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Bad guys/monsters-based campaigns?

Started by RPGPundit, June 24, 2009, 01:30:28 PM

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Cranewings

Quote from: LordVreeg;310855Sounds like you had a very good GM.
I'm guessing he had an internal dynamic that sort of stated that most people who got super powers would use them for self-agrandizement, so there were a lot more of them, but he evened it out by making the goody-goodys more powerful.  My guess.

Was it fun?  light hearted, or not?

Yeah, he was really good. Heroes had some advantages in his world:

1) Heroes receive backing from governments and corporations because they uphold society and order, making them more powerful.

2) The Gods favor heroes, so more powerful spiritual boons are available to good people, if they know it or not.

Which is why the most powerful super villains, like Lex Luther and Red Skull are what they are, bad guys that have the world behind them somehow.

Also, if the heroes aren't stronger, bad guys wouldn't have to be sneaky or plot, they could just attack, which isn't how it happens in comics.

On the other hand, like you said, there are WAY more bad guys. Think about how many bad guys that each super heroes has to solo. Spiderman has Dr. Octavius, The Green Goblin, Venom... Batman has Riddler, Joker, Bane, Ras Alghoul...