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Metamorphosis Alpha 5e, Thoughts?

Started by Bloodwolf, June 14, 2015, 02:12:28 PM

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Omega

#30
Quote from: Bloodwolf;837091Has anyone figured out the effects of Trauma?

I don't know what it does.
I don't know if there is an upper limit.
A search of the pdf doesn't reveal anything beyond what is above.

I emailed the author (from the Signal Fire site), waiting to see if I get an answer.

1: Trauma renders you unconcious.
2: There seems to be no upper limit to trauma.

Examples are various poisons that deal trauma and you cannot move until the trauma is worked off or an antidote given.

Trauma is pretty serious in MA5.

PG 103 and 104
QuoteWhen a character’s accumulated Fatigue approaches maximum capacity, the closer she is to falling over on the spot.
Additional Fatigue damage suffered by a character already at maximum accumulates as Trauma, which could leave a character out of the action for quite some time.

So Trauma makes exhaustion from Fatigue potentially last much longer as it is not easily shrugged off. And you are out cold once you have even a single point of Trauma.

10 Trauma would see a character out of it for at least 10 hours. And if they have a weak constitution then they could be out a whole day.

Bloodwolf

Sounds good.

My brain must've not been able to figure that out for some reason.

Probably due to parsing out the T5 rules (mental fatigue, then trauma :)  ).

Bloodwolf

I just finished reading Orphans of the Sky, and I'm about a quarter through Non-Stop (Aldiss), which apparently were the motivation (I'm thinking of some other word, here) for MA.

Has anyone thought of creating a Warden in the likes of either of these two generation ships?  The Vanguard from Orphans, in particular, has a concentric ring build with something like 90 decks, spinning for gravity.  The closer you get to the main deck, the lower the gravity.  Not sure about the Non-Stop ship, yet.

I'm guessing Warden has artificial gravity, what with it being laid out like a traditional, albeit large, ocean going ship.

Omega

The layout of the Warden could be whatever you want. We played it as a tower sort of assembly spread out like stacked snowflakes due to the design. Like a verticle Starlost/Phoenix Without Ashes.

But however you want is fine.

MA's Warden has usually been depicted as a linear ship with artificial gravity.

Bloodwolf

I've never seen that before (Phoenix).  That's pretty sweet.

Always nice to see some cool 3d ships like that.  I have issues imagining certain spatial objects for some reason (for example, Rifts Chi-Town or any number of habitats from Eclipse Phase).

Omega

Quote from: Bloodwolf;837140I've never seen that before (Phoenix).  That's pretty sweet.

Always nice to see some cool 3d ships like that.  I have issues imagining certain spatial objects for some reason (for example, Rifts Chi-Town or any number of habitats from Eclipse Phase).

The model for the "Earthship Ark" from Starlost/Phoenix was huge! I think it spanned close to 10ft long or more.

The model for the Warden for the Amazing Engine MA was large too. Think it was bigger than 3 feet. Been ages.

Omega

Got a review up now of it here and over at RPGG.

Bloodwolf

Has anyone located rules for character advancement?
This is probably the most lethal MA I have seen yet.

Minor quibbles:

That is not what Anti-Life Leech has been for the last 4 iterations of MA, or the last (any) iterations of GW.

Plants really need more mutations.

Where is my multiple limbs/extra heads mutations?

trechriron

Quote from: Bloodwolf;837221...

Where is my multiple limbs/extra heads mutations?

In GURPS (I prefer 4e).
Trentin C Bergeron (trechriron)
Bard, Creative & RPG Enthusiast

----------------------------------------------------------------------
D.O.N.G. Black-Belt (Thanks tenbones!)

Bloodwolf

GURPS makes me sad.  I want to beat it with a stick, but then my computer would be broken.  

Curse you, GURPS.  You and your immunity to a good switchin'.

Omega

Quote from: Bloodwolf;837221Has anyone located rules for character advancement?
This is probably the most lethal MA I have seen yet.

Minor quibbles:

That is not what Anti-Life Leech has been for the last 4 iterations of MA, or the last (any) iterations of GW.

Plants really need more mutations.

Where is my multiple limbs/extra heads mutations?

1: There are none.

2: It is pretty brutal.

3: Yes. This is Life Leech. Kust knock off the "anti" part.

4: Plants get access to all the mutations. They just also have a few specific to their kind from the plant mutation list that m-humans and animals cannot access.

5: Right there on page 52? Multiple Limbs (2d)

trechriron

Quote from: Bloodwolf;837262GURPS makes me sad.  I want to beat it with a stick, but then my computer would be broken.  

Curse you, GURPS.  You and your immunity to a good switchin'.

it is however, not immune to burning. To properly burn your GURPS, do the following;

1. Print out the word GURPS on a standard size paper.
2. Light paper on fire.

There. Now you can hate your GURPS and eat it too. All while keeping your computer and GURPS books/PDFs safe so that at some later point when you come to your senses, you can rejoin us.
Trentin C Bergeron (trechriron)
Bard, Creative & RPG Enthusiast

----------------------------------------------------------------------
D.O.N.G. Black-Belt (Thanks tenbones!)

Bloodwolf

Quote from: Omega;8372865: Right there on page 52? Multiple Limbs (2d)

You and your answers.

Pfft.

Multiple heads?
Where's that, huh?

I'm messing around, this is a pretty good game, especially for the cost.  I have enough stuff at home to enhance whatever I need to anyways.  Gots to keep you people on your toes.

Yup.

nezach

#43
Is there anything for someone who has 1st ed. MA/Gamma World(TSR versions)/Mutant Future/Other Dust that might conceivably make them consider spending money on it? I don't mean that in those versions are the be-all end-all word on the subject, but does it build on them or add value to that paradigm of rules or is it a completely new take that discards all that jazz?
Ndege Diamond - Nezach Hod

Omega

Quote from: nezach;837320Is there anything for someone who has 1st ed. MA/Gamma World(TSR versions)/Mutant Future/Other Dust that might conceivably make them consider spending money on it? I don't mean that in those versions are the be-all end-all word on the subject, but does it build on them or add value to that paradigm of rules or is it a completely new take that discards all that jazz?

Totally new system.

The mutation, gear and mutant setting details cleave pretty much to the original. But the actual setting details is all very vague really. As I mentioned over on RPGG. It may not be a good game for a novice GM as you need to flesh out the setting on your own with just about no guidelines. The original at least described briefly what each level was like and some possible maps and ideas for how to map.