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D&D 5e April Release - Re-hashed Adventures

Started by One Horse Town, January 08, 2017, 04:58:21 AM

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5 Stone Games

I like the idea though I would have added Keep on the Borderlands or In Search of Adventure  and maybe Queen of the Demonweb pit myself

Also the 2e era and 3e era modules hold no nostalgia for me , we never touched them and we improvised everything

mAcular Chaotic

Are these old adventures still good by modern standards? Like, I hear a lot about how older adventures don't really stand up to the test of time, having been written with completely different assumptions and so forth than modern adventure making.

I suppose that's the point of WotC rewriting and rereleasing them, but I meant more the people who take these older adventures as they are now and insert them into their campaigns.
Battle doesn\'t need a purpose; the battle is its own purpose. You don\'t ask why a plague spreads or a field burns. Don\'t ask why I fight.

jhkim

Quote from: mAcular Chaotic;941176Are these old adventures still good by modern standards? Like, I hear a lot about how older adventures don't really stand up to the test of time, having been written with completely different assumptions and so forth than modern adventure making.

I suppose that's the point of WotC rewriting and rereleasing them, but I meant more the people who take these older adventures as they are now and insert them into their campaigns.
I can attest to the two I recently ran. Other than adapting them to 5e, I mostly ran them exactly by the book as originally published. (I ran Tamoachan with continuing PCs rather than the pregens, but in tournament mode starting from the landslide.)

I thought that Sunless Citadel was generally excellent. It is a dynamic situation where most of the inhabitants made sense. There are only a few minor tweaks I would make in retrospect.

I had high hopes for Hidden Shrine of Tamoachan, which is a beautiful design and has a lot of fascinating concepts. However, I was disappointed in the lack of connecting threads between the different encounters - particularly in the upper dungeon where the time pressure is off, and the players had an expectation that there would be secrets revealed. If I was running it again, I would revise particularly the upper dungeon to have clues about what happened to the shrine and how it ended up in its current state - and include a dynamic enemy.