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My Starblazer Adventures starmap

Started by Insufficient Metal, May 11, 2010, 12:40:40 PM

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Insufficient Metal

Is it encouraged to show off our gaming materials here?

Last weekend, my group and I got started on our upcoming Starblazer Adventures campaign. Everyone drew up characters, and then we ran through the "collaborative campaign creation" phase. This is where you get out a sheet of paper, everyone takes turns drawing bits on a map, then adds names and aspects for various planets and zones.

When it was over, I had a big, messy hand-drawn map, which I redrew in Inkscape and made it look pretty. And I just wanted to show it off, because I think it turned out pretty good.

Linked because it's too big to show inline.

I don't know what half this stuff is going to be yet, really, but that's part of the fun. I dig the collaborative campaign thing SA has going on. And I'm loving Inkscape. This is my third go-round with the software (here's a previous map I did with Inkscape), and it rocks.

Benoist

Quote from: Insufficient Metal;379968Is it encouraged to show off our gaming materials here?
Yes.

Quote from: Insufficient Metal;379968When it was over, I had a big, messy hand-drawn map, which I redrew in Inkscape and made it look pretty. And I just wanted to show it off, because I think it turned out pretty good.

Linked because it's too big to show inline.
Understatement of the month. Your map rocks, dude. :)

Werekoala

Pretty sweet! Is the descriptor of the individual planets part of the game rules or just something your guys came up with?
Lan Astaslem


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The Butcher

I love it.

It's beautiful, and the short descriptions (are they Aspects?) for each planet (or are they star systems? Clusters?) are very evocative, and push all the right buttons with me.

I'd play the hell out of it.

In fact I might setal it, if only to show the players what SBA collaborative setting creation should look like...

:hatsoff:

Insufficient Metal

Quote from: BenoistYour map rocks, dude.

Thanks!

Quote from: Werekoala;379971Pretty sweet! Is the descriptor of the individual planets part of the game rules or just something your guys came up with?

Aspects are part of the game rules, just meant as general descriptors for things to convey feel, and also usable in-game for adding bonuses or compelling actions. I only did a few of these, the play group did the vast majority.

Quote from: The Butcher;379972It's beautiful, and the short descriptions (are they Aspects?) for each planet (or are they star systems? Clusters?) are very evocative, and push all the right buttons with me.

The big yellow dots are star systems, and the tiny gray dots are planets. I'm trying to decide how to handle multiple planets per system without making the map look too cluttered, so right now I'm just using the Star Wars cheat of one system = one planet.

Quote from: The Butcher;379972In fact I might setal it, if only to show the players what SBA collaborative setting creation should look like...

Thanks! Feel free.

Insufficient Metal

By the way, if any of you are feeling inspired and have any interesting ideas on how to fill out some of these areas with juicy detail, I'd love to hear them. In most cases the name and the aspect is really all I have so far.

Silverlion

Awesome stuff. How did you make the map?
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Lawbag

These rules really capture the spirit of the Starblazer space opera comics.

The map and names reminded me a little of the Firefly universe too mixed with Star Trek.
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Insufficient Metal

Quote from: Silverlion;380056Awesome stuff. How did you make the map?

Inkscape. Surprisingly easy, too, after a few tutorials. The background image is swiped from Deviantart. The rest is just lines and polygons.


Quote from: Lawbag;380071The map and names reminded me a little of the Firefly universe too mixed with Star Trek.

Firefly was a big influence. Everyone in the play group is a fan, and even the crew composition is a bit Serenity-ish.

John Morrow

Very cool.  I really like the Hitchiker's Guide style one line tags for the different worlds.  So how do they come into play as Aspects in the rules?  The whole planet is tagged?
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Insufficient Metal

Quote from: John Morrow;380131Very cool.  I really like the Hitchiker's Guide style one line tags for the different worlds.  So how do they come into play as Aspects in the rules?  The whole planet is tagged?

In Starblazer corporations, governments and big organizations work just like characters. They have skills, stress and aspects. So they can get into conflicts (wars, industrial sabotage, etc.) and cause stress on another, and yeah, aspects can be tagged in those conflicts.

It sounds like it could be cool, but I haven't tried it out yet. For right now the aspects are just descriptors.

Shaira

Awesome - that is such a cool map! :D :worship:

The planetary aspects are brilliant - really evocative, you can really feel the potential.  

Cheeky question: would you mind if we linked to your starmap from the Starblazer Adventures webpage?  I think it's an absolutely awesome example of the Collaborative Campaign creation rules (and a gorgeous map to boot).  With full credits and praise, natch! :)

Cheers,

Sarah

Silverlion

Awesome stuff IM, I do think I've got Inkscape here. Not that I can use it in such an elegant manner. Though I can use photoshop.

Might be fun to cook up a star map for E.o.N
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Insufficient Metal

Quote from: Shaira;380212Cheeky question: would you mind if we linked to your starmap from the Starblazer Adventures webpage?  I think it's an absolutely awesome example of the Collaborative Campaign creation rules (and a gorgeous map to boot).  With full credits and praise, natch! :)

Mind? I'd be delighted. Link away, please!

Quote from: Silverlion;380218Awesome stuff IM, I do think I've got Inkscape here. Not that I can use it in such an elegant manner. Though I can use photoshop.

Might be fun to cook up a star map for E.o.N

I'd love to see it if you do.

RPGPundit

Quote from: Insufficient Metal;379968Is it encouraged to show off our gaming materials here?

It definitely is. And your map is great.

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