SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

ORC License 1st draft released

Started by GeekyBugle, April 08, 2023, 08:22:57 PM

Previous topic - Next topic

GhostNinja

Quote from: estar on April 12, 2023, 09:37:17 AM
You can't copyright the concept of Hit Points, Armor Class, Hit Dice, etc. individually or even the name if they are generic (which the example are). However there is an argument to be made that a specific combination of these mechanics is a creative expression thus protectable by copyright or trade dress. The more unique the combination the more it can be argued the entire system is a protectable creative expression.

So there is doubt that rewriting say the two B/X books in your own words keeps you clear of infringing the copyright of the original. But really the problem that actual court decisions testing "game mechanics are not copyrightable" are few and far between. And the scope of these decisions while encouraging it is not definitive. Also the US copyright office stating explicitly that game mechanics can't be copyrighted (only their expression) also helps.

So one impact of Open Licenses is to remove this doubt and uncertainty.

Not to mention that even if you held the copyright and someone did this would it even be worth the legal costs to go after someone who probably doesn't have any money?
Ghostninja

Hixanthrope

Quote from: FingerRod on April 09, 2023, 07:13:00 PM
If you cannot copyright rules, you don't need it. If you aren't creative enough to come up with your own shit, you shouldn't be a content creator. I seriously don't understand.
writing rules is hard. this allows someone to copy/paste rules that make sense into their setting/adventure/game. If you accept that there are people that have something to contribute other than writing rules, it's a positive thing. And the best chance for a d100 OSR (his will be done).

GeekyBugle

Quote from: GhostNinja on April 12, 2023, 11:54:14 AM
Quote from: estar on April 12, 2023, 09:37:17 AM
You can't copyright the concept of Hit Points, Armor Class, Hit Dice, etc. individually or even the name if they are generic (which the example are). However there is an argument to be made that a specific combination of these mechanics is a creative expression thus protectable by copyright or trade dress. The more unique the combination the more it can be argued the entire system is a protectable creative expression.

So there is doubt that rewriting say the two B/X books in your own words keeps you clear of infringing the copyright of the original. But really the problem that actual court decisions testing "game mechanics are not copyrightable" are few and far between. And the scope of these decisions while encouraging it is not definitive. Also the US copyright office stating explicitly that game mechanics can't be copyrighted (only their expression) also helps.

So one impact of Open Licenses is to remove this doubt and uncertainty.

Not to mention that even if you held the copyright and someone did this would it even be worth the legal costs to go after someone who probably doesn't have any money?

Duno, ask old TSR if it was worth to take down FREE stuff for their games.
Quote from: Rhedyn

Here is why this forum tends to be so stupid. Many people here think Joe Biden is "The Left", when he is actually Far Right and every US republican is just an idiot.

"During times of universal deceit, telling the truth becomes a revolutionary act."

― George Orwell

Vile Traveller

Quote from: GeekyBugle on April 18, 2023, 12:02:12 PM
Quote from: GhostNinja on April 12, 2023, 11:54:14 AM
Quote from: estar on April 12, 2023, 09:37:17 AM
You can't copyright the concept of Hit Points, Armor Class, Hit Dice, etc. individually or even the name if they are generic (which the example are). However there is an argument to be made that a specific combination of these mechanics is a creative expression thus protectable by copyright or trade dress. The more unique the combination the more it can be argued the entire system is a protectable creative expression.

So there is doubt that rewriting say the two B/X books in your own words keeps you clear of infringing the copyright of the original. But really the problem that actual court decisions testing "game mechanics are not copyrightable" are few and far between. And the scope of these decisions while encouraging it is not definitive. Also the US copyright office stating explicitly that game mechanics can't be copyrighted (only their expression) also helps.

So one impact of Open Licenses is to remove this doubt and uncertainty.

Not to mention that even if you held the copyright and someone did this would it even be worth the legal costs to go after someone who probably doesn't have any money?

Duno, ask old TSR if it was worth to take down FREE stuff for their games.
C&D letters are cheap.