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Mecha RPGS- Who plays them?

Started by Geek Messiah, September 06, 2006, 07:30:58 PM

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Geek Messiah

Quote from: gleichmanIt make a great deal of sense, especially to me.

I've always wanted a good mech game and it just doesn't exist. And I won't split time from my other projects to make my own. So if you ever do make it public, it'll be one that I'll be looking forward to.

Thanks for the kind words.

I will keep polishing it up and when its ready make a decision then (Maybe the market will be in a better shape) and I will make it public.   My playtesters all think I should

Geek Messiah

I had a little bit of a lull where I couldnt get back into working on my Mecha RPG and all of this discussion on Mechs and Mech RPG really got me excited about it again.

gleichman

Quote from: Geek MessiahI had a little bit of a lull where I couldnt get back into working on my Mecha RPG and all of this discussion on Mechs and Mech RPG really got me excited about it again.


It will do that.

I'll likely be doing some long needed work on my Fantasy game as a result of my visit to these forums. I think it's a case of sparking old thoughts back to life.
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Geek Messiah

Quote from: gleichmanIt will do that.

I'll likely be doing some long needed work on my Fantasy game as a result of my visit to these forums. I think it's a case of sparking old thoughts back to life.

I am going to spend this weekend really tackling things.  Things already on my list and things that are now going on my list because of this conversation.

The game has come along way and I am very happy with the results.

beejazz

Quote from: gleichmanOne can't ask for more. I'd be interested to see what you finally come up with.


For myself, I'd like to see the following characteristics:

1. Different damage resolutions systems for Mechs as opposed to characters.
2. Non-ablative armor (hate battletech for their machines can destory anything mindset) that matches weapon penetration to armor effectiveness to determine damage.
3. Good hit location system that allows penetrating attacks to impair mech function in realistic ways.
4. Pilots getting injured or stunned by attacks, perhaps by way of feedback (allows the classic case where the pilot goes unconscious but can wake up later with a 'functioning' mech).
5. Mech techonology scale that allows for a range of different campaigns from simple "powered skeletons" to vera-techs to magical combo mechs. I like one stop game systems for an entire genre.


Simple huh?
In the interest of romanticizing mechs, limited sapience is always good.

The same goes for pseudoreligious themes like those found in animes Neon Genesis Evangelion or Big O.

Also consider non-tech mechs. Mechs work great as relics of older, more advanced societies in fantasy settings. Or you could have mechs be the hollowed, reanimated corpses of dead deities. Or you could have "metaphysical" mechs that are visible forcefield projections of characters' will (allowing characters to take their mechs with them anywhere).

It would just be cool to see something non-traditional.

Geek Messiah

Quote from: beejazzIn the interest of romanticizing mechs, limited sapience is always good.

The same goes for pseudoreligious themes like those found in animes Neon Genesis Evangelion or Big O.

Also consider non-tech mechs. Mechs work great as relics of older, more advanced societies in fantasy settings. Or you could have mechs be the hollowed, reanimated corpses of dead deities. Or you could have "metaphysical" mechs that are visible forcefield projections of characters' will (allowing characters to take their mechs with them anywhere).

It would just be cool to see something non-traditional.

I could have sworn I have seen a game like that (But I might be wrong).    That's really not what I am going for.    I am going for the Military/Non-Anime version of Mecha