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New RuneQuest details emerge.

Started by Warthur, February 08, 2016, 08:38:06 AM

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hedgehobbit

Quote from: Simlasa;877821Having never played Pendragon I'm not clear on what Personal Traits and Passions are. From a quick google search they strike me as being constraints on how I can play my PC... kind of artificial and annoying like 'alignment'. Am I missing something?
The Personality Traits are sets of pairs of opposite things, like Forgiving & Vengeful, Trusting & Suspicious, Generous & Selfish, with a number between then to for a d20 roll. However, you don't usually roll them. Instead when a character acts in a particular way, the GM will check that trait and, at the end of the session, roll to see if the number moves. So the numbers will track (more or less) the way the player is playing the character. If you get certain values in certain traits (the exactly ones vary depending on your religion) you might get a bonus. You only ever roll the trait if there's a "significant' choice made by the character. So, in a way, the system is designed to track behavior and enforce consistently.

The Passion system is just a way to get in-game bonuses for certain things. So if you have Hate (Saxons) of 15, then you need to roll a 15 or less to get a bonus to fight Saxons. However, if a Saxon lord offers the character a fair deal, the same roll would be used to see if you reject it out of hand due to your hatred. Passions are things that you usually choose to get.

But, no, you don't really need either of these rules. One of the reasons they make sense in Pendragon (other than genre emulation) is that game defaults to generational role-playing. Since you will be switching characters after a set number of sessions it becomes an easy shorthand to distinguish one character from another.

Simlasa

Quote from: hedgehobbit;877831So, in a way, the system is designed to track behavior and enforce consistently.
That's what it sounds like... not sure I want that... or the Passions thing.

Akrasia

Huh. I'll stick with RuneQuest 6.

And I think Chaosium should've done the same. Adventures in Glorantha had already been written by Pete Nash, and could've been on the shelves now for folks who want to play RQ in Glorantha.

But for some (still not clearly articulated) reason, Chaosium wants to introduce yet another version of RQ onto the market, and hardwire Glorantha into it.

Quote from: Stainless;877744They totally lost me ast point 1.

Yes.

But then I knew that this was the 'new direction' for RQ7 ever since Chaosium stabbed ... er, I mean, brought about a 'friendly parting of the ways' with DM months ago. ;)
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crkrueger

Well, since they decided to screw the guys that had been keeping all interest in the name RuneQuest alive for the past SIX years, I'm not really feeling the love for Chaosium right now, even if they did get the band back together.

From a game design standpoint, the rune stuff does sound interesting.
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Christopher Brady

Quote from: hedgehobbit;877831So, in a way, the system is designed to track behavior and enforce consistently.

So kind of like the old White Wolf stuff with the various tracks to beat the players into playing the game the 'right' way?

You know, I'm of the opinion that mechanical enforcement removes the roleplaying from the RPG.  By making it a chart of options, it's less about deciding what a character would do and more about rolling to see what happens next.

I could be wrong, it's just a perception. And if correct, turns me off more on this RQ.
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Warthur

Quote from: Akrasia;877836But for some (still not clearly articulated) reason, Chaosium wants to introduce yet another version of RQ onto the market, and hardwire Glorantha into it.
I thought they had articulated it pretty well: they've decided that they would rather put out systems intimately tied to distinctive settings rather than put out more generic games.

I'm amused by how many people on here are substantially more furious about the whole Design Mechanism thing than Loz and Pete have been. They made it clear that they're still buddies with the Moon Design guys back when the split happened, and even backed RQ2, and if they'd genuinely been screwed over I don't see why they'd hand over money and help out the Kickstarter of the people who screwed them.

But trust gamers to put edition warring and taking offence on behalf of others above actually listening to people.
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TrippyHippy

Quote from: Warthur;877856I thought they had articulated it pretty well: they've decided that they would rather put out systems intimately tied to distinctive settings rather than put out more generic games.

I'm amused by how many people on here are substantially more furious about the whole Design Mechanism thing than Loz and Pete have been. They made it clear that they're still buddies with the Moon Design guys back when the split happened, and even backed RQ2, and if they'd genuinely been screwed over I don't see why they'd hand over money and help out the Kickstarter of the people who screwed them.

But trust gamers to put edition warring and taking offence on behalf of others above actually listening to people.
They were diplomatic, but I've come to expect no less from the both of them. It doesn't mean they weren't put out by the process though.

My view is that I will continue to buy products written by Pete and Loz on the merit of what I have recieved from them before. The jury is still out on what Chaosium has to offer for the new RuneQuest, as it's yet to be released, but I am open minded about it.
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MOB

Quote from: Akrasia;877836Huh. I'll stick with RuneQuest 6.

And I think Chaosium should've done the same. Adventures in Glorantha had already been written by Pete Nash, and could've been on the shelves now for folks who want to play RQ in Glorantha.

But for some (still not clearly articulated) reason, Chaosium wants to introduce yet another version of RQ onto the market, and hardwire Glorantha into it.



Yes.

But then I knew that this was the 'new direction' for RQ7 ever since Chaosium stabbed ... er, I mean, brought about a 'friendly parting of the ways' with DM months ago. ;)

Look all - there was no treachery going on. We didn't renew TDM's license for one reason: RQ6 failed to meet its royalty milestones in its license (not that Loz and Pete did anything wrong, just that RQ6 sold poorer than expected). We had all originally wanted Loz and Pete to manage the new RQ project, but we ended up having incompatible creative visions (TDM wanted the new RQ to be based on RQ6, and be directly compatible with their existing RQ6 products; we came to the decision we needed the new RQ rules to have RQ2 as their basis and be compatible with the rereleased RQ2 product line). Are Loz and Pete disappointed that we had a different creative vision than they did? Probably - it would be strange if they were not. But are we all still friends? Certainly, this is just what happens in the regular work place. People - who are friends - work with each other, and have differences in opinions about how to do a project. If those disagreements are substantial enough, they leave the project.

Pete and Loz are professionals. Rather than beat their heads about the direction that Chaosium wanted to go, they asked to be let go.

And although Loz and Pete are no longer involved, the new RQ has the likes of Sandy Petersen, Ken Rolston, Chris Klug, Jason Durall and (most recently) Steve Perrin all part of the development team, which isn't a bad consolation prize...
MOB from Chaosium

Stainless

At the last Dragonmeet in London (2015), they stated that sales of CoC in Japan alone far outstripped their sales of the rest of the world put together (not sure if that was sales of CoC or of all Chaosium products, I think it was the latter).

If that's so, then I would suspect (personal speculation only) their only significant revenue stream comes form one product sold in one country and thus everything else they produce is just icing on the cake. That probably (again, personal speculation only) means, being gamers themselves, they get to produce the things that interest them personally (i.e., Glorantha) rather than consider the "market" since that really isn't a significant market. Not to put the pejorative on it, but it means everything other than CoC is just a "vanity project" for them. I can't argue with that, if I was in the same situation I'd be producing a Napoleonic RPG that I know would have very little market share.
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richaje

Quote from: Stainless;877874At the last Dragonmeet in London (2015), they stated that sales of CoC in Japan alone far outstripped their sales of the rest of the world put together (not sure if that was sales of CoC or of all Chaosium products, I think it was the latter).

If that's so, then I would suspect (personal speculation only) their only significant revenue stream comes form one product sold in one country and thus everything else they produce is just icing on the cake. That probably (again, personal speculation only) means, being gamers themselves, they get to produce the things that interest them personally (i.e., Glorantha) rather than consider the "market" since that really isn't a significant market. Not to put the pejorative on it, but it means everything other than CoC is just a "vanity project" for them. I can't argue with that, if I was in the same situation I'd be producing a Napoleonic RPG that I know would have very little market share.

For what it is worth, Glorantha related products have financially done very well for us. Glorantha certainly isn't a vanity product for us - it is, along with CoC, our bread and butter.
Jeff Richard
Chaosium, Creative Director
Chaosium

Pete Nash

Quote from: MOB;877871Look all - there was no treachery going on. We didn't renew TDM's license for one reason: RQ6 failed to meet its royalty milestones in its license (not that Loz and Pete did anything wrong, just that RQ6 sold poorer than expected).
As Loz mentioned over at RPGNet, this is news to us.
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soltakss

Personally, I like Glorantha and I like RuneQuest, so I will be buying the new RuneQuest.

I will also be buying TDM's successor to RQ6.

For me, there is no problem in owning multiple versions of RuneQuest and mixing and matching what I like. Throw in a bit of Legend and BRP and I have a system that works really well for me.
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markfitz

Quote from: Pete Nash;877890As Loz mentioned over at RPGNet, this is news to us.

This. Sucks.

I wish everyone concerned well, but it seems pretty unprofessional, or a weird retcon, to suddenly come up with this as "the reason",  if it had no part in the negotiation initially. But hey, this stuff moves in mysterious ways. I'm sure there's lots we'll never know about the whole kerfuffle.

As for the new RQ, yeah, including the runes in Pendragon traits style makes sense. That's nice, I guess. But I'm no fan of Glorantha apart from a mild curiosity, and Design Mechanism have my confirmed custom. If I bought this, it would just be to read, as the campaigns I'm going to run for the foreseeable future are going to be firmly RQ 6, whatever it ends up being called.

AmazingOnionMan

Oh, for... I've said this once before, let me repeat:
Do not muck this up!