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How to Fix Stars Without Number

Started by RulesLiteOSRpls, November 20, 2023, 09:41:35 AM

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Woolshedwargamer


Heavy Josh

Quote from: Woolshedwargamer on November 30, 2023, 12:43:00 AM
I winged it with ships for the most part. Used SW Scifi Companion and decided that the best ships could manage Spike 3.  I also used fixed spike lines so changed that part of the rules for my setting.  Weapons and armour I pretty much winged it extrapolating from the weapons available in the SWADE core book and the Scifi Companion. I mean a grav-shear rifle from the Terran mandate error would do like 3d10 or something huge.

I used SWN to generate planets and cultures for the most part.

Like I said - I mostly winged it. One thing I did introduce which was awesome for this game was using the SW adventure deck. That created so many great situations and plot twists.

Cool. Thank you. I've been seriously considering moving my SWN setting over to Savage Worlds in a new campaign. I guess really the only stuff that needs work is the gear/weapons/armour, ships, psychic powers, and some of the creatures... So, not a titanic effort, but definitely not something I'm prepared to improvise.

The SW Adventure Deck is pretty cool. I plan on using it in a SWN pulp campaign I'm running... I just discovered that it exists.
When you find yourself on the side of the majority, you should pause and reflect. -- Mark Twain