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Wilderlands, and settings like it.

Started by J Arcane, August 30, 2007, 04:49:32 PM

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KenHR

There was a thread like that on this very board somewhere...I remember Dr. Rotwang had many cool additions and the beginnings of a map for it...

Off to search...
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Gompan
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Dirk Remmecke

Quote from: MelanIt has the hexes but it doesn't have the numbers... I wonder if Isle of Dread had used numbered hexes, how it would have affected roleplaying. I have run wilderness adventure with unnumbered hexes before I got introduced to the concept, and it didn't work all that well.
At least two Dragonlance adventures had big wilderness hex crawls.
DL 3 Dragons of Hope and DL7 Dragons of Light had large hex maps with keyed encounters.
The difference to Wilderlands was that a) a smaller number of hexes containing keyed encounters (apart from key areas like buildings, bridges, or ruins large blocks of hexes were lumped together as an encouter area, if I remember correctly) and b) the whole hexcrawling had a story-driven goal, a specific hex/encounter that served as the finale of the adventure (finding the doors of Thorbardin and finding the hidden Foghaven Valley, respectively)

One of the later modules (probably DL13 Dragons of Truth) also had an overland travel that was a kind of hex crawl (an incredibly boring one, but then, the later DL adventures were only adventure outlines or sketches instead of fully realized modules).
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KenHR

Dirk's post reminded me that the 1e modules Lost Caverns of Tsojcanth and Forgotten Temple of Tharizdun also had hex crawl elements, though nowhere near the scope of what Wilderlands does.
For fuck\'s sake, these are games, people.

And no one gives a fuck about your ignore list.


Gompan
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JamesV

Quote from: KenHRThere was a thread like that on this very board somewhere...I remember Dr. Rotwang had many cool additions and the beginnings of a map for it...

Off to search...

Here you go Ken!

I still think the thread has merit, we should work on it more.
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Akrasia

Quote from: HaffrungDownload the Rorystone Road pdf from the Necromancer Games site. It's a great sample of the Wilderlands setting. And it has roads, towns, etc.

You can also get the 'Lenap' region (map + encounters) for free at the Necro site.

Really, one could run a full campaign with either Rorystone or Lenap alone!

:wizard:
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KenHR

Quote from: JamesVHere you go Ken!

I still think the thread has merit, we should work on it more.

That's the one!  I couldn't find it and gave up after about 20 minutes.

Thanks!

And yes, we should...
For fuck\'s sake, these are games, people.

And no one gives a fuck about your ignore list.


Gompan
band - other music

Dr Rotwang!

Quote from: KenHRThere was a thread like that on this very board somewhere...I remember Dr. Rotwang had many cool additions and the beginnings of a map for it...

Off to search...


I dunno where the text is anymore, though.  Several of us contributed; I think I bumped up against a mapping issue (I needed bigger hexes with smaller ones inside, for legibility -- shades of the Campaign Hex System), and we all...just...kind of...forgot about it.
Dr Rotwang!
...never blogs faster than he can see.
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KenHR

JamesV linked the thread, so we have the text, too!

I think in light of all the Wilderlands discussion here lately, it'd be fun to resurrect the project.  Of course, I gotta finish making dinner for family tonight and will be at a friend's wedding all the way across the state tomorrow, but when I get back....

(And I was chilling at home taking a week off of work for stress...I hate real life sometimes...)
For fuck\'s sake, these are games, people.

And no one gives a fuck about your ignore list.


Gompan
band - other music

Dr Rotwang!

OK, but I need for my map to work first.  And that means Photoshop and that'll take time.
Dr Rotwang!
...never blogs faster than he can see.
FONZITUDE RATING: 1985
[/font]

J Arcane

Anybody got some more links to a good numbered blank hex map?  I looked at the one Melan linked on the Judge's Guild page, but the lines and numbers are way too dark for me.  I was hoping for something in more of a faded grey, so as to not overshadow the actual map details.
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estar

How this for a contribution



A 300 dpi version is here note there are a lot of empty hexes


http://www.ibiblio.org/mscorbit/beta/rotwangmap1.jpg

Enjoy
Rob Conley

Note: I put some woods around the beacon figured that  since it is abandoned it would be overgrown.

E

J Arcane

Hey, you got a blank version of that map?  That's like exactly what I'm looking for.
Bedroom Wall Press - Games that make you feel like a kid again.

Arcana Rising - An Urban Fantasy Roleplaying Game, powered by Hulks and Horrors.
Hulks and Horrors - A Sci-Fi Roleplaying game of Exploration and Dungeon Adventure
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JamesV

Quote from: estarHow this for a contribution
Enjoy
Rob Conley

Note: I put some woods around the beacon figured that  since it is abandoned it would be overgrown.

E
Rock on Rob! I have the original thread subscribed, I think I'll post something new to it today when I get back from work, or maybe soon if I get a brainstorm.
Running: Dogs of WAR - Beer & Pretzels & Bullets
Planning to Run: Godbound or Stars Without Number
Playing: Star Wars D20 Rev.

A lack of moderation doesn\'t mean saying every asshole thing that pops into your head.