SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Monster races as PC's

Started by Arkansan, August 27, 2013, 11:17:19 AM

Previous topic - Next topic

Arkansan

So I was pondering up a setting I had an idea for, one of the things I wanted to include was a large number of humanoid monsters as potential playable races. I am sure someone around here has done this before, any advice? System wise I was thinking Labyrinth Lord or Sword and Wizardry, I figured race as class kinda makes sense here but I also like the idea of having more options for those players.

Another thing I would be interested in hearing is how do you think having monstrous humanoids as part of society would change things? I already have some ideas on this but I would be curious to hear what others think.

Blackhand

AD&D 2e with Humanoids Handbook.

D&D 3e with Savage Species.

Most of the work is already done for you, and I've played an all orc campaign that was fantastically brutal and fun.

Different vibe, to be sure, but just as much potential for fun around the table.
Blackhand 2.0 - New and improved version!

J Arcane

Arcana Rising's rule is just to cap non-human levels based on how many HD they have.

So playing a 2HD sidhe means you can only level it to 10, but you get to keep the benefits of being a sidhe.

Something similar should be an easy drop in rule for most any similar B/X or OD&D type game.
Bedroom Wall Press - Games that make you feel like a kid again.

Arcana Rising - An Urban Fantasy Roleplaying Game, powered by Hulks and Horrors.
Hulks and Horrors - A Sci-Fi Roleplaying game of Exploration and Dungeon Adventure
Heaven\'s Shadow - A Roleplaying Game of Faith and Assassination

RunningLaser

I remember reading a post by Old Geezer where he (if my memory is correct) said monstrous races all started at the bottom in terms of power, and slowly worked their way up.  This was in regards to a player wanting to play a balrog- think he just started off as a 1hd Balrog.

Exploderwizard

Just about any monster can serve as a playable race/class especially in a simple system like LL or S&W without template baggage.

Many humanoids have shaman and witchdoctor types so there is room to accomodate more than one class for players.

The main thing to consider that will make the situation unique is what kind of cultures and social structure do you want to give to the humanoids?
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

noisms

Try to get your hands on The Orcs of Thar. Playable humanoid monster races for BECMI D&D - orcs, goblins, trolls, etc.
Read my blog, Monsters and Manuals, for campaign ideas, opinionated ranting, and collected game-related miscellania.

Buy Yoon-Suin, a campaign toolbox for fantasy games, giving you the equipment necessary to run a sandbox campaign in your own Yoon-Suin - a region of high adventure shrouded in ancient mysteries, opium smoke, great luxury and opulent cruelty.

Bill

Lots of racial rivalries. Probably violent ones.

Look at how humans in our world act, and all humans are the same race.

Arkansan

Quote from: Bill;686146Lots of racial rivalries. Probably violent ones.

Look at how humans in our world act, and all humans are the same race.

Thanks for all the input guys. Yeah I kinda pictured a lot of conflict with a few spots of tense of cohabitation caused by special circumstances.

Bill

Quote from: Arkansan;686177Thanks for all the input guys. Yeah I kinda pictured a lot of conflict with a few spots of tense of cohabitation caused by special circumstances.

Tense cohabitation....Slavery.


Not trying to paint a doom and gloom picture; perhaps in one world out there the Minotaurs don't find Gnomes to be delicious.

Arkansan

Yeah, I can't see slavery not existing in a world like that. I also pictured areas where groups lived side by side in bubbling cauldrons of tension. The setting I am envisioning is post apocolyptic so doom and gloom is fine.

Bilharzia



RuneQuest handles this pretty well as there's no distinction between "monsters" and players from a system mechanics point of view.

http://rpggeek.com/rpgitem/57795/trollpak

Monkey Boy

Quote from: noisms;686101Try to get your hands on The Orcs of Thar. Playable humanoid monster races for BECMI D&D - orcs, goblins, trolls, etc.

This was my first thought. The presentation is often comical/light hearted but the book is excellent at presenting levelled humanoids. Level 1 parties can be a mix of bugbears, kobolds and trolls and the game works just fine with everyone contributing.
Occasionally running - B/X D&D and toying with the idea of WFRP 2e
Currently playing - Runequest and AD&D

noisms

Quote from: Monkey Boy;686209This was my first thought. The presentation is often comical/light hearted but the book is excellent at presenting levelled humanoids. Level 1 parties can be a mix of bugbears, kobolds and trolls and the game works just fine with everyone contributing.

Yeah, you have to have a lot of tolerance for gags about places called Trollhattan and latinate names like Bugberia Bugbera Vulgaris.... But the actual rules are good, and it helps to remember BECMI was really written for 12 year olds. ;)
Read my blog, Monsters and Manuals, for campaign ideas, opinionated ranting, and collected game-related miscellania.

Buy Yoon-Suin, a campaign toolbox for fantasy games, giving you the equipment necessary to run a sandbox campaign in your own Yoon-Suin - a region of high adventure shrouded in ancient mysteries, opium smoke, great luxury and opulent cruelty.

soltakss

RuneQuest does it really well. Each race has a set of backgrounds/professions, a number of usual cults, special abilities and so on. Then they are treated just like any other adventurer when rolling up.
Simon Phipp - Caldmore Chameleon - Wallowing in my elitism  since 1982.

http://www.soltakss.com/index.html
Merrie England (Medieval RPG): http://merrieengland.soltakss.com/index.html
Alternate Earth: http://alternateearthrq.soltakss.com/index.html

Ravenswing

What Bilharzia said -- remove the distinction of "monster" race from your mind. There are "races," and sentient goblins, orcs or minotaurs are no more or less a "race" as elves, dwarves or the like.
This was a cool site, until it became an echo chamber for whiners screeching about how the "Evul SJWs are TAKING OVAH!!!" every time any RPG book included a non-"traditional" NPC or concept, or their MAGA peeners got in a twist. You're in luck, drama queens: the Taliban is hiring.