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Most Immature Behavior

Started by mcbobbo, October 18, 2012, 12:48:56 PM

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mcbobbo

What are some examples of immature behavior you've seen at your tables over the years, and what were the ages of the players involved?

The example that comes to mind was of a 35-ish player at a table of 20-somethings.

It was an Earthdawn campaign where we weren't handing out or tracking treasure by the coin.  The default assumption was that the characters were getting what they needed to get by, and could add mundane equipment to their sheets as needed, in town.

When presented with their first encounter with an invisible foe, after stumbling through a half dozen rounds or so, this player announces that he is throwing his bag of flour out into the area.  I counter with 'what bag of flour', and he shows me his character sheet.

I can see the eraser shavings and the fresh pencil lead.  He obviously wrote it after the first few rounds.  He was adamant that he had it with him the entire time.

I don't think I'd ever seen a player resort to an outright lie in order to 'win' at an encounter before that point...
"It is the mark of an [intelligent] mind to be able to entertain a thought without accepting it."

Sacrosanct

Most of it was as teenagers in the 80s, with typical teenage humor.  

"Morning comes, make a Dex check."  Over and over and over again.

"I poop and throw it at it?"

Stuff like that.
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

Benoist

ggroy is going to win this thread. EASY.

ZWEIHÄNDER

#3
About ten years ago, I'd invited a few mutual acquaintances to join my campaign. They were a couple in their early 40's, both Renfair geeks. I assumed that since they were live-action role-players that they'd be a perfect fit. But boy, was I wrong...

Here's the situation (we'll call them Al and Trixie to protect their identities): Al was a swaggering rake and Trixie was a "tee-hee longbow elf girl" (yeah, one of THOSE roleplayers). What we didn't know at the time was that Al and his wife were both extremely abusive in real life towards one another. Following a ridiculous and absurd string of in-character choices, odd behaviors and generally embarrassing behavior, Al's character decided to confront a dice cheater in his own house, threatening to kill him. The other players left to take a smoke break outside and gave me a look - I'd seen it before, since I'd played with these folks for so long. They didn't approve of Al and his wife whatsoever. Furthermore, these two were completely imbalanced, didn't pay attention to the key conceits of the game we discussed with them and were simply troublemakers who couldn't check their aggressive behavior at the door.

Al decides to start stabbing the dice cheater. Now, I'm not one to stop a player from making a choice in-game, as I let the consequences play out. My players, who I have fortunately been blessed to play with for the past 15 years or so are smart enough to make sane, real-world decisions with their characters. These two - Al and Trixie - weren't. Anyhow...so Al rolls his dice, and misses. Al's visibly angry, but now it's the dice cheater's turn. The dice cheater turns over a standing grandfather clock to put distance between Al and him, as he's trying to run away. It's not like everyone in my campaign world is toting around a sword or black powder weapon. So the dice cheater is trying to flee his own house. Now it's Al's turn again and attacks, missing his dice roll again. Al stands up, red-faced and cussing at the dice. His wife Trixie tries to comfort him (likely knowing that he's apt to flip out) and he shoves her away - like SHOVES her away with both hands.

At that point, I called the game and asked them both to leave and stopped returning their text messages. Oddly enough, these two people ended up renting a house from my mother. A year later, I unwittingly ended up serving them an eviction notice without realizing it was they who lived in the house.

And that was the last time I ever asked a  complete stranger to participate in my game.
No thanks.


Soylent Green

GM sends out email asking players for feedback on his new campaign.

Player sends the above mentioned feedback.

GM takes it personally, throws a tantrum and kills the campaign.
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Sacrosanct

Oh, I have one from adults.  Playing a game where demi-humans don't also speak common by default.  One player is playing an elf, and is role-playing that he doesn't understand the dwarf.  The dwarf player (who is reactionary anyway*), gets frustrated and says, "You're only being a dick because you've had too much to drink."

The elf player was nursing a Guinness for about a half hour, and wasn't even remotely drunk.  That of course gets him upset with a, "WTF are you talking about", and the dwarf player throws a fit and quits.  Haven't played with him since.



*His more famous melt down was exploring a dungeon and they came upon a door.

Player:  I open the door.
GM: There is another door just behind it (it was about 10 feet down a short hallway
Player:  WTF do mean another door!  Who the hell puts a door behind another door!  How freaking retarded!
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

The Were-Grognard

A 40-something player in a campaign of mine literally threw a child-like fit and walked out on my game over a ruling.  Even if my ruling was wrong (it was so inconsequential that I don't even remember the specifics), that's no way for a grown man to behave at all.

The punchline: he returned next session, not to apologize, but to "give me another chance." :rotfl:

TaoJeannes

Quote from: ZWEIHÄNDER;592394Couple with issues.

This reminds me of a story once told about a couple hosting that was dom/sub, and the wife/GM would constantly belittle and humiliate the husband. People got up and left when she started hitting him.
Memes are voluntary brain damage, short-circuiting higher thought processes with copy and paste, because these people view thinking as unpleasant homework and they\'d rather copy it off the Internet. They\'ve become a vehicle for regurgitating things they\'ve seen before, the textual equivalent of the winter vomiting bug. And about as fun to spend time with.
- Luke McKinney, Cracked.com

Sacrosanct

In my experience (and opinion), partners who game together should leave the intimate portions of their relationship off the table.  Not only issues like have been mentioned here, but also most displays of affection.  I don't mean they can't ever show affection, but when there are frequent displays, it disrupts the game and can make the other players uncomfortable.  We're here to game as a group and have a good time, not to watch you fight or make out.
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

Bedrockbrendan

Quote from: The Were-Grognard;592406A 40-something player in a campaign of mine literally threw a child-like fit and walked out on my game over a ruling.  Even if my ruling was wrong (it was so inconsequential that I don't even remember the specifics), that's no way for a grown man to behave at all.

The punchline: he returned next session, not to apologize, but to "give me another chance." :rotfl:

This kind of behavior from an adult over a game drived me up the wall. Some people just never learned to lose gracefully.

ZWEIHÄNDER

Quote from: Sacrosanct;592410In my experience (and opinion), partners who game together should leave the intimate portions of their relationship off the table.  Not only issues like have been mentioned here, but also most displays of affection.  I don't mean they can't ever show affection, but when there are frequent displays, it disrupts the game and can make the other players uncomfortable.  We're here to game as a group and have a good time, not to watch you fight or make out.

I am a huge proponent of table psychology. Split up couples, split up best friends and split up relatives up across the table. Put the "leader" at the end of the table, and put two people who bicker often across the table in-character beside each other. Place the weakest role-players on either side of the GM while placing the strongest role-players at the far end of the table. It works flawlessly every time.
No thanks.

TaoJeannes

I was in a LARP where a monster was attacking that was not taking any kind of damage. While 30 of us tried to figure it out, one guy stomped around and finally sat down, huffing and eventually yelling expletives. Of course, this was all just in character.
Memes are voluntary brain damage, short-circuiting higher thought processes with copy and paste, because these people view thinking as unpleasant homework and they\'d rather copy it off the Internet. They\'ve become a vehicle for regurgitating things they\'ve seen before, the textual equivalent of the winter vomiting bug. And about as fun to spend time with.
- Luke McKinney, Cracked.com

jeff37923

I gamed in a group with a couple in an open marriage. The female half of the couple began to share beds with the GM, the GM found himself a steady girlfriend who was unmarried later on when things had cooled down between the two and the couple dissappeared from the group.

Later, while visiting the FLGS, GM runs into couple and asks why the husband dropped out of the group. Guy responds with saying that since his woman wasn't sleeping with the GM anymore, he couldn't play in the game.
"Meh."

Aos

Quote from: ZWEIHÄNDER;592413I am a huge proponent of table psychology. Split up couples, split up best friends and split up relatives up across the table. Put the "leader" at the end of the table, and put two people who bicker often across the table in-character beside each other. Place the weakest role-players on either side of the GM while placing the strongest role-players at the far end of the table. It works flawlessly every time.

IME, there is no proper chair to put game killers like the couple you mentioned above in.  They cannot be stopped.
You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic