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MtG for RPGs: Regional Hegemon v. PCs 'Duel', & sample Adventure

Started by Opaopajr, October 06, 2019, 07:03:39 PM

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Opaopajr

OK, Mini-Adv B is done! :) It is a one-locale meet & greet adventure. It is about social & explore, very easy for beginner PCs, but with heavy lethality for flagrant maladjusted behavior. The rewards are mechanically pittance (no real money or treasure), but solid fictional rewards ('soft rewards') opening the doors for more in the future.

The whole scenario is also designed to be atmospheric background if PCs reject the mini-adventure (which does keep its utility for higher level PCs, as does its fiction-based 'soft rewards'). Again, open investigation segments and mostly sandbox compliant.

Here is the .pdf. It is 3 pages, 12 pt font, double spaced sections for easy reading. Again, Ice Age eg. Loc NPCs .pdf will complement this, especially for improvisational at-table use. (Only really need 6 NPC cards, and they are mentioned in the Named NPC section.)

Also, no maps, layouts, etc. Abstracted theater of the mind with punctuating events setting the pace.

[ATTACH]4013[/ATTACH]

Enjoy!

edit: Mini-Adventure B brought to you by the song "Haloes" by Christian Death on repeat. ;)
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman