What are you supposed to do in a non-standard sandbox campaign like the Sword & Caravan campaign? Here's what I did in my own campaign:
#dnd #ttrpg #osr
Build a sandbox, put toys in it, let kids play in it. I never understood why people found GMing to be so hard. Even when you suck it can be a lot of fun if you approach it with the right attitude.
Quote from: BadApple on August 25, 2023, 07:04:28 PM
Build a sandbox, put toys in it, let kids play in it. I never understood why people found GMing to be so hard. Even when you suck it can be a lot of fun if you approach it with the right attitude.
Yes, but it obviously helps if you have a setting book full of tools (mostly random generators) that helps you do it easily, which Sword & Caravan does.
Quote from: RPGPundit on August 26, 2023, 12:11:11 PM
Quote from: BadApple on August 25, 2023, 07:04:28 PM
Build a sandbox, put toys in it, let kids play in it. I never understood why people found GMing to be so hard. Even when you suck it can be a lot of fun if you approach it with the right attitude.
Yes, but it obviously helps if you have a setting book full of tools (mostly random generators) that helps you do it easily, which Sword & Caravan does.
Of course. As someone that runs games, I am eternally grateful that there are so many that make good books for me to draw from. I have several of your books in dead tree format and I love them.
When I finally understood that GM is putting a toy in the path of players to see what they do with it, GMing became more fun than being a player. NPCs, monsters, events, traps, and the like are all just toys to throw in there. I love going through a book and going "that looks cool, I wonder what Rob and Frank will do with that." No prep is like getting something off Amazon for your cat.
Quote from: BadApple on August 26, 2023, 12:28:20 PM
Quote from: RPGPundit on August 26, 2023, 12:11:11 PM
Quote from: BadApple on August 25, 2023, 07:04:28 PM
Build a sandbox, put toys in it, let kids play in it. I never understood why people found GMing to be so hard. Even when you suck it can be a lot of fun if you approach it with the right attitude.
Yes, but it obviously helps if you have a setting book full of tools (mostly random generators) that helps you do it easily, which Sword & Caravan does.
Of course. As someone that runs games, I am eternally grateful that there are so many that make good books for me to draw from. I have several of your books in dead tree format and I love them.
When I finally understood that GM is putting a toy in the path of players to see what they do with it, GMing became more fun than being a player. NPCs, monsters, events, traps, and the like are all just toys to throw in there. I love going through a book and going "that looks cool, I wonder what Rob and Frank will do with that." No prep is like getting something off Amazon for your cat.
Thanks for your purchases!