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Mutant Chronicles - Why Isn't This Hated?

Started by Biscuitician, July 03, 2017, 10:01:01 AM

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Brand55

Necropolis 2350. It's a solid little 40k-esque take on the last of humanity fighting off monstrous invaders. It's a very militaristic game with the way it handles things like the Ordos and the support you can call in during missions. But a good GM can easily flip things over to the corporations' side and run something more akin to Shadowrun. There are even some new PDFs coming out now that flesh out the different Ordos even more, though I think they're overpriced.

David Johansen

Maybe I'll throw a setting rundown out for people who aren't familiar with Mutant Chronicles.

In the late 21 and early 22 centuries a quartet of megacorporations get into a war with Earth's governments and due to ecological devastation and resource depletion opt for a scorched earth policy as they leave for the inner planets.  Capitol is the largest megacorporation, an amalgamation of the major American businesses, takes control of Mars.  Bauhaus, primarily German and has often come close to rivaling Capitol takes control of Venus.  Mishima is a Japanese corporation which, forced to scramble for scraps settles for Mercury.  Imperial, is a British corporation that comes together barely in time to get off the Earth and makes its home in the asteroid belt. The Earth's moon, Luna is settled by all four corporations and eventually is entirely covered with urban sprawl.  The corporations take pride in their heritage trying to recreate and purify national stereotypes.  The processes used to terraform the worlds and even asteroids leaves them very much like pulp science fiction would have them.

Minor wars and take overs slowly build into serious corporate war, ever hungry Imperial casts its gaze beyond Jupiter to Pluto where explorers discover a strange temple and a plaque and unleash the Dark Legion on humanity.  The Dark Soul is a powerful spirit supported by powerful servants called the Dark Apostles.  As each Apostle manifests, humanity encounters a new threat.  Illian, mistress of the void's dark gates provide access for Semi, apostle of spite's heretics and fifth columns, Mujwajii apostle of insanity gnaws at the mind in dreams and increases the levels of violence and madness in human conflicts, Demnogonis apostle of disease spreads plagues among society, and finally Algeroth apostle of war's armies are ready to descend upon humanity and nearly wins until a spiritual movement called the Brotherhood lead by its Cardinal rally the corporations and slowly take back the inner worlds.  Following the victories they build the great cathedrals on each of humanity's worlds, carving the chronicles of the war into the very stone to prevent corruption.  The Cartel is founded in an attempt to keep the peace among the corporations.  Over time knowledge of the Dark Legion is suppressed and the use of many advanced technologies are banned due to the Dark Legion's ability to corrupt them (by which I mean the computer gets up and tries to kill you with its cable not just a bit of hacking and data loss).

Over time the new status quo is disturbed by new wars.  A new corporation, Cybertronic arises overnight as the result of treachery and stock market manipulation.  Cybertronic's hardware seems strangely resistant to the power of the Dark Symmetry. The Brotherhood is suspicious of this newcomer.  Imperial sees it as a target ripe for conquest.  Capitol, Mishima, and Bauhaus find the new technology useful and choose to work with them when it is to their advantage.

Then, almost without warning the citadel of Saladin drops from the heavens on Mars.  Elite special forces from each corporation are coopted by The Cartel and sent to investigate.  They return with evidence that the Dark Legion has returned and the balance of power shifts once again.

Meanwhile, the abandoned tribes of Earth now known as Dark Eden look heavenward and shake their fists and await their day of vengeance.
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drkrash

I knew all that very well, but I read it again and still said, "yup, I think that's cool."

Dumarest

Vis-a-vis the thread title,  I know it's kind of late to ask, but why would any RPG be hated? They're all fairly harmless, even the ones I know objectively are stupid, bad, and no fun and the people who think they enjoy them are obviously mistaken and living in a fool's paradise.

Justin Alexander

#34
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Omega

Quote from: Willie the Duck;973322To my knowledge, nothing. But to answer your thread title "(Why Isn't This Hated?"), why would it be hated? What you've described is a game that is excessively mediocre.

The board game and wargame werent. In fact Heartbreaker MC wargame minis were equal or better quality that Games Workshop. Also good quality art overall.

Catelf

#36
Quote from: Omega;972886Isnt Mutant Chronicles an outgrowth of the even older Mutant RPG?
A little history:
First were the Mutant rpg, a swedish rpg with Mad Max/Road Warrior post civilization's downfall vibes, but also slight fantasy vibes, but using mutated humans and anthropomorphic animals instead of fantasy races to populate the world, along with a mutated animals. Psionics were around as well as radiation-high forbidden zones.
It Flourished.
But then, at the start of the 90's, the ones that had the rights to it decided they wanted to go full-on Cyberpunk on it, removing essentially all playable mutants, at most leaving psionics and mutated animals (no anthropomorphic ones).
It went .... not over very well.
Then, they made a foray into a space concept with an expansion called essentially "Mutant Space" where they mixed a few aspects of Kult into it as well.
This expansion was made for the mutant-less and cyberpunk'ed version of Mutant, and eventually its creators went even further into the "let's copy GW" and made Mutant Chronicles.

I was a long time very salty over the mutants having gotten ditched from a game named MUTANT ..... and used to call Mutant Chonicles by .... other names.
But, alas, since then, the original MUTANT rpg has returned, the cyberpunk version is forgotten or evolved into MC and .... well, I prefer the miniatures games and the Card Games based on the MC setting far more than the rpg.
I essentially bothers less.
The setting is interesting in itself, but with it's wannabe-WH40K-tendencies, it do seem to work best either in more strategical games, or by empathising the parts without those tendencies, as others have already said.
I may not dislike D&D any longer, but I still dislike the Chaos-Lawful/Evil-Good alignment system, as well as the level system.
;)
________________________________________

Link to my wip Ferals 0.8 unfinished but playable on pdf on MediaFire for free download here :
https://www.mediafire.com/?0bwq41g438u939q

David Johansen

I'd argue that the only real GW wannabe parts are the big shoulder pads and guns.  Well and Demnogonis who is very much a relative of Nurgle though without the redeeming / creepy loving uncle aspect and the weight problem.  Actually it might be interesting to know who's uncle inspired GW to create Nurgle.
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Dumarest

Quote from: Justin Alexander;973709GURPS killed my mother. I will never rest until it has paid for its crime.

Didn't Munchkin already slay that dragon?

san dee jota

Quote from: Soylent Green;973303There is a  Savage Worlds book called "Necropolis something" that seems to share a lot of the Mutant Chronicles vibe.

Necropolis 2350.  

Although I'd say it's less a "Mutant Chronicles heartbreaker", and more along the lines of "Doom the RPG, but with a strong religious costuming".  MC has a weird kind of optimism to it; humanity is in a war for survival, but it feels winnable.  Even the big bads are statted up so you can (temporarily) kill them.  And then, if you dig really deep into the setting... it's still kind of weirdly optimistic.  Which is what sets it apart from Necropolis and W40k.

Quote from: Soylent Green;973303I can't be sure as I've not played either game, my only exposure to Mutant Chronicles is via the criminally underrated Ron Perlman movie, critics be damned.

It's a B-movie set in a streamlined version of the MC universe.  It's cheesy, dumb, and violent... which makes it kind of fun.  (it also has a pretty solid, if underused, cast)

Nexus

QuoteVis-a-vis the thread title, I know it's kind of late to ask, but why would any RPG be hated?

Nerdrage is a Hell of a drug.
Remember when Illinois Nazis where a joke in the Blue Brothers movie?

Democracy, meh? (538)

 "The salient fact of American politics is that there are fifty to seventy million voters each of whom will volunteer to live, with his family, in a cardboard box under an overpass, and cook sparrows on an old curtain rod, if someone would only guarantee that the black, gay, Hispanic, liberal, whatever, in the next box over doesn't even have a curtain rod, or a sparrow to put on it."

Spinachcat

Quote from: David Johansen;973667Then, almost without warning the citadel of Saladin drops from the heavens on Mars.  Elite special forces from each corporation are coopted by The Cartel and sent to investigate.

This is the plot of the Siege of the Citadel boardgame. Easily my favorite minis boardgame. So damn fun.

David Johansen

#42
Quote from: Spinachcat;973900This is the plot of the Siege of the Citadel boardgame. Easily my favorite minis boardgame. So damn fun.

Yep, they kickstarted a new edition last fall.  I sure hope they don't screw it up by trying to fix the rules.  I mean there are things that could be tweaked a bit and I'm happy to see things like a Brotherhood and Luna City expansion but man it would be easy to screw it up.  The game was so elegant.  Groundbreaking doesn't even begin to describe it.  I can't figure out how FFG missed the ball and made that stupid and ugly collectable game with the recycled  Doom boardgame mechanics instead.

Quote from: Dumarest;973775Didn't Munchkin already slay that dragon?

Ouch!
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drkrash

Quote from: David Johansen;973936I can't figure out how FFG missed the ball and made that stupid and ugly collectable game with the recycled  Doom boardgame mechanics instead.

Which game is that? The Warzone collectible one?

David Johansen

Yeah, the 54mm one that they repackaged because the figures were so bad.

I bought a ton of it :D
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