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Money Sink

Started by Corolinth, February 07, 2024, 11:02:12 AM

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LordBP

Quote from: Chris24601 on February 15, 2024, 07:26:17 AM
Quote from: zircher on February 14, 2024, 11:47:34 PM
The flip side to that is how did that money end up there?  And, the economic loss that hoard represented to the prior kingdom that had failed.  Yes, logic has its limitations, but it is a fun bit of world building to consider.  :-)
That would depend on if it was attrition over time or "city sacked" overnight sort of depletion.

Regardless; it's more the shock to the system from the rapid availability (or lack) of currency that would be terribly disruptive.

In real terms, the relative non-fiat values of things don't change much. It has often been cited that if you convert an ounce of gold into US dollars at various points in our history, what it can buy is about the same... what's changed is the value of the fiat currency and the value of the labor that currency is used to provide compensation for.

D&D currency is essentially a fiat currency in the sense that, no matter how much silver you dump on the market, a unit of gold will always be worth ten units of silver. No matter how scarce gold becomes, ten units of silver will always be worth one unit of gold.

Similarly, the coinage of D&D is never debased or the edges shaved; causing general inflation.

Fundamentally, the problem with dropping 2% of a continental empire's GDP onto a single town in the form of mountains of precious metals is that the system isn't actually dynamic enough to handle it with any realism.

Mansa Musa is probably the only thing I've ever heard that would be close to adventurers.

https://en.wikipedia.org/wiki/Mansa_Musa

Musa went on Hajj to Mecca in 1324, traveling with an enormous entourage and a vast supply of gold. En route, he spent time in Cairo, where his lavish gift-giving is said to have noticeably affected the value of gold in Egypt and garnered the attention of the wider Muslim world.

Dracones

I always liked carousing tables for getting players to waste gold. I always felt like PCs would act like Conan, ending up just partying and spending all the gold they found. I think the more "money-wise" population of the world probably wouldn't become adventurers in the first place. It seems like a profession for those that are pretty foolish and don't think that far ahead.

RPGer678

I estimate that a 'historically accurate' (ie, close enough for gaming purposes) campaign would have treasure on the order of 80 gp/level. So an adventure 'for levels 1-3', averaged to 2, would have a grand total of 160 gp worth of treasure in it.

Or to put it another way, divide treasure values by 20.