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Mutant Chronicles - Why Isn't This Hated?

Started by Biscuitician, July 03, 2017, 10:01:01 AM

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drkrash

Quote from: David Johansen;973940Yeah, the 54mm one that they repackaged because the figures were so bad.

I bought a ton of it :D

Good to know; I almost bought it today.

Just finished scenario 8 of Siege of the Citadel with my boys.  We always do something wrong each time we play, so the campaign scores are whacked, but we're having fun.

Christopher Brady

The only thing I've ever heard hated about Mutant Chronicles was that the newest version uses Mophidius' system.  Most of the locals are pretty meh on the setting, but those who like it, like it.
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

David Johansen

Really, as far as the setting goes people either seem to hate it because it is too much like Warhammer 40000 or because it isn't enough like Warhammer 40000.  Really, it does look a lot like Warhammer 40000 to people who don't know the settings.  The newer art in both cases reduces the degree to which that is true as Paul Boner gets further in the past for both games.
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DavetheLost

I don't hate it because I don't know enough about it to hate it.  I had a copy of the Siege of the Citadel boardgame ages ago, but don't think I ever played it.  I did mine some of the minis for 40K. That is the extent of my knowledge.

HappyDaze

Quote from: Christopher Brady;973975The only thing I've ever heard hated about Mutant Chronicles was that the newest version uses Mophidius' system.
Even worse, it's the "1e" of Modiphius' system. The newer versions in Conan and Star Trek Adventures do a good job of refining it (although if you don't like the system, it's still not going to be all that appealing to you), but MC3e still using an ugly, warty version of it.

David Johansen

A big part of that is that they were implementing a lot of legacy mechanics like the stat block while trying to merge it with their own preferences.  I got two ceramic dishes, a white one for momentum and a black one for Dark Symmetry Points.  There's just something about that tinkling sound as points go in the pot.

I expect they'll do a cleaned up edition eventually.  It's not terrible, it's just all over the place and often has confusing explanations or ones that only appear in one place.  I do think they need to disengage the narrativist stuff like DSP and Momentum from the core of the game.  Make it optional.  Give a cash conversion system or even just hand out cash.  Make damage straight d6s.  The cool dice are only cool if you can get ahold of them.
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