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Steampunk/Magitek Great War settings?

Started by Bucket, December 31, 2016, 03:37:12 AM

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Bucket

So are there any campaign settings out there that emulate the Great War but with steampunk and/or magitek as the main gimmick?

JeremyR

In the last year or so, there was a Magitek WW1 style setting for Labyrinth Lord (B/X D&D) called Over the Top.

Didn't get it because it was pricey for the page count
http://www.drivethrurpg.com/product/154100/Over-the-Top-Character-Primer?manufacturers_id=3722
http://www.drivethrurpg.com/product/180181/Over-the-Top-The-Eastern-Front?manufacturers_id=3722

Telarus

#2
FASA's new game =1879= focuses on a pre-WW1 Earth where magic has started to flood back to the planet "too soon" (due to a weird scientist opening a wormhole to another planet which is magically active on a stable mana-cycle). The Shadowrun Awakening happens over the course of a week, tech goes weird and gets re-made with "difference engines", and the various world factions are gearing up for crazy shit (Telsa went home and is now the Ukraine's top war engineer, etc). Oh, and on the other planet? Factions from earth are thrust into a cold-war between the evoled culture of ancient Babylonians who got stuck over there the last time agate opened (who found ancient magi-tech and now have battery powered undead and rail guns) vs the Lizard tribes (very magically advanced cultures who are very in sync with their environment's mana, and thus don't like what the undead-using faction is doing to the planet - and who are basically the T'skrang from Earthdawn).

The GM's Guide is now on Kickstarter for Art/Print costs (full disclosure: I'm doing some ED4 dev stuff atm, but have no hand in this book):
https://www.kickstarter.com/projects/783548120/1879-gamemasters-guide-art-and-print

Check it out, it basically nails all the tropes and lets you play with the Shadowrun tropes(dragons in politics, runners are called "dodgers", corp-warfare with victorian guilds, etc), and tropes for '40s "Pulp Adventure" stories on the other planet (called "The Gruv"). And to answer the fan question, yes this is intended to "replace" the Earthdawn->Shadowrun continuity timeline and to get back to those cool in-house FASA dev connections between games, and yes there are plans for the era approaching the Great War. Shadowrun is now an alternate future of the Earthdawn->1879 timeline.

HappyDaze

There was Secret of Ziran. The things you mentioned are what got me to pick it up, but the rules are pretty awful and the layout is a real eyestrain.

Bucket

Quote from: Telarus;938056FASA's new game =1879= focuses on a pre-WW1 Earth where magic has started to flood back to the planet "too soon" (due to a weird scientist opening a wormhole to another planet which is magically active on a stable mana-cycle). The Shadowrun Awakening happens over the course of a week, tech goes weird and gets re-made with "difference engines", and the various world factions are gearing up for crazy shit (Telsa went home and is now the Ukraine's top war engineer, etc). Oh, and on the other planet? Factions from earth are thrust into a cold-war between the evoled culture of ancient Babylonians who got stuck over there the last time agate opened (who found ancient magi-tech and now have battery powered undead and rail guns) vs the Lizard tribes (very magically advanced cultures who are very in sync with their environment's mana, and thus don't like what the undead-using faction is doing to the planet - and who are basically the T'skrang from Earthdawn).

The GM's Guide is now on Kickstarter for Art/Print costs (full disclosure: I'm doing some ED4 dev stuff atm, but have no hand in this book):
https://www.kickstarter.com/projects/783548120/1879-gamemasters-guide-art-and-print

Check it out, it basically nails all the tropes and lets you play with the Shadowrun tropes(dragons in politics, runners are called "dodgers", corp-warfare with victorian guilds, etc), and tropes for '40s "Pulp Adventure" stories on the other planet (called "The Gruv"). And to answer the fan question, yes this is intended to "replace" the Earthdawn->Shadowrun continuity timeline and to get back to those cool in-house FASA dev connections between games, and yes there are plans for the era approaching the Great War. Shadowrun is now an alternate future of the Earthdawn->1879 timeline.

That actually sounds pretty cool!

Not sure about the dodgers side of things but interested in seeing what other ideas they have for adventures in the world.  What's the deal with the FASA name?  Are they actually FASA or just people using their name with no connection to the original company?

Bucket

Quote from: JeremyR;937993In the last year or so, there was a Magitek WW1 style setting for Labyrinth Lord (B/X D&D) called Over the Top.

Didn't get it because it was pricey for the page count
http://www.drivethrurpg.com/product/154100/Over-the-Top-Character-Primer?manufacturers_id=3722
http://www.drivethrurpg.com/product/180181/Over-the-Top-The-Eastern-Front?manufacturers_id=3722

That actually looks like something I would be interested in.  Have to get the ok before I can grab it though,

Quote from: HappyDaze;938096There was Secret of Ziran. The things you mentioned are what got me to pick it up, but the rules are pretty awful and the layout is a real eyestrain.

This one? - http://www.drivethrurpg.com/product/2336/The-Secret-of-ZirAn-Core-Gamebook?it=1


Bucket

Quote from: HappyDaze;938099That's the one.

Was the setting info good though?  Honestly I can take or leave rulesets but if the setting fluff is cool then I'll make it work.

Sommerjon

Quote from: Bucket;938097That actually sounds pretty cool!

Not sure about the dodgers side of things but interested in seeing what other ideas they have for adventures in the world.  What's the deal with the FASA name?  Are they actually FASA or just people using their name with no connection to the original company?
I would advise major caution when it comes to 1879.  It isn't a very polished game.  
Here's what the line developer had to say about the early demos at Gencon
Quote from: quoteI was surprised that the magical healer / combat buff Priest wasn't as popular. The Shaman is a little complicated, what with the spirit summoning thing, and so I didn't expect it to be as popular in the demos. I expected the Weird Scientist to be well received, but the response was much more enthusiastic than anticipated. I'm already at work on expansions for the Weird Scientist - new potions and creations and devices for the existing Schools, a new School or two, and expanded mechanics on how they work.
Think about that for a bit.
Instead of retooling the Priest and Shaman classes he goes right into adding more to a popular class.

As to the FASA name. Last I knew Ross Babcock owns FASAgames(one of the original owners or FASA)
Quote from: One Horse TownFrankly, who gives a fuck. :idunno:

Quote from: Exploderwizard;789217Being offered only a single loot poor option for adventure is a railroad

Telarus

#9
I think that is because we have had almost 3 decades playtesting how spellcasting works in Earthdawn (it follows a similar mechanic in 1879, but uses Drain a la Shadowrun due to the lower-magic levels), and Spirits already got re-designed for the ED4 Gamemaster's Guide. Earthdawn 4e is currently re-developing/expanding our Enchanting rules for the ED4 Companion, and the Weird Scientist of 1879 uses those rule-concepts as a base (they are "enchanters").

Quote from: Bucket;938097What's the deal with the FASA name?  Are they actually FASA or just people using their name with no connection to the original company?

New FASA is L Ross Babcock III (one of the original crew) and a new collection of Designers and devs (many of which have had fan relationships with FASA since the 90s). I'll let one of the Lead Designers break it down further: https://www.reddit.com/r/Shadowrun/comments/3i1bwi/does_anyone_know_if_catalyst_has_any_plans_on/cv75b5q/
QuoteI do want to clarify though (because it is a common misconception). FASA Games is a fully owned subsidiary of FASA Corp, headed up by Ross Babcock (who founded the original FASA with Jordan Wiseman). Jeff Laubenstein is the art director for Earthdawn 4, and brought a lot of 'classic' artists back to do work for the new edition.
It's not quite "getting the band back together" -- but I like to think we've put together an honest and earnest tribute.
Most of the folks that worked for FASA at their peak in the 90s have moved on to other things. Given that it's been about fifteen years since the company stopped active production, that's understandable.

But the idea that we aren't FASA... well, the staff at Wizards of the Coast today aren't the same that were there fifteen years ago either. Are they not WotC?

Andrew Ragland (the 1879 Lead Developer) has also posted a preview of the London Sourcebook here, to give you some world-flavor:
http://fasagames.com/2017/01/01/1879-london-sourcebook-preview/

HappyDaze

Quote from: Bucket;938101Was the setting info good though?  Honestly I can take or leave rulesets but if the setting fluff is cool then I'll make it work.

It's been a long time, so I can't really recall the details with any clarity.

Bucket

Quote from: HappyDaze;938140It's been a long time, so I can't really recall the details with any clarity.

Oh well, if I get extra cash I will grab this.