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Monster races as PC's

Started by Arkansan, August 27, 2013, 11:17:19 AM

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Elfdart

Dragon 141 has an article ("Hey, Wanna Play A Kobold") that is pretty concise and playable.
Jesus Fucking Christ, is this guy honestly that goddamned stupid? He can\'t understand the plot of a Star Wars film? We\'re not talking about "Rashomon" here, for fuck\'s sake. The plot is as linear as they come. If anything, the film tries too hard to fill in all the gaps. This guy must be a flaming retard.  --Mike Wong on Red Letter Moron\'s review of The Phantom Menace

baran_i_kanu

I've been running an ongoing game using Blood and Battle by Rob Griffin found here: http://bloodandbattle.blogspot.com/2013/04/for-swords-wizardry-appreciation-day-i.html and a few cues from the Humanoid Handbook.
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deadDMwalking

The 3.x concept of 'Effective Character Level' is good, but the specific implementation was bad.  'Savage Species' is worse, if for no other reason than the anthropomorphic races can be horribly broken.  

The concept is that a monster is roughly equivalent to a character of a particular level.  An Ogre, for instance, has 4 HD, and in 3.x, they give it a Level Adjustment of +2, so an ogre without any class levels is treated as the equivalent of a 6th level character.  

The problem is that usually the LA is too high for a given monster.  A 6th level fighter is usually better than a 4 HD ogre; he has more hit points, a better attack bonus, etc.  The disadvantage is that his Strength is usually lower.  But a Fighter is a relatively weak class.  Compare the Ogre to a 6th level Barbarian, and you'll see that the 6th level Barbarian is clearly superior.  

I'd recommend generally aiming to start a monstrous character as equivalent to a  character of equal HD - and if it turns out to be too powerful, just don't level up the monster when everyone else gains a level.  Once the monster is 'balanced' you can add levels apace.  Though keep in mind that outsiders, magical beasts, and dragons probably deserve an LA beyond their HD because each HD is at least as good as a PC class level...  

As far as impact on the world, the acceptance of monstrous races doesn't have to be too extreme.  There are lots of places where people are suspicious of obvious strangers, but as long as though strangers behave, they're unlikely to end up in too much trouble.  Monstrous races will frequently be met with fear and distrust - but if they abide by the rules they can be tolerated.  

Monsters are often stronger than standard races, so they'd be useful for physical labor.  And if they're content to work hard for little more than meals, they're going to find people willing to employ them.  It could be interesting to make them hated more for their willingness to accept low wages putting other (non-monstrous) laborers out of work.  You'd have the ingredients for the same 'anti-immigrant' mentality that is fairly common in the US.
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crkrueger

Whenever the idea of monster PCs came up it usually was handled in one of two ways.
1. Start the character off as normal, with the 6 stats according to monster type.  This was usually for the starting group of monsters, or a "raised by humans/escaped from the zoo" kind of character.

2. Have the character start with the base monster HD, then have them become a class of same HD based on type of monster.  This was usually for the "picked up in a dungeon" kind of character.

EL was one of the worst ideas 3e came up with, really asinine.
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jeff37923

Quote from: Arkansan;686184Yeah, I can't see slavery not existing in a world like that. I also pictured areas where groups lived side by side in bubbling cauldrons of tension. The setting I am envisioning is post apocolyptic so doom and gloom is fine.

It doesn't have to be slavery.

I ran a 3.x game where the PCs came upon a village surrounded by orc tribes that had made a pact with one tribe. The pact bargained for village protection in exchange for food and shelter given, the village elder's daughter had agreed to wed the orc chief to seal the bargain. Now, there were still occassions of violence because the orcs were still orcs, but the village was safe from the surrounding marauder orc tribes, and half-orcs were beginning to show up as children.

Probably the only time I've ever looked at the shifting morality of a human-monstrous humanoid race situation, but it did make for some good roleplaying.
"Meh."

Arkansan

Right, I imagine there would be a decent variety of social interactions going on. Some better than others, I figure it will vary from region to region depending on the specific circumstances of each area.

Votan

Quote from: CRKrueger;687129EL was one of the worst ideas 3e came up with, really asinine.

What makes EL complicated is that it is never applied in isolation.  So a person playing an Ogre will be picking a class that is as synergistic as possible.  And ability score offsets can really amp up power.  So it has to be balanced against the "best class choice" for a given race.  Which makes it weak for every other option.  

I much prefer the 4E monster race approach, or the B/X race as class approaches, and that is saying a lot.

sylvermoonkitten

Lol, in dnd, oh Got it,lol. In BRP and Tunnels and Trolls playing the other is permitted if not expected.
Philosphically it fascinated me why the races were so limited in dnd. Then is realized, being the other was bad, the outsider if not evil, was not trusted. And the mental hoops gms and players had to make to explore it or ignore it.
When I started exploring gaming, then I realized it was a dnd thing, even the hated Palladium had "monsters" as playable races.
What is so funny to me after forty years, the major fantasy rpg is still stuck in really funny ideas.
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Elfdart

Quote from: jeff37923;687144It doesn't have to be slavery.

I ran a 3.x game where the PCs came upon a village surrounded by orc tribes that had made a pact with one tribe. The pact bargained for village protection in exchange for food and shelter given, the village elder's daughter had agreed to wed the orc chief to seal the bargain. Now, there were still occassions of violence because the orcs were still orcs, but the village was safe from the surrounding marauder orc tribes, and half-orcs were beginning to show up as children.

Probably the only time I've ever looked at the shifting morality of a human-monstrous humanoid race situation, but it did make for some good roleplaying.

I've had half-orc, half-elf and half-ogre communities in my campaigns before. It always seemed like a logical consequence of having creatures that can cross-breed living in close proximity.
Jesus Fucking Christ, is this guy honestly that goddamned stupid? He can\'t understand the plot of a Star Wars film? We\'re not talking about "Rashomon" here, for fuck\'s sake. The plot is as linear as they come. If anything, the film tries too hard to fill in all the gaps. This guy must be a flaming retard.  --Mike Wong on Red Letter Moron\'s review of The Phantom Menace

RPGPundit

Quote from: noisms;686101Try to get your hands on The Orcs of Thar. Playable humanoid monster races for BECMI D&D - orcs, goblins, trolls, etc.

Seconded. Not to mention the Hollow World and Princess Ark material, which both have a huge number of monster PC classes.
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