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The Zero to Hero Model

Started by One Horse Town, January 13, 2014, 08:23:59 AM

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Phillip

If you can actually find a rules set that does not provide for it, I'll bet the reason will be plain enough.
And we are here as on a darkling plain  ~ Swept with confused alarms of struggle and flight, ~ Where ignorant armies clash by night.

warp9

Quote from: The Traveller;723046Personally I dislike zero to hero systems because they focus the attention of players on advancement as an end unto itself rather than enjoying the game and playing their character.
That is my main issue with that kind of focus on power-growth.

I'd prefer that a game just starts me off with the sort of character that I want to play.

Phillip

Quote from: warp9;728464That is my main issue with that kind of focus on power-growth.

I'd prefer that a game just starts me off with the sort of character that I want to play.
So just do it! What's preventing you from starting with precisely what you want and keeping it from growing? That someone else is also able to do so, despite wanting a different sort of character?
And we are here as on a darkling plain  ~ Swept with confused alarms of struggle and flight, ~ Where ignorant armies clash by night.

warp9

Quote from: Phillip;728471So just do it! What's preventing you from starting with precisely what you want and keeping it from growing? That someone else is also able to do so, despite wanting a different sort of character?
Getting exactly what I want also sort of depends on which group I'm in. Sometimes it is hard to find like-minded people.

My first experiences in playing AD&D, back with my first group, involved a lot of frustration. I was always unhappy with the characters that I had. And it seemed to me that the game was, at least to some extent, designed to be that way (which often seemed to be the motivation to keep playing and increasing your character's abilities).

However, one thing I can say about "zero to hero" is that it did seem to give some people more reason to stick with a given character over time (rather than keep changing characters constantly, which is what I've seen in some of the other games I've played/run).

Hyper-Man

Quote from: JonWake;725633You know what works really well for zero-to-hero games?  Superheroes.

Now, I can hear your confused shrieking, but listen for a second.

I don't mean zero as in marginally better than an average person, I mean zero as in unknown, just starting out, Year One sort of stuff.  The best superheroes work because they have history, at least until they get relaunched. So if you're looking at Pre-New52 Superman, you know he spent a lot of time being a hero secretly before he appeared. Then, he fought General Zod and had to execute him. He wasn't a founding member of the JLA, but he was the most important member. He's beaten into a coma by Doomsday, a fight that levels most of the Eastern seaboard, only to be resurrected at a lower power level.

Sort of starts to sound like a D&D campaign, doesn't it? Recurring characters, some big wins, some big losses, lots of things in between with a little connective tissue. There's not an overall story to a superhero's life, there are things that happen. Adventures. Campaigns.

Another good example also involving Superman as well as Batman is the DC Animated Universe (Batman:TAS through Justice League Unlimited).  It would be quite easy* to re-imagine the chronology of appearance for those 2 characters by making playable PC versions that model the 1st appearance of each in their own solo series in a new team format.

*I've done this for Hero.

warp9

Quote from: Hyper-Man;728617Another good example also involving Superman as well as Batman is the DC Animated Universe (Batman:TAS through Justice League Unlimited).  It would be quite easy* to re-imagine the chronology of appearance for those 2 characters by making playable PC versions that model the 1st appearance of each in their own solo series in a new team format.

*I've done this for Hero.
Hey Hyper-Man, good to see you around! :)

I haven't spent as much time on the Hero boards lately, but I still remember you from other there.

Hyper-Man

Quote from: warp9;728640Hey Hyper-Man, good to see you around! :)

I haven't spent as much time on the Hero boards lately, but I still remember you from other there.

Likewise :D

The multiple software changes the past few months has thinned out the participation over there lately.  I like the new setup (it has some really nice features) but it's REALLY quiet compared to what it was like just a few months ago.  Lately I've been creating accounts on several other sites (here, rpg.net rpggeek) and finding a lot of familiar folks like yourself.  I should have done this a long time ago.  Oh well.