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Conan-style adventures?

Started by mAcular Chaotic, May 01, 2018, 04:29:12 AM

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Ewan

Quote from: Willie the Duck;1043966The primary reason for death in non-story games is that it is a convenient (and usually realistic, given the genres most represented) way of adjudicating failure, which is the real goal. You have to be able to win or lose based on your actions, decisions, and occasionally luck. All the rest is just details. If you can come up with other forms of losing/setbacks (those 'other consequences' you mentioned), then you have accomplished the same goal.

Ghostbusters is an excellent TT RPG where death is really not on the table. There are plenty of other genres that one could explore where death is really not the normal consequence of the happenings (perhaps you are playing a game vaguely like En Guarde, but with boxing, and call it Rocky, in which case the one and only death in the campaign is a pretty damn big deal). You could also make a game where the world works on A-team/4-color comics physics and people do absolutely fight with lethal weapons, but only ever succeed in knocking each other out.

Does anybody really die in Toon or Teenagers from Outer Space?

RPGPundit

Quote from: mAcular Chaotic;1043955Can't there be RPGs where the stakes remove death as an option? Imagine D&D where everything is the same except you just never finish off the players and enforce other consequences instead. Or is that storygame?

This would only really work in very specific emulation of genre, for settings that are so un-real that it's expected that no one ever dies. TOON is one example.
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mAcular Chaotic

Well, I meant that others could die, just not the PCs. Kind of like emulating Conan as Conan.
Battle doesn\'t need a purpose; the battle is its own purpose. You don\'t ask why a plague spreads or a field burns. Don\'t ask why I fight.

crkrueger

Quote from: mAcular Chaotic;1044731Well, I meant that others could die, just not the PCs. Kind of like emulating Conan as Conan.

Well, then you're either saying that Conan (or the PC) can't die because they are some form of superhuman or have some form of superhuman looking out for them, or you're saying that Conan (or the PC) can't die because they are a Protagonist.  The first isn't supported in the text except in one specific instance and the second is getting into Storygame territory.
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Jager Fury

My game USR Sword & Sorcery was designed to do Conan-styled games. Rules-lite, fast and furious combat, character creation in less than five minutes, character can be customized at creation, improved on during play and the book comes with an intro adventure. Everything you need, especially if you are going to use an existing setting. The rule book doesn't come with a built-in setting.