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Favorite Star Wars RPG?

Started by danbuter, July 27, 2012, 05:41:32 PM

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Premier

Quote from: Novastar;565799The problem I had is three Jedi players would each burn the double character points for one of the Force skills, then let the other two learn from them at normal cost.

Was this made possible by some change in 2nd edition, or were you just playing the 1st one without looking up the relevant rules which clearly forbid such shenanigans?

Quote-A character currently studying with a master cannot take on a pupil himself.
- A master may only have one pupil at a time.
p.70
Obvious troll is obvious. RIP, Bill.

Novastar

I'll have to crack open my 1st Edition book to check, but I think 2nd Edition is the first to add "Training time" to upping your skills (IIRC, 1 day, 1 week, or 2 weeks depending on the level of the skill). Thing is, this was during the hey day of hyperspace travel taking weeks or months to accomplish, unlike the modern "couple of hours, like a jet trip". So one would train, then the next. Rinse and repeat.

Though it is likely I missed that rule; it's even more likely someone pointed out to me Tales of the Jedi, where Master Arca has 3 apprentices at the same time, or Luke's Jedi Praxeum in the Sun Crusher trilogy (by god-awful Kevin Anderson), where Luke is training like a dozen people at the same time.
Quote from: dragoner;776244Mechanical character builds remind me of something like picking the shoe in monopoly, it isn\'t what I play rpg\'s for.

GameDaddy

Quote from: Pariah74;565372I think for me, the reason d20 doesn't click with Star Wars is because I see Star Wars as space opera. Everything should be huge, and bigger than the last thing that troubled you. PCs should be saying, "Oh shit!" constantly.
With d20 (which I also discovered in Ravenloft) PCs are rarely afraid of anything, and usually don't worry about just jumping straight into a fight.

I liked Saga because our group originally used D&D as a basis for our Star Wars game. In 1978 we just made up stats for x-wings and tie fighters, and hover vehicles of all sorts, and laser pistols (Gamma World was really helpful for this) and laser rifles and played adapting the psionics from the 0D&D Eldritch Wizardry for force powers.

Light Saber = Vorpal Blade (+5) with any crit removing;

1: Foes Head
2: Foes Right Arm/hand
3: Foes Left Arm/hand
4: Right Leg/Foot
5: Left Leg/Foot
6: Foes Torso cut in Two  

Our games rocked!

When D20 SW came out I actually bought it, as well as the Galactic Guide, Arms & Equipment, and the new Jedi Order book as well. Picked up SAGA when it was released and that improved space battles considerably. In addition, added some d20 Farscape options like hull integrity and ships feats as well as the scavenger class so players could really customize their ships.
Blackmoor grew from a single Castle to include, first, several adjacent Castles (with the forces of Evil lying just off the edge of the world to an entire Northern Province of the Castle and Crusade Society's Great Kingdom.

~ Dave Arneson

RPGPundit

Didn't we do this thread like, a week ago?

Anyways, for me its Star Wars D20 Revised.

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