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Mutant Crawl Classics RPG kickstarter is live

Started by Kravell, June 24, 2016, 07:40:12 AM

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Kravell

I have been waiting for this since Gen Con of last year. It will be like Gamna World 1E all over again. I am glad that two previews are provided including the Free RPG 2016 day adventure.

https://www.kickstarter.com/projects/1409961192/mutant-crawl-classics-rpg-mcc-rpg

crkrueger

I assume that like DCC itself, the rules will be awesome, but the implied setting as revealed by the text and the adventures will be so off the wall gonzo and tongue in cheek as to be practically useless to me.  The rules will be awesome though, but fuck I wish they'd tone down the '70s Heavy Metal thing just a notch.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Kravell

It sounds a lot like Gamma World 1E. Gonzo but taking itself seriously in game and deadly dangerous. I like the mix of otherwordly weirdness and hideous savagery juxtiposed with high tech and ancient ruins of a more advanced people.

Kravell

Quote from: CRKrueger;904954I assume that like DCC itself, the rules will be awesome, but the implied setting as revealed by the text and the adventures will be so off the wall gonzo and tongue in cheek as to be practically useless to me.  The rules will be awesome though, but fuck I wish they'd tone down the '70s Heavy Metal thing just a notch.

I did see you start as part of a village and an in game organization. That may tie the PCs to the setting a lot more than in DCC

crkrueger

I'll back it, but I'm hoping it won't be like DCC where fully half the adventures or more are so over the top gonzo that they're practically 4th wall breaking and set my teeth on edge reading them with looking to run them.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

finarvyn

I'm going to back it, too, but I know what you mean. My group played Gamma World as a serious thing and not so gonzo, and it annoys me that every new GW product (like the 4E one) plays up the gonzo to the hilt. Argh.
Marv / Finarvyn
Kingmaker of Amber
I'm pretty much responsible for the S&W WB rules.
Amber Diceless Player since 1993
OD&D Player since 1975

Kravell

Funded in under 12 hours. Here's to hoping lots of stretch goals get hit. Many, many adventures.

Matt

Quote from: Kravell;904949I have been waiting for this since Gen Con of last year. It will be like Gamna World 1E all over again. I am glad that two previews are provided including the Free RPG 2016 day adventure.

https://www.kickstarter.com/projects/1409961192/mutant-crawl-classics-rpg-mcc-rpg


What % do you get for shilling for them?

Kravell

Quote from: Matt;904994What % do you get for shilling for them?

Alchemist fire to use on trolls.

crkrueger

Quote from: Matt;904994What % do you get for shilling for them?

Quote from: Kravell;905009Alchemist fire to use on trolls.

Ok, that was funny.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

AsenRG

Quote from: CRKrueger;904954I assume that like DCC itself, the rules will be awesome, but the implied setting as revealed by the text and the adventures will be so off the wall gonzo and tongue in cheek as to be practically useless to me.  The rules will be awesome though, but fuck I wish they'd tone down the '70s Heavy Metal thing just a notch.

You're waiting for DCC Lankhmar, too, I guess:p?
And I just backed MCC. If the rules are awesome, I can use them for a different setting, and who cares what they were smoking while writing them:D?
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

DavetheLost

Quote from: finarvyn;904971I'm going to back it, too, but I know what you mean. My group played Gamma World as a serious thing and not so gonzo, and it annoys me that every new GW product (like the 4E one) plays up the gonzo to the hilt. Argh.

 By "4E one" I presume you mean GW 7e? GW 4e was one of the least gonzo of the bunch.

The free MCC preview stuff doesn't seem overly gonzo, although the adventure is less serious than it could be. But the tone could easily be addapted in play. It is intended as 0-evel funnel and will eat a large number of characters.

I don't think MCC will pull me away from etamorphosis Alpha, but I look forward to reading/playing it.

camazotz

#12
Quote from: DavetheLost;905074By "4E one" I presume you mean GW 7e? GW 4e was one of the least gonzo of the bunch.

The free MCC preview stuff doesn't seem overly gonzo, although the adventure is less serious than it could be. But the tone could easily be addapted in play. It is intended as 0-evel funnel and will eat a large number of characters.

I don't think MCC will pull me away from etamorphosis Alpha, but I look forward to reading/playing it.

White Star has taught me to love the gonzo, but I really do prefer my apocalypse to be a bit grim and serious.

GW's editions to the best of my knowledge go like this:

Metamorphosis Alpha (the thing it spawned from)
Gamma World 1st edition (the cool original)
Gamma World 2nd edition (the one that tried to clean up the art and mimicked the BECMI D&D sets)
Gamma World 3rd edition (the one that had some egregious misprints and errata)
Gamma World 4th edition (the one that was AD&D 2nd edition mechanics in all but name and tortured us with Gammarauders nonsense)
Metamorphosis Alpha 2nd edition (the one powered by Amazing Engine which was also supposed to be an expansion for GW 4E but was retooled at the last minute for AE)
Gamma World 5th edition (the one powered by Alternity, and that wasn't too bad except for the Alternity part)
Omega World (the one in the back of RPGA/Dragon which was actually kind of a cool variant to use with D&D 3E)
Gamma World 6th edition (the one made by White Wolf, where the author was apparently paid by the word)
Gamma World 7th edition (the one powered by Gamma World 4E that was variously amazingly interesting and painfully obnoxious due to the 4E part all at the same time--also the first version to try and reboot the core conceit of the setting by making a Large Hadron Collider failure the basis of the apocalypse)

Kravell

#13
I really liked GW 1E and GW 4E (green softcover with classes). MCC reminds me of the green book but with lower tech than even 1E (when a crossbow was the ultimate weapon). I do not want muskets in MCC like later versions of GW and with the Stone Age starting tech that will not be  a problem.

Also, some of the art in MCC looks like Mutant Zero. Another plus in my opinion.

DavetheLost

I am glad that MCC seems to have a lower starting tech. I like my GW primitive. I had real issues with the progressive starting tech level creep in GW over the various editions.

I have no familiarity with DCC so I can't comment much on the mechanics and style other than to say some of the DCC adventures seem pretty "out there" in a '70s sic-fi/fantasy fusion kind of way, at least judging from titles and covers.