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Near future, solar system sci-fi setting.

Started by rgrove0172, December 10, 2016, 09:33:15 PM

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rgrove0172

Title says it all. I'm looking for something more conventional, not anything wierd.

estar

Get this Traveller Retro clone

Cepheus Engine SRD

Orbital 2100  for your near future tech.

Near Space if you want to have some FTL.

crkrueger

If you can stand some mecha in your Solar System Sci-Fi, take a look at Jovian Chronicles (Review Here).
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

jeff37923

Quote from: estar;934545Get this Traveller Retro clone

Cepheus Engine SRD

Orbital 2100  for your near future tech.

Near Space if you want to have some FTL.

Beat me to it. Cepheus Engine is da bomb diggity.
"Meh."

jeff37923

Quote from: CRKrueger;934546If you can stand some mecha in your Solar System Sci-Fi, take a look at Jovian Chronicles (Review Here).

Also good, but honestly better suited for Gundam type campaigns without the Newtypes.
"Meh."

fellowhoodlum

Quote from: jeff37923;934549Also good, but honestly better suited for Gundam type campaigns without the Newtypes.

What we did was just replace the mecha with more practical space fighters. Practically no difference.

Shawn Driscoll

Quote from: rgrove0172;934537Title says it all. I'm looking for something more conventional, not anything wierd.

I like Orbital and Outpost Mars for Mongoose Traveller 1st Edition.

Spinachcat

Wikipedia + Classic Traveller

Back in the day (Cold War era), we played plenty of non-Jump Traveller using astronomy books as the basis for the science and then expanding out which countries would get what planets, etc. We would have killed for Wikipedia, but even with just a couple books, it was a cool campaign.

Omega

Star Frontiers can do that easily. Theres even two official 2001/2010 Space Odyssey modules.

Albedo can do it too since the tech is even lower than SF's.

But for an official solar system setting probably hands down is the Buck Rogers XXVC RPG. it uses the 2e D&D system to a degree.

An obscure one is the d20 Modern campaign setting from Polyhedron called Iron Lords of Jupiter. Though it is more a "You arrive here and are probably stuck" sort of Planetarty Romance style solar adventure in the vein of John Carter or Flash Gordon.

But Star Frontiers followed by Buck Rogers are my go-to for solar campaigns.

everloss

Mutants in Orbit!  That is, if you can figure out what Transient Movement Factor is and how it relates to game play (I never could)
Like everyone else, I have a blog
rpgpunk

Omega

#10
Quote from: everloss;934603Mutants in Orbit!  That is, if you can figure out what Transient Movement Factor is and how it relates to game play (I never could)

Ah TMF! That one referrence drove me nuts for a while because Mutants in Orbit points you to the WRONG DAMN BOOKS!!! ARGH. Instead I found it in TMNT Guide to the Universe right at the start! Page 4! It is essentially PP for air/space vehicles and works the same as PP. Yes. It was that simple. Well not quite that simple. But close enough. Page 6 details its use.

The damnable thing was that Guide to the Universe was one of the first TMNT supplements I got.

Apparition

Buck Rogers XXVC.  It's essentially AD&D Second Edition with a science-fiction setting limited to the solar system in the 25th Century.  Of course it's a little hard to come across now, but you'll occasionally see it on eBay.

The Butcher

Quote from: estar;934545Cepheus Engine SRD

Orbital 2100  for your near future tech.

Near Space if you want to have some FTL.

Seconding all three. Orbital was The Expanse before The Expanse (before I read The Expanse, anyways) and Near Space is the supplement I've wanted for a long time.


everloss

Quote from: Omega;934708Ah TMF! That one referrence drove me nuts for a while because Mutants in Orbit points you to the WRONG DAMN BOOKS!!! ARGH. Instead I found it in TMNT Guide to the Universe right at the start! Page 4! It is essentially PP for air/space vehicles and works the same as PP. Yes. It was that simple. Well not quite that simple. But close enough. Page 6 details its use.

The damnable thing was that Guide to the Universe was one of the first TMNT supplements I got.

Damn! I have Guide to the Universe and never noticed that! Fuck man. That's been driving me nuts for 20 years
Like everyone else, I have a blog
rpgpunk