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ACKSII – Is the Macris Madness right for you?

Started by Jaeger, January 28, 2025, 03:05:11 PM

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yosemitemike

Quote from: Jaeger on January 28, 2025, 03:05:11 PMThe game is not fundamentally more complex than base B/X. What makes it look intimidating, is that it is Very Complete:

There's more to a game than just it's core resolution mechanic.  Storyteller works if you just look at the core mechanic.  It's when you bring in the rest of the system that it falls apart.  These other systems are part of the game too.
"I am certain, however, that nothing has done so much to destroy the juridical safeguards of individual freedom as the striving after this mirage of social justice."― Friedrich Hayek
Another former RPGnet member permanently banned for calling out the staff there on their abdication of their responsibilities as moderators and admins and their abject surrender to the whims of the shrillest and most self-righteous members of the community.

amacris

Quote from: Nobleshield on February 25, 2025, 09:05:10 AMI like some of the ideas, but domain play for me has always been the weakest point of D&D, so I've never been able to get into ACKS. My view has always been that you shouldn't hit domain play until like say level 14, and then it makes a good stopping point for a campaign. At that point it's basically a completely different game.

For what it's worth, "it's basically a completely different game" was intended as a feature not a bug. ACKS is partly inspired by games like Shogun: Total War and Masters of Orion, which have two different "games" in one (tactical and strategy), and by SPORE, which advanced through several different types of game as you advanced in level. I never liked the fact that at 1st level a character went into dungeons and fought monsters and at 14th level a character was still doing the same things. I wanted gameplay to change as you leveled up.

ACKS isn't for everyone so I don't take this to mean "you are wrong and I am right." I just figured it's worth saying that allowing you to carry your character into a "totally different game" was exactly what I wanted to achieve, and it's what separates ACKS' approach to domains from other games, where the domain is never more than a generator for gp/story hooks.

S'mon

Quote from: rkhigdon on February 25, 2025, 07:34:50 AMIt uses a modified system, with Paralysis, Blast, Death, Implement, and Spell saves.  While I'm not a huge fan of classic style saves either, I think it has a pretty good description of when each is used makes it not too bad for me. Others mileage may vary.

Ok thanks. That doesn't sound like much of a change so I will stick with Shadowdark and add bits from ACKS 1e to supplement.