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maybe they are exaggerating

Started by antonioGUAK, December 31, 2024, 10:45:05 AM

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antonioGUAK


bat

Unexpected directions take the game into unknown places which can be fun as long as it doesn't become ridiculous. Of course games can meander, you are dealing with thinking individuals, hopefully, and seeing what players can come up with is half the fun. This is why I always have a bunch of 3x5 cards handy to steer things back if they wander too far into a pointless direction, otherwise, I adjust to their decisions. Crossing arms in an X, really?
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Sans la colère. Sans la haine. Et sans la pitié.

Jag är inte en människa. Det här är bara en dröm, och snart vaknar jag.


Running: Barbarians of Legend + Black Sword Hack, OSE
Playing: Shadowdark

I

If the person "doesn't have to explain why the content is objectionable," how the fuck is it possible to "set the scene right"?  This reminds me of arguments with petulant teenage girls:  you ask them what's wrong, they say "Nothing!" when they're obviously irritated about something, but they expect a guy to read their mind and get even more pissed off when he can't do that.  Of course, modern D & D seems to be pitched at petulant teenage girls as a market, so maybe that's on purpose.
I know how the illegals feel. I'm an alcoholic & they keep setting up these random DUI checkpoints. You have no idea what a chilling effect this has had on the alcoholic community. I know people who are too terrified to even drink & drive anymore. I am literally shaking... mostly in my hands...

a_wanderer

I really don't get it.
How is a hand gesture or a code word better than simply talking to the other people at the table?

We actually had something like that, it turns out one of my players id REALLY freaked out by spiders.
I had a significant encounter with giants spiders, as I described the webbing he said "wait, I hope there aren't spiders, I don't deal with them" so I told them to go elsewhere until I figure out something else. Took all of 10 seconds to resolve.

What will all these extra steps add? you gesture, than the GM has to ask what's the problem or guess it, it turns to a whole thing with zero added benefit.
Even from a pragmatic angle, what's there to gain?

Exploderwizard

Quote from: a_wanderer on December 31, 2024, 11:25:28 AMI really don't get it.
How is a hand gesture or a code word better than simply talking to the other people at the table?

We actually had something like that, it turns out one of my players id REALLY freaked out by spiders.
I had a significant encounter with giants spiders, as I described the webbing he said "wait, I hope there aren't spiders, I don't deal with them" so I told them to go elsewhere until I figure out something else. Took all of 10 seconds to resolve.

What will all these extra steps add? you gesture, than the GM has to ask what's the problem or guess it, it turns to a whole thing with zero added benefit.
Even from a pragmatic angle, what's there to gain?

Was this player playing Dirk Blackpool?
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

Zenoguy3

Quote from: a_wanderer on December 31, 2024, 11:25:28 AMEven from a pragmatic angle, what's there to gain?

Control. The inclusion of this gives mentally and emotionally stunted aspiring karens the ability to control the DMs game, no questions asked.

a_wanderer

Quote from: Exploderwizard on December 31, 2024, 12:22:04 PM
Quote from: a_wanderer on December 31, 2024, 11:25:28 AMI really don't get it.
How is a hand gesture or a code word better than simply talking to the other people at the table?

We actually had something like that, it turns out one of my players id REALLY freaked out by spiders.
I had a significant encounter with giants spiders, as I described the webbing he said "wait, I hope there aren't spiders, I don't deal with them" so I told them to go elsewhere until I figure out something else. Took all of 10 seconds to resolve.

What will all these extra steps add? you gesture, than the GM has to ask what's the problem or guess it, it turns to a whole thing with zero added benefit.
Even from a pragmatic angle, what's there to gain?

Was this player playing Dirk Blackpool?
😂
I doubt he knows the name, but come to think of it, his current character shares some similarities

Quote from: Zenoguy3 on December 31, 2024, 12:26:24 PMControl. The inclusion of this gives mentally and emotionally stunted aspiring karens the ability to control the DMs game, no questions asked.

That's... messed up

Zenoguy3


DocJones

The Babylon Bee caught wind of this and made a video:
Woke Dungeons And Dragons

Brad

Not this crap again...if you're so weak that you can't handle a typical D&D session, you should probably seek help and get some medication.
It takes considerable knowledge just to realize the extent of your own ignorance.

Steven Mitchell

Quote from: Brad on December 31, 2024, 12:43:27 PMNot this crap again...if you're so weak that you can't handle a typical D&D session, you should probably seek help and get some medication.

And you certainly shouldn't be pretending to be something else, like an elf, without qualified medical supervision.

jeff37923

Quote from: Steven Mitchell on December 31, 2024, 12:46:01 PM
Quote from: Brad on December 31, 2024, 12:43:27 PMNot this crap again...if you're so weak that you can't handle a typical D&D session, you should probably seek help and get some medication.

And you certainly shouldn't be pretending to be something else, like an elf, without qualified medical supervision.

This. All of the above.

"Meh."

a_wanderer

Quote from: Zenoguy3 on December 31, 2024, 12:34:18 PM
Quote from: a_wanderer on December 31, 2024, 12:31:00 PMThat's... messed up

Which is why you shouldn't let them.

LOL, I'm very chill in general but no one gets to sit at our table and pull some passive agressive crap, and if they sit it won't be for long...

Zenoguy3

Quote from: a_wanderer on December 31, 2024, 01:20:36 PMLOL, I'm very chill in general but no one gets to sit at our table and pull some passive agressive crap, and if they sit it won't be for long...

Good man.

Ratman_tf

Quote from: antonioGUAK on December 31, 2024, 10:45:05 AM

what do you think?

I'll be the first to say that more than a few D&D players can be socially deaf and awkward. Having said that, this is the socially deaf and awkward solution. X cards and hand signals are passive aggressive nonsense, and I hear come from sexual bondage terminology.
The only thing I agree with is that if a player is uncomfortable they should let the group know. Be a friggin adult and actually communicate with the group.
And accept that the group may not want to cater to your particular quirk, and you may be asked to deal with it or leave. I'm not put on this earth to play Therapist at the gaming table.
The notion of an exclusionary and hostile RPG community is a fever dream of zealots who view all social dynamics through a narrow keyhole of structural oppression.
-Haffrung