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Mike Mearls' New Job

Started by RPGPundit, May 31, 2024, 11:47:10 AM

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M2A0

Quote from: Spobo on February 23, 2025, 08:59:47 AM
Quote from: M2A0 on February 21, 2025, 04:22:52 PM
Quote from: RPGPundit on February 21, 2025, 05:51:56 AM
Quote from: M2A0 on February 18, 2025, 05:05:17 PM
Quote from: RPGPundit on February 17, 2025, 06:00:03 PM
Quote from: Horace on February 17, 2025, 04:58:49 PM
Quote from: RNGm on February 17, 2025, 01:43:07 PMApologies for the thread necro but it seemed like the lesser of two evils compared with starting a full thread for a simple question.  Mike Mearls interviews have been making the rounds as of late on the interwebs and I can't remember what comments he made in the past if any that were controversial to just plain stupid.  I've done a web search and found that he didn't cancel a playtester named Zach hard/fast enough for the woke mob's liking but I wasn't even aware of that at the time so that's not it.  He's not the "white men like me can't leave the hobby fast enough" dipshit because that was Kyle Brink more recently.  Did he make any stupid woke virtue signal statements to try and save his own skin in the aftermath of whatever the Zach incident was?  Or am I misremembering things entirely?
You're not misremembering. The following tweet from Mearls caused a lot of controversy at the time (Jan 21, 2018):

"Funny how many of the same "fans" who insist on gatekeeping via rules complexity and lore density also have a problem with women in tabletop gaming.

Hey guys! You're all fired from D&D. Find another game."

https://x.com/mikemearls/status/955153201434525696

Mearls disappeared from social media for a while soon after this, causing some people to speculate that his bosses at WotC weren't too happy with him.

I'm pretty sure his bosses at WotC were the ones demanding that he make statements against ordinary gamers.

Almost certain. I worked with Mearls for 8 years. He's a great guy, and the only reason that 5E was as good as it was.

I'm looking forward to Odyssey. I have no intention of running a fantasy RPG again until it releases.

I had sometimes played with the idea of making what my own ideal simplified version of 5e would be like. I wonder how similar ours will be (definitely won't be quite the same, because there were definitely design bits we disagreed on).


Mearls will tell you that 5E design started in 2012, but it actually started in the summer of 2011. The very first iteration was basically AD&D with ascending AC and a few nods to 3E & 4E. I'm sure the final product that you would have made would be very different, but you'd probably start at almost the exact same place.
 

That sounds extremely unlikely.

Wild, I must have hallucinated running it for a couple months in late summer 2011. Yet I can still picture the conference room on the 4th floor of 1600 Lind Ave full of Wizards playing it. What do I know though, it's not like my name is in the god damn PHB.

Eirikrautha

Quote from: M2A0 on February 23, 2025, 12:34:41 PMWild, I must have hallucinated running it for a couple months in late summer 2011. Yet I can still picture the conference room on the 4th floor of 1600 Lind Ave full of Wizards playing it. What do I know though, it's not like my name is in the god damn PHB.

Pretty sure he was responding to:
Quote...but you'd probably start at almost the exact same place.

But hey, reading comprehension (or just comprehension) has never been in your wheelhouse, really.

Oh, and my name is in my PHB, too.  I wrote it there myself, just so it doesn't get swiped at the table.
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Armchair Gamer

Quote from: M2A0 on February 23, 2025, 12:32:05 PM4E ended because the sales were the 2nd worst in the entire history of the brand (only the 1983 crash was worse).

It was dead in the water by late 2009/early 2010. Essentials was an attempt to save it, but production gap was too long to make any difference.

The TTRPG was almost shelved to just be an IP. 5E was a hail mary to save the physical game.

   I keep forgetting that it cratered that quickly. Although I imagine that Essentials was hurt by the fact that it was intended in large measure for the bookstore market, which fell apart just as it was launching.

 

RPGPundit

Quote from: M2A0 on February 23, 2025, 12:32:05 PM
Quote from: Armchair Gamer on February 23, 2025, 09:50:51 AM
Quote from: Spobo on February 23, 2025, 08:59:47 AMThat sounds extremely unlikely.

  M2A0 was working at WotC at the time, so I'm inclined to take his word for it.

  Related question: Did the design attempts and cancellation of the standalone Ravenloft game have anything to do with the move to 5E? I've had a suspicion that one of the many reasons for moving to 5E (outside of the commercial reasons) was that they realized the limits of 4E's design when trying to adapt it to Ravenloft.

4E ended because the sales were the 2nd worst in the entire history of the brand (only the 1983 crash was worse).

It was dead in the water by late 2009/early 2010. Essentials was an attempt to save it, but production gap was too long to make any difference.

The TTRPG was almost shelved to just be an IP. 5E was a hail mary to save the physical game.

This is all true, it was told to me as well.
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Quote from: bat on February 20, 2025, 06:01:43 PM
Quote from: Gagarth on February 20, 2025, 05:14:40 PMHe is also working on a retarded version of RuneQuest.
It is a bit of a headscratcher, like with Cubicle 7 making a 'simpler' version of WFRP called The Old World while WFRP4 is still in production. Someone more clever than I can explain why do this. Doesn't it make more since to let one edition work itself out and put years into the next idea to make it as good as you can?

My guess is that the wargame The Old World is set 400 years in the past from the usual Warhammer "current day" so they want a game set then

Gagarth

Quote from: Ruprecht on February 20, 2025, 06:11:29 PMAs far as RuneQuest goes it seems they want to have more editions than any other game.
It isn't a new edition. It will supposedly will run parallel to RQ:Glorantha as Pulp Cthlhu runs parallel to CoC 7e.
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