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[Math] Dice Pool Probabilities

Started by Thanatos02, June 27, 2007, 06:48:44 PM

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Thanatos02

I design games, systems, whatever. I run games. I like to know what the fuck I'm doing. I want to run a NWoD game, but I've run into a problem.

I don't know how to calculate odds on a dice pool. Very frustrating. Here's what I'm looking at:

In the rules, any result of an 8-10 on a 10-sided die is a success. That's a 3/10 or 30% chance of success for a single die. I estimate (perhaps wrongly) that it takes 4 dice to have something approximating a sure success on a single die. You only need one success to be successful unless rolling against something.

If you have a specialization in what you're rolling, 10's give a bonus roll.
1's only botch if you're going for a 'chance roll' - a roll where you're rolling when you have no dice left or no relevant dice.

How do I figure out the odds of X successes on Y dice given 30% odds on a single dice? What if you factor specializations in?

I want to know because I like knowning what I'm doing. In D&D, I feel confident in the creatures I design because I understand how the d20 works with the skills and other modifiers. But I'm not good at math, so I can't figure these. I know it's probably not too crucial, but I like covering all my bases, and this is irritating me.

(I held off posting this because it's all NWoDy, and I guess people are biased against it. I didn't want 'why don't you use a different system' arguments, but I figured, what the hell, I'm trying to run a game here. At least it's not bitching about something, right?)
God in the Machine.

Here's my website. It's defunct, but there's gaming stuff on it. Much of it's missing. Sorry.
www.laserprosolutions.com/aether

I've got a blog. Do you read other people's blogs? I dunno. You can say hi if you want, though, I don't mind company. It's not all gaming, though; you run the risk of running into my RL shit.
http://www.xanga.com/thanatos02

Quire

Is the matter compounded by 1 = failure (botch?) cancelling a success? I'm not too up on nWoD.

- Q

Quire

Botches (and specialisations?) aside, the percentage chance of getting X successes on Y dice appears to be:

(3 * X) * (100/(Y * 10)) = %

I think that's right.

What I find interesting about this is that where X = Y, it always stays at 30%. That's obvious, really, but I've never thought about dice pool probability before.

- Q

Thanatos02

1's arn't botches anymore, I gather. Which is nice, considering I think botches really weight the system towards 'failure' more then I'd like.

But I really appreciate that formula. I'll mess around with it and test what I find later. :D
God in the Machine.

Here's my website. It's defunct, but there's gaming stuff on it. Much of it's missing. Sorry.
www.laserprosolutions.com/aether

I've got a blog. Do you read other people's blogs? I dunno. You can say hi if you want, though, I don't mind company. It's not all gaming, though; you run the risk of running into my RL shit.
http://www.xanga.com/thanatos02

Quire

Ooh, this just occurred to me. It can be simplified to:

(3 * X) * (10/Y) = %

I blame the beer.

:)

- Q

Thanatos02

God in the Machine.

Here's my website. It's defunct, but there's gaming stuff on it. Much of it's missing. Sorry.
www.laserprosolutions.com/aether

I've got a blog. Do you read other people's blogs? I dunno. You can say hi if you want, though, I don't mind company. It's not all gaming, though; you run the risk of running into my RL shit.
http://www.xanga.com/thanatos02

jhkim

Quote from: QuireBotches (and specialisations?) aside, the percentage chance of getting X successes on Y dice appears to be:

(3 * X) * (100/(Y * 10)) = %

I think that's right.
That's totally not right.  First of all, you've got your X and Y reversed.  i.e. More dice should increase the chance of getting X successes, not decrease it.  

The above suggests that on two dice, there is a 60% chance of getting 1 success.  Actually, there is a 9% chance of two successes, a 42% chance of one success, and a 49% chance of zero successes.  

I'd recommend using some software if you can.  I have a page of Dice Mechanics Links.  For most dice questions, it's better to use a computer to run through all the probabilities rather than just trusting your math.  I haven't used Troll or such, but some people have used them well.  For ten dice or less, it's pretty quick to run through all possibilities.  

I can generate a table pretty quickly -- just suggest the format.  (I have a similar page for Trinity dice mechanics, say.)

Quire

Ooh. Me and my crappy maths! Sorry to have led you in the wrong direction, Thanatos!

- Q

Brantai

IIRC, it's not just specialized skills that 10s repeat on - the specialty just gives you an extra die.  Your friend Joe actually has the answer to your prayers lying around on his server.

-=EDIT=-
And here's some non-graphical probability tables that are probably more useful in the long run.

Thanatos02

God in the Machine.

Here's my website. It's defunct, but there's gaming stuff on it. Much of it's missing. Sorry.
www.laserprosolutions.com/aether

I've got a blog. Do you read other people's blogs? I dunno. You can say hi if you want, though, I don't mind company. It's not all gaming, though; you run the risk of running into my RL shit.
http://www.xanga.com/thanatos02