drain code. So lets take the example of a mage that wants to one shot someone with a manabolt. The general consensus is that you need an average damage value of 10 to oneshot kill someone with a manabolt, taking into account Body soak. A Magic 5 caster can cast manabolt (Drain of Force/2)at Force 5 and use his net hits to max out at 10P Damage, this would give him a drain value of (5/2)+5 so 7S. On the other hand the same mage can overcast for a Force 10 spell, put no net hits in for damage and take a Drain Value of 5P. The Physical damage is in many ways 'worse' (possibility of death rather than KO) but the mage is taking the same dice pool penalties whether its physical or stun damage (that is, 5P and 5S damage would have the same dicepool penalties). The 5P is obviously easier to soak than the 7S, and if you have a medkit then you might be able to have your people patch you up to fine in no time.

The intention, I believe was to have Mages casting spells more in line with pistol damages to keep drain low, but it seems some of the system wonks have gone the other way with it.
Title: New Shadowrun?
Post by: KrakaJak on March 19, 2009, 01:58:04 PM
Quote from: MGray;291054There's been some arguments over on Dumpshock on whether or not the new Drain rules for spellcasting will make it more likely for people to constantly overcast direct combat spells. As I understand it, net hits added to damage also add an equal amount to the drain code. So lets take the example of a mage that wants to one shot someone with a manabolt. The general consensus is that you need an average damage value of 10 to oneshot kill someone with a manabolt, taking into account Body soak. A Magic 5 caster can cast manabolt (Drain of Force/2)at Force 5 and use his net hits to max out at 10P Damage, this would give him a drain value of (5/2)+5 so 7S. On the other hand the same mage can overcast for a Force 10 spell, put no net hits in for damage and take a Drain Value of 5P. The Physical damage is in many ways 'worse' (possibility of death rather than KO) but the mage is taking the same dice pool penalties whether its physical or stun damage (that is, 5P and 5S damage would have the same dicepool penalties). The 5P is obviously easier to soak than the 7S, and if you have a medkit then you might be able to have your people patch you up to fine in no time.

The intention, I believe was to have Mages casting spells more in line with pistol damages to keep drain low, but it seems some of the system wonks have gone the other way with it.
Yeah, but when do shadowrunners only fight one dude?:D
Title: New Shadowrun?
Post by: MGray on March 19, 2009, 03:16:37 PM
Quote from: KrakaJak;291097Yeah, but when do shadowrunners only fight one dude?:D

True, but it's also true that Shadowrunnners rarely fight all on their lonesome. You may only have to take down one or two of the combatants while the Street Sam(s) take the rest.

I just thought it was an interesting implication of the rules that Catalyst is trying to implement.
Title: New Shadowrun?
Post by: boulet on March 19, 2009, 03:41:29 PM
Is there an online file for these errata for 4e owners ?
Title: New Shadowrun?
Post by: Pseudoephedrine on March 19, 2009, 03:43:55 PM
Quote from: boulet;291161Is there an online file for these errata for 4e owners ?

Not yet, but there will be. Probably around the same time that they release a hard-copy. Currently SR4A exists only in *.pdf form.
Title: New Shadowrun?
Post by: JongWK on March 19, 2009, 05:19:37 PM
Quote from: MGray;291135I just thought it was an interesting implication of the rules that Catalyst is trying to implement.

The Dev team's official stance is that they don't see overcasting as a major problem.
Title: New Shadowrun?
Post by: JongWK on March 19, 2009, 05:28:14 PM
SR4A cover:

(http://i28.photobucket.com/albums/c220/rvilliers/RPG/cat26000a-sr4a.jpg)

The back cover is also part of the image, but I don't have it here.
Title: New Shadowrun?
Post by: Pseudoephedrine on March 19, 2009, 05:29:08 PM
Quote from: JongWK;291195The Dev team's official stance is that they don't see overcasting as a major problem.

And technically, it isn't. It's the interaction of overcasting with the _healing_ rules that screws things up. Healing physical damage in SR4 is very easy once you're out of a firefight. The problem with overcasting, frex, is that it's equally easy to heal physical and stun with first aid, so taking fewer boxes is more important than the type of damage.

Last session, our cyber-ninja nearly got tasered to death (I think he had a full stun track and 8 full boxes of physical) by a sniper assassin. The Star was hot on our trail, so we had to bail into the sewers carrying him with seconds to spare. Even down in the sewers, in total darkness, with no medical training, I was able to use my SOTA autodoc and natural smarts (medkit 6 + Log 7) to heal him back to consciousness, and it was only a day or so before he was back up and running around.
Title: New Shadowrun?
Post by: RPGPundit on March 19, 2009, 08:29:32 PM
Shit. Very good cover.

RPGPundit
Title: New Shadowrun?
Post by: RandallS on March 19, 2009, 09:54:54 PM
Quote from: JongWK;291198SR4A cover:

Wow. I'm impressed.
Title: New Shadowrun?
Post by: Tahmoh on March 19, 2009, 10:14:56 PM
i think i may have to grab a copy as soon as its actualy available in print...cant really do much with a .pdf copy cept read it and ive a feeling my old shadowrun group are gonna want to play that badboy once they find out about it.
Title: New Shadowrun?
Post by: JongWK on March 20, 2009, 01:18:47 AM
Additional information and previews of this book here (http://www.shadowrun4.com/wordpress/2009/03/catalyst-game-labs-celebrates-20-years-of-shadowrun/). There's also some bits on another upcoming anniversary product (and it won't be the last, for sure).
Title: New Shadowrun?
Post by: Skyrock on March 20, 2009, 10:14:47 AM
Quote from: Pseudoephedrine;2909922) Cover now adds to a dice pool to dodge rather than subtracting from your shot pool. This makes characters with low attack pools a little more potent, since they still have a chance of getting a shot off instead of having their pool zeroed out.

3)It's no longer possible to buy the cheapest electronic shit you possibly can and mod it out at dirt-cheap to the point where it's equivalent to SOTA.
Those two are darn good changes. The SR4 guys seem to get back into track with their revisions and errata. (Ammo sort errata, I'm looking at you!)
Especially 2 really got on my nerves, as with the penalties it's quickly possible that even a trained character can't shoot at all. I have nothing against impossible actions, but if Joe Average (Dex3) with a bit of actual shooting training (skill1) can't fire at all a burst into a semi-lit hallway while ducking behind a crate, it becomes to whacky for me.


Unfortunately, it sounds like they haven't done anything about the baroque character creation system, and the loss of tactics in combat yet doesn't seem to be compensated.
So, if the urge to drive once again manabolt-slinging trolls with built-in flamethrowers through the mean streets of 2050+ should hit me again, I'll have yet stick to my Cyberpunk conversion.
Title: New Shadowrun?
Post by: Abrojo on March 22, 2009, 01:15:19 AM
I heard that there will also be a numbered limited edition with a special cover?

Quote from: Skyrock;291335So, if the urge to drive once again manabolt-slinging trolls with built-in flamethrowers through the mean streets of 2050+ should hit me again,

And thats why i love shadowrun even if i have trouble keeping up with the rules, the setting is so damn cool :)
Title: New Shadowrun?
Post by: silva on March 22, 2009, 03:29:29 AM
I bought the pdf. Its gorgeous. It has the highest production values ever seen in a Shadowrun product.

I wish I could put some images for you guys to see, but the authors asked people to wait till themselves release more previews. So, sorry. :D
Title: New Shadowrun?
Post by: JongWK on March 22, 2009, 09:06:06 AM
Quote from: Abrojo;291604I heard that there will also be a numbered limited edition with a special cover?

Yes.
Title: New Shadowrun?
Post by: Skyrock on March 22, 2009, 09:15:37 AM
Quote from: Abrojo;291604And thats why i love shadowrun even if i have trouble keeping up with the rules, the setting is so damn cool :)
Indeed. While there have always been cool rule bits (like assault shotguns that turn everything within 7m into pulp, being able to use karma to buy connections or firing combat spell after combat spell without getting drained), SR is a game that's mostly played for the setting and despite the rules.

While I can appreciate the purist approach of CP2020, the gonzo goodness of the Sixth World will always hold an even more special place in my heart.
Title: New Shadowrun?
Post by: Pseudoephedrine on March 23, 2009, 12:34:59 AM
Quote from: Skyrock;291335Those two are darn good changes. The SR4 guys seem to get back into track with their revisions and errata. (Ammo sort errata, I'm looking at you!)
Especially 2 really got on my nerves, as with the penalties it's quickly possible that even a trained character can't shoot at all. I have nothing against impossible actions, but if Joe Average (Dex3) with a bit of actual shooting training (skill1) can't fire at all a burst into a semi-lit hallway while ducking behind a crate, it becomes to whacky for me.


Unfortunately, it sounds like they haven't done anything about the baroque character creation system, and the loss of tactics in combat yet doesn't seem to be compensated.
So, if the urge to drive once again manabolt-slinging trolls with built-in flamethrowers through the mean streets of 2050+ should hit me again, I'll have yet stick to my Cyberpunk conversion.

To be honest, the problem my group has is that it's too _easy_ for a well-built character to hit someone, even if they're behind cover and dodging. Frex, our cyber-adept firing his pistol has a base pool of 18 dice, not counting edge. And pistols is the crappier of his two shooting skills.

My cybered up street sam rolls 15 dice base with his assault rifle, 11 on a full auto thanks to some recoil modification. Against that full auto, anyone rolling less than 9 dice simply can't dodge, which means that a maxed out agility stat (6) and dodge skill (6) blowing an action to dodge rolls 3 dice for an average of 1 success vs. my average 3.6 hits.
Title: New Shadowrun?
Post by: RPGPundit on March 24, 2009, 02:03:18 AM
Yup, I've never really liked the SR rules, but I've always liked the SR setting.

RPGPundit