I have been waiting for this since Gen Con of last year. It will be like Gamna World 1E all over again. I am glad that two previews are provided including the Free RPG 2016 day adventure.
https://www.kickstarter.com/projects/1409961192/mutant-crawl-classics-rpg-mcc-rpg
I assume that like DCC itself, the rules will be awesome, but the implied setting as revealed by the text and the adventures will be so off the wall gonzo and tongue in cheek as to be practically useless to me. The rules will be awesome though, but fuck I wish they'd tone down the '70s Heavy Metal thing just a notch.
It sounds a lot like Gamma World 1E. Gonzo but taking itself seriously in game and deadly dangerous. I like the mix of otherwordly weirdness and hideous savagery juxtiposed with high tech and ancient ruins of a more advanced people.
Quote from: CRKrueger;904954I assume that like DCC itself, the rules will be awesome, but the implied setting as revealed by the text and the adventures will be so off the wall gonzo and tongue in cheek as to be practically useless to me. The rules will be awesome though, but fuck I wish they'd tone down the '70s Heavy Metal thing just a notch.
I did see you start as part of a village and an in game organization. That may tie the PCs to the setting a lot more than in DCC
I'll back it, but I'm hoping it won't be like DCC where fully half the adventures or more are so over the top gonzo that they're practically 4th wall breaking and set my teeth on edge reading them with looking to run them.
I'm going to back it, too, but I know what you mean. My group played Gamma World as a serious thing and not so gonzo, and it annoys me that every new GW product (like the 4E one) plays up the gonzo to the hilt. Argh.
Funded in under 12 hours. Here's to hoping lots of stretch goals get hit. Many, many adventures.
Quote from: Kravell;904949I have been waiting for this since Gen Con of last year. It will be like Gamna World 1E all over again. I am glad that two previews are provided including the Free RPG 2016 day adventure.
https://www.kickstarter.com/projects/1409961192/mutant-crawl-classics-rpg-mcc-rpg
What % do you get for shilling for them?
Quote from: Matt;904994What % do you get for shilling for them?
Alchemist fire to use on trolls.
Quote from: Matt;904994What % do you get for shilling for them?
Quote from: Kravell;905009Alchemist fire to use on trolls.
Ok, that was funny.
Quote from: CRKrueger;904954I assume that like DCC itself, the rules will be awesome, but the implied setting as revealed by the text and the adventures will be so off the wall gonzo and tongue in cheek as to be practically useless to me. The rules will be awesome though, but fuck I wish they'd tone down the '70s Heavy Metal thing just a notch.
You're waiting for DCC Lankhmar, too, I guess:p?
And I just backed MCC. If the rules are awesome, I can use them for a different setting, and who cares what they were smoking while writing them:D?
Quote from: finarvyn;904971I'm going to back it, too, but I know what you mean. My group played Gamma World as a serious thing and not so gonzo, and it annoys me that every new GW product (like the 4E one) plays up the gonzo to the hilt. Argh.
By "4E one" I presume you mean GW 7e? GW 4e was one of the least gonzo of the bunch.
The free MCC preview stuff doesn't seem overly gonzo, although the adventure is less serious than it could be. But the tone could easily be addapted in play. It is intended as 0-evel funnel and will eat a large number of characters.
I don't think MCC will pull me away from etamorphosis Alpha, but I look forward to reading/playing it.
Quote from: DavetheLost;905074By "4E one" I presume you mean GW 7e? GW 4e was one of the least gonzo of the bunch.
The free MCC preview stuff doesn't seem overly gonzo, although the adventure is less serious than it could be. But the tone could easily be addapted in play. It is intended as 0-evel funnel and will eat a large number of characters.
I don't think MCC will pull me away from etamorphosis Alpha, but I look forward to reading/playing it.
White Star has taught me to love the gonzo, but I really do prefer my apocalypse to be a bit grim and serious.
GW's editions to the best of my knowledge go like this:
Metamorphosis Alpha (the thing it spawned from)
Gamma World 1st edition (the cool original)
Gamma World 2nd edition (the one that tried to clean up the art and mimicked the BECMI D&D sets)
Gamma World 3rd edition (the one that had some egregious misprints and errata)
Gamma World 4th edition (the one that was AD&D 2nd edition mechanics in all but name and tortured us with Gammarauders nonsense)
Metamorphosis Alpha 2nd edition (the one powered by Amazing Engine which was also supposed to be an expansion for GW 4E but was retooled at the last minute for AE)
Gamma World 5th edition (the one powered by Alternity, and that wasn't too bad except for the Alternity part)
Omega World (the one in the back of RPGA/Dragon which was actually kind of a cool variant to use with D&D 3E)
Gamma World 6th edition (the one made by White Wolf, where the author was apparently paid by the word)
Gamma World 7th edition (the one powered by Gamma World 4E that was variously amazingly interesting and painfully obnoxious due to the 4E part all at the same time--also the first version to try and reboot the core conceit of the setting by making a Large Hadron Collider failure the basis of the apocalypse)
I really liked GW 1E and GW 4E (green softcover with classes). MCC reminds me of the green book but with lower tech than even 1E (when a crossbow was the ultimate weapon). I do not want muskets in MCC like later versions of GW and with the Stone Age starting tech that will not be a problem.
Also, some of the art in MCC looks like Mutant Zero. Another plus in my opinion.
I am glad that MCC seems to have a lower starting tech. I like my GW primitive. I had real issues with the progressive starting tech level creep in GW over the various editions.
I have no familiarity with DCC so I can't comment much on the mechanics and style other than to say some of the DCC adventures seem pretty "out there" in a '70s sic-fi/fantasy fusion kind of way, at least judging from titles and covers.
Holy crap! I love GW, DCC, and '70s Metal! This has got win all over it... of course, it may be too much of a good thing and hard to take seriously over the long hall, but it should make for some awesome one shots.
Quote from: DavetheLost;905074By "4E one" I presume you mean GW 7e? GW 4e was one of the least gonzo of the bunch.
The free MCC preview stuff doesn't seem overly gonzo, although the adventure is less serious than it could be. But the tone could easily be addapted in play. It is intended as 0-evel funnel and will eat a large number of characters.
I don't think MCC will pull me away from etamorphosis Alpha, but I look forward to reading/playing it.
You are correct. I meant the "D&D 4E" one, which as you noted would technically be GW 7E. I love GW 4E as it's really similar to AD&D.
A lot of my "Last Sun" DCC campaign has serious post-apocalyptic elements, and it's High-Gonzo. I'm betting there will be stuff in this product that would be useful to me. In turn, when I eventually publish it as a setting, I have to wonder how it will compare.
Details on the adventure arc of 7 modules stretch goals have been released. PCs are a lot less pure murder hobos in MCC and I am glad. Plus non-Euclidian tech and quantum monsters sound interesting.
Quote from: Kravell;905939Details on the adventure arc of 7 modules stretch goals have been released. PCs are a lot less pure murder hobos in MCC and I am glad.
Different genres can be different for the better;).
I wonder if I'll be getting a review copy...
I am torn on upping my pledge. The new $90 pledge includes 7 modules, a player booklet by Tim Kask, a judge's screen, and hopefully a poster map. Not sure I should spend so much but I am sure I will regret it if I don't!
I got onboard early on and keep getting e-mails about hitting one stretch goal and then the next. I anticipated that this project would be a big thing, but it seems bigger than I had imagined. Down to a day or so left, so decide quickly. :-D
I read the 29 page quickstart and I decided against it. I couldn't find a reason why it was significantly different or better than the other post-apoc games already on my shelf. It's kinda odd how the post-apoc elements are just reskinned over DCC fantasy.
I was tempted but (1) they have yet to deliver on the DCC 4th printing KS, (2) $25 for a PDF is bullshit and (3) I just spent a ton of money on DTRPG.
But the game does look fun.
Quote from: Spinachcat;908839I read the 29 page quickstart and I decided against it. I couldn't find a reason why it was significantly different or better than the other post-apoc games already on my shelf. It's kinda odd how the post-apoc elements are just reskinned over DCC fantasy.
I think that being DCC for Post Apocalypse is the point of the exercise. I don't have DCC, but since the other PA games on my shelf date from the 70s and 80s I decided to give this a shot. For me I remain quite happy with Matamorphosis Alpha (1976) despite its quirks.
I decided to go in for the printed modules. Seven adventures and a data orb in game artifact were too cool to pass up. Not to mention the judge's screen, world map, and character sheets. A whole campaign in a reusable art covered box.
I wasn't going to get this but I cracked and chipped in with only 5 minutes left. Only got the book though. Modules are important but who knows how good they are.
Quote from: mAcular Chaotic;909127I wasn't going to get this but I cracked and chipped in with only 5 minutes left. Only got the book though. Modules are important but who knows how good they are.
I like DCC RPG modules so I know I will like these.
Quote from: The Butcher;908895I was tempted but (1) they have yet to deliver on the DCC 4th printing KS, (2) $25 for a PDF is bullshit and (3) I just spent a ton of money on DTRPG.
They delivered some of the add-ons, plus the softback versions of the books (which are very reasonably priced). I believe you can also order the softback books via their online store and retailers.
Quote from: DavetheLost;908988For me I remain quite happy with Matamorphosis Alpha (1976) despite its quirks.
I still want a high quality revamp of MA.
As for post-apoc games, have you checked out Other Dust and Mutant Future?
http://www.goblinoidgames.com/mutantfuture.html
http://www.drivethrurpg.com/product/103502/Other-Dust
Quote from: Spinachcat;909455I still want a high quality revamp of MA.
How about this? (http://www.goodman-games.com/MApreview.html) Or you mean actual revamp as in rules changes? :D
4th Edition and 5th Edition (two different sets of mechanics) are both available if you want a revamp. $th edition changes the background considerably, 5th uses the original background, both are d6 based systems.
I'm betting a lot of the stuff in here will be relevant to my DCC campaign, which is partly post-apocalyptic anyways.