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5E: reached about low/mid level and how it feels balance-wise.

Started by danskmacabre, November 12, 2014, 10:39:06 PM

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Exploderwizard

I'm allowing multiclassing, but taking the first level in a brand new class requires 250 days and 250 gp just like learning everything else.

I plan on structuring the campaign to allow for downtime activities every so often. It will also help with the 15th level in 6 months of game time issue. It will mainly prevent quick dips at very low levels to snag mechanical benefits.

Those that really want to multiclass have a way of doing so but they will need to put in the time and dedication to doing so.
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Sacrosanct

Honestly, as a player, some times I think about multi-classing.  For example, right now I'm playing a monk, and have thought about multi-classing into fighter for something like action surge (I envision the Bruce Lee monk, attacking with a blur of attacks).  But then I look at it and say, "Is 2 levels of fighter really worth it?  If I stayed with my initial monk class, in 2 levels my move would increase, or my martial arts die would increase, or I'd get some really kewl ability.  So I think I'll stick with monk."


So I guess the design team hit a success in mitigating all the level dips that plagued 3e.  To be honest, most of the people I see talking about multi-classing start off at higher levels, and don't actually play those sessions for the time it takes to get level X in their secondary class to achieve their "build".
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Will

I started off as a huge fan of 3e multiclassing. And I still think a different game design could work better with it, but you need a dramatically different design than 3e had.
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Armchair Gamer

Quote from: Will;800298I started off as a huge fan of 3e multiclassing. And I still think a different game design could work better with it, but you need a dramatically different design than 3e had.

   Say, Star Wars Saga Edition, where the class design is sort of intermediate between 3E and 4E?