This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

2300 ad

Started by noisms, October 20, 2008, 10:38:15 AM

Previous topic - Next topic

Pierce Inverarity

I like 2300AD because of its hardish scifi-ness.

Some 2300AD spaceship pr0n:

http://www.users.globalnet.co.uk/~dheb/2300/Admin/Index5.htm
Ich habe mir schon sehr lange keine Gedanken mehr über Bleistifte gemacht.--Settembrini

andar

One thing I like about 2300 AD is that if you do want hard-fighting guns blazing action, you pretty much have to do a military (or merc) campagin. I like that the setting dosen't really encourage the kind of devil may care violence of a game like, say, Shadowrun. It's not that I don't enjoy ghames like that, or that I have some fear of players running amok over the campagin and killing everything, so I had better have a big hammer to hit them with. It's just that it feels more authentic and real when casual lethal violence is neither easy or accepted in any realms the PCs run in, and it's a interesting change of pace.