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Musing on bad games

Started by Nicephorus, March 03, 2006, 12:15:23 PM

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Knightsky

Quote from: CyclotronSee, I always wonder how many of these guys see their own bad games as a big joke...  Amused at the fact that people actually bought them, play them and defend the systems fanatically against all comers.
Given the investment required to get these books published, it would be a pretty expensive joke on their part.
Knightsky's Song Of The Moment - 2112 by Rush

Games for trade (RPG.net link)

bondetamp

Quote from: KnightcrawlerWhy bother even buying the system if all your going to do is spend weeks taking out rules and creating your own.  Plus they always seem to say that x system is broken when you bring it up, no matter what it is.

Same reason one buys LEGOs rather than G.I. Joes?
 

Sigmund

Quote from: ColonelHardissonAs for bad games and those who design them...well, I got Spawn of Fashan back when Piratecat somehow found the guy who wrote it. The guy acknowledged that it wasn't a great game, and was the product of an overly excited youth. As for the others you mention...I don't know. Maybe not enough time has passed yet for them to have real perspective on it. They probably do still think they did good work. Oh, they might admit to some problems, but I'd bet they still think that what they designed is still fundamentally sound.

Dang it. I tried to get in on that at the time, but apparently got lost in the press because he never followed up with me. I was so interested in seeing that just out of curiousity's sake. Ah well.
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

Grue

Quote from: Teflon BillyHeh, I'm sure McCracken is laughing his ass off at me:)

When I first glanced at Synnibar, I thought it was a Palladium publication.:)   My group had a lot of laughs just generating characters up for it one evening... and trying to one up one another.  The system was so ruthlessly pointless.  Of course we have managed to run a session of Hol, and did have a short Street Fighter campaign (still haven't found a White Wolf booth guy at a con that will admit that WW published that one).
 

JongWK

I'm sure most people have heard of Wraeththu by now.

Well, they're planning to make sourcebooks for it. *shudder*
"I give the gift of endless imagination."
~~Gary Gygax (1938 - 2008)


Everyone

Some probably still defend the game. It's east to imagine that they still use it for their own games, and have players who enjoy it. In some cases, they misread the market, marketed poorly, or failed to establish distribution. I suspect we'd be giggling about Rifts or Nobilis if they had suffered a similar fate. System quality dictates approximately nothing about a game's sales - it's too subjective and ultimately may be a small part of the players' experience. When was the last time you heard anyone praise AD&D's mechanics?

Quote from: CleanCutRogueI made all sorts of crappy games in my youth. They're all pretty much lame.
Me too, and I regret that I threw them out.
 

Yamo

Quote from: EveryoneWhen was the last time you heard anyone praise AD&D's mechanics?

I'll praise 'em to high heaven, given the chance. OD&D, too. Love 'em.

Check out //www.dragonsfoot.org for plenty of other like-minded souls.
In order to qualify as a roleplaying game, a game design must feature:

1. A traditional player/GM relationship.
2. No set story or plot.
3. No live action aspect.
4. No win conditions.

Don't like it? Too bad.

Click here to visit the Intenet's only dedicated forum for Fudge and Fate fans!

Everyone

Quote from: YamoI'll praise 'em to high heaven, given the chance. OD&D, too. Love 'em.

Check out //www.dragonsfoot.org for plenty of other like-minded souls.
OD&D gets plenty of love. AD&D less, in my experience.