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Mearls interview on 5E and how it fell apart

Started by honeydipperdavid, February 25, 2025, 11:20:45 AM

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Habitual Gamer

Quote from: Chris24601 on March 06, 2025, 12:05:46 PMI'd go tighter myself... remember that a 2PL difference means a four point difference on the tradeoffs.

i.e. PL 8 could do +8 to hit and 8 effect ranks for an attack, while PL 10 with the same +8 to hit could have 12 effect ranks (50% more).

Ballpark from most encounter building guides is that someone at +2PL is a good challenge for an entire party.

I dunno'.  A Wyld Hunt is composed of multiple, well-equipped and supported, DBs to take on one Solar.  So maybe my different caps between types idea is valid.  :-)

As for giving non-Solars more points than Solars, I figure they'll max out whatever they want to be good at at their lower PL, but with 150 points they'll -have- to develop more breadth than a Solar will.  That's where they have to figure out what they're bringing that the Solars don't.  To some extent, Exalted (in any system) shouldn't have niche protection beyond costume design and power level, IMO.

Quote from: Chris24601 on March 06, 2025, 12:05:46 PMThere's still plenty of room within a PL10 range to create meaningful differences without the "you just suck and need to spend twice as much to be half as good" that terrestrials feel in a typical Ex3 game.

In all honesty, I'm very much a "keep the peas out of the mashed potatoes" kind of GM when it comes to players wanting cross-splats in games.  "I want to play a cyborg starpilot in a D&D game" is only slightly more aggravating than wanting to play a Werewolf in a Vampire game or a non-Solar in a Solar-focused game of Exalted (or a non-DB in a DB-focused game).

If non-Solars can't reach the pinnacles of power Solars can, that doesn't bother me any more than Heroic Mortals being unequal with Terrestials.

HappyDaze

Quote from: Chris24601 on March 06, 2025, 12:05:46 PMI'd actually suggest instead going with an approach more akin to Exalted Essence where it's basically the same PL for everyone, but the sorts of powers each Exalt has are more thematically enforced (solars as the exemplars of all things related to human excellence, lunars as avatars of nature and change, sidereals masters of fate and destiny, dragonbloods masters of the elemental forces, abyssals undeath, infernals corruption, alchemicals community and mecha zaniness, liminals body horror, etc.).
This would be my recommendation too, especially in any mixed games. It gives each type of Exalt their own niche to fill.

HappyDaze

Quote from: Habitual Gamer on March 07, 2025, 10:12:15 AMI dunno'.  A Wyld Hunt is composed of multiple, well-equipped and supported, DBs to take on one Solar.  So maybe my different caps between types idea is valid.  :-)
And those hunts are not meant to be sporting, they are meant to overwhelm and annihilate the Anathema with near-certainty.