This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Metamorphosis Alpha 5e, Thoughts?

Started by Bloodwolf, June 14, 2015, 02:12:28 PM

Previous topic - Next topic

Spinachcat

Thanks for the info Bloodwolf!

Anything dynamic or exciting about the system?

nezach

It seems lot more content than just the rule book came out for it. http://www.goodmangames.com/MApreview.html

Is the latest system close enough that you could use the Lulu reprint of the original to run those adventures or have the sourcebooks be of any use?
Ndege Diamond - Nezach Hod

Bloodwolf

Quote from: Spinachcat;836630Thanks for the info Bloodwolf!

Anything dynamic or exciting about the system?

There is an action die mechanic.  
Looks like hit points (or wounds as they call them, as well as non-lethal Fatigue) are fairly low.  
Mutations are either always on or uses/day.  
It is fairly simple.  
When rolling dice there is, except in certain circumstances, a 5 dice limit.  Nothing stands out, good or bad upon initial perusal.

Quote from: nezach;836638It seems lot more content than just the rule book came out for it. http://www.goodmangames.com/MApreview.html

Is the latest system close enough that you could use the Lulu reprint of the original to run those adventures or have the sourcebooks be of any use?

Aren't those adventures for the reprint of the original (1e) game?  The systems are different, but both are fairly simple.  As far as I know, there aren't any adventures out for the new set.

Omega

#18
Quote from: Bloodwolf;836651Aren't those adventures for the reprint of the original (1e) game?  The systems are different, but both are fairly simple.  As far as I know, there aren't any adventures out for the new set.

Correct. Those modules are all for 1-4e MA. Which means none are directly compatible with 5e. But probably would not take too much to convert if you really wanted to run older modules with 5e.

Example: What Are the Prisoners of Rec-Loc-119? reads.
QuoteThis adventure makes use of the robot rules presented in Dragon #14 and reprinted in the Metamorphosis Alpha Deluxe Collector’s Edition!
So obciously it is meant for the much older editions.

nezach

Quote from: Bloodwolf;836651Aren't those adventures for the reprint of the original (1e) game?  The systems are different, but both are fairly simple.  As far as I know, there aren't any adventures out for the new set.

Ah yeah. That's the stuff from the deluxe reprint kickstarter. Wow, so someone did another MA kickstarter for yet another rule set as well? Show's how much I'm behind the times I guess.
Ndege Diamond - Nezach Hod

Omega

Quote from: nezach;836660Ah yeah. That's the stuff from the deluxe reprint kickstarter. Wow, so someone did another MA kickstarter for yet another rule set as well? Show's how much I'm behind the times I guess.

Welcome to the club. I totally missed mentions of the 5e KS somehow. But did see the Android Underlords module for previous editions.

Omega

Ok. Had a quick glance through and some thoughts.

No stats or classes. It is all skills and talents. (And mutations..)

Mutations are named much the same as in the original or Gamma World. Same for monsters and tech overall.

One small gripe is that the book keeps using different terms to describe the same thing, or the same word to describe different things. Traits, Talents, Qualities etc.

It devotes about 2 and pages to background which amounts to some possible legends and then "Make up what really happened yourself."

QuoteThe "truth" of the Warden's history is whatever you as the referee would like it to be, and ideally will include your own smaller details that tie into an ongoing campaign.

There is also some optional advice for running the campaign on other ships, planetside, or even as post apoc Gamma World.

Greentongue

"One Size Fits All" but actually fits none?

I've always felt what made it special was that it was set in a man-made habitat.

Has it become just another generic Sci-Fantasy system that can be used for any "space exploration" game?
You play a mixed group of "aliens" exploring a dangerous "alien" world?
=

Bloodwolf

Quote from: Greentongue;836762Has it become just another generic Sci-Fantasy system that can be used for any "space exploration" game?

You would have to work to make it generic.

This more of a: "Do you remember Metamorphosis Alpha?  If you do, than here is a rules set, with just enough familiar stuff to get you interested, but no real setting.  Make it up, but remember, it is on a ship, so no vehicles or other space ships."

It's like a person without bones: there is meat, but there isn't enough skeleton to attach that meat to.

I wouldn't suggest this as an entry to MA for anyone unfamiliar with the genre.  It will work for me, because I have all the prior editions to work from, as well as every Gamma World edition (including the 2 editions everyone loathes).

Omega

Quote from: Bloodwolf;836769You would have to work to make it generic.

This more of a: "Do you remember Metamorphosis Alpha?"

I wouldn't suggest this as an entry to MA for anyone unfamiliar with the genre.

1: I think you could make it into a generic post apoc setting. And maybe a fairly generic space game where vehicles and especially space ships are just backdrops and props to get from A to B.

2: Yeah. It kinda feels that way. There is stuff scattered through the book on how to play the setting. But it is nearly setting neutral and could be referring to Gamma World. There is nothing about the environment. Just. "Make of it what you will." and even the original had more detail than that.

3: It would be ok for a GM who loves to "make of it what you will." where the spartan summary is all they need. Hell. O, A and BX D&D had just about zero setting info, especially O and A.

4: One thing I noted. The (awefull) cover states "Core Rules" which may mean that they with-held the setting info for a later book.

trechriron

Upon my perusal of the finished product, I think this is solid. The system is light and appears to be fast. Roll a dice pool that starts at 2d6. Each die that hits the "difficulty" is an "achievement". Difficulties range 3-5. Action point mechanic to get more dice, etc. Opposed action rules, complex tasks rules, simple yet effective combat. I imagine you could roll up characters in 15 minutes and be exploring the Warden.

I actually like the artwork throughout. Your following this ragtag group of misfits detailed as characters for the adventure. I also really dig the picture of the spaceship. The Warden will be detailed in the next supplement due to us backers with maps, etc. The previews we have been getting are good. Solid art and cartography.

I wish this thing would have suffered less delays and hiccups but the finished product actually looks decent, so at this juncture I have to stand and clap at the finish line as the one fat-kid trying to make themselves better stumbles across the finish line. 6 hours after the race was over. OK Jamie Chambers. I don't hate you. Now get me the rest of the Warden and I MIGHT support you on the next race.

Love,
Trentin C Bergeron (trechriron)
Bard, Creative & RPG Enthusiast

----------------------------------------------------------------------
D.O.N.G. Black-Belt (Thanks tenbones!)

Omega

I agree. I like the system overall and the art is great. Which is the problem really. I'd have liked to have seen more of it. And more of the story of Scarface and Spike. I really like that the header illustrations tell a story.

K Peterson

Is this it: DTRPG link to Signal Fires Studios product? Looks vaguely familiar. I think I've seen the cover art on Kickstarter.

I've got a copy of MA1e and 4e, and I wasn't impressed with the game system for either, really. The concept is cool (and I'm fond of Brian Aldiss' Non-Stop, which is one of the influences). Maybe I'll run it one day with BRP - and whatever mutation rules I can dredge up.

Omega

Quote from: K Peterson;836832Is this it: DTRPG link to Signal Fires Studios product? Looks vaguely familiar. I think I've seen the cover art on Kickstarter.

Yes. That is it.

Bloodwolf

Has anyone figured out the effects of Trauma?

I know it is related to Fatigue.
I know how it is acquired.
I know how it is reduced.
I don't know what it does.
I don't know if there is an upper limit.
A search of the pdf doesn't reveal anything beyond what is above.

I emailed the author (from the Signal Fire site), waiting to see if I get an answer.