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Missing Players

Started by rgrove0172, October 02, 2017, 02:24:55 PM

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Bren

Quote from: Gronan of Simmerya;997922He kept an eye on the time and didn't wait until 15 minutes before the end.  And sometimes we ran late.
Well that's nice if the GM really can judge when it's time to make the party head back to town without needing to handwave an easy exit and if everybody can stay late. Because if just one person can't stay late you have the same problem only it's occurring at the end of this session instead of the beginning of next session.
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mAcular Chaotic

Quote from: Gronan of Simmerya;997922He kept an eye on the time and didn't wait until 15 minutes before the end.  And sometimes we ran late.

Can you think of any examples? I want to try doing the same thing.

Did he just say "hey look, there's a town of friendly orcs down in level 7" or was it more along the lines of "suddenly a dragon appears and scares you all back to level 1."
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Willie the Duck

Quote from: mAcular Chaotic;997998Can you think of any examples? I want to try doing the same thing.

Did he just say "hey look, there's a town of friendly orcs down in level 7" or was it more along the lines of "suddenly a dragon appears and scares you all back to level 1."

I'm guessing more along the lines of "it's getting late, you should think about heading back."

darthfozzywig

Quote from: Willie the Duck;998069I'm guessing more along the lines of "it's getting late, you should think about heading back."

Yeah, this isn't that hard.
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Gronan of Simmerya

Quote from: Willie the Duck;998069I'm guessing more along the lines of "it's getting late, you should think about heading back."

Quote from: darthfozzywig;998101Yeah, this isn't that hard.

Exactamundo.

Hell, I usually played Thursday nights and had school the next day.  ** I ** was keeping an eye on the time.
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Willie the Duck

Quote from: darthfozzywig;998101Yeah, this isn't that hard.

Well, it's not hard in the attempt. It can be hard in the 'what comes up,' and so if you can't run late (and I'm glad for EGG and his crew that they had the option, but that's genuinely not practicable for many gamers that I know, self included), you had better be prepared to rule from the hip. And sometimes that's going to be a hand-wavy, strains-believability style resolution like character Joe disappears for the last leg of the return trek up the dungeon levels that happen next week because you ran out of time.

RPGPundit

A lot of my games are episodic, so that if players miss a session they're just not around for whatever happens that adventure.

The ones that aren't set up that way are usually more gonzo, so some kind of ridiculous excuse is enough.
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