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May 24th D&D Next Playtest Docs - Share your feedback here

Started by Benoist, May 24, 2012, 12:15:22 PM

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Benoist

Quote from: CRKrueger;544105Sigh

So we have a choice between

Storyteller (The storyteller is a player who prefers the narrative of the game to individual character motivations and personality. This player sees the game as an ongoing chronicle of events in the fantasy world.)

Actor (The actor values narrative game elements over mechanical ones. Unlike the storyteller, she values her character's personality and motivations over other story elements.)

So narrative from a Story point of view or narrative from a character point of view.  The closest they can come to character immersion in a consistent setting is Actor.

It's a survey to identify focus groups using Robin Laws' definitions.  They just don't get it, do they?
This is bullshit.

I wonder if they will ever get that one, to be honest. Because that's not like they've never been told. They HAVE been told. Repeatedly so. And yet... they don't seem to get it at all.

I'm blaming the Seattle circlejerk myself.

Marleycat

#736
Quote from: jeff37923;544170Yeah, that bugged me as well. I just answered with a check on everything except other. Depending on my mood, I can play any of those types that they listed.

I'm going to do exactly what you did because like you, I like elements of each choice. But it varies from game to game and even inside a game while playing/running it.

I don't like the Robin Laws definitions anyway. You would laugh to see what I come out as.
Don\'t mess with cats we kill wizards in one blow.;)

jibbajibba

I like the Laws definitions and I am quite happy to be an Actor.
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Kord's Boon

#738
Quote from: Benoist;544180This is bullshit...I'm blaming the Seattle circlejerk myself.

*looks up*

The what now?
Also is anyone's hand getting tired?

Concerning the Modularity of 5e won't the simple solution for the "official" supplemental material to design to the default theme for that particular setting? For instance Greyhawk modules are assembled using the 'oldschool' theme while my Nifflas setting is homebrewed using the 'high-magic' option. Then provide guidance on moving interesting elements from one to the next?
"[We are all] victims of a system that makes men torture and imprison innocent people." - Sir Charles Chaplin

Benoist

Quote from: Kord's Boon;544220*looks up*

The what now?
Also is anyone's hand getting tired?

The circle jerk. The echo chamber. In Seattle all the game designers seem to know each other, socialize with each other and so on. I think there's groupthink going on, and crosspolinization with fiction writers, editors and the like too, so that everyone sort of coopted some conception of role playing games being about story, with the vocabulary of Robin Laws being ipso facto accurate, the threefold model being kinda right around the edges, etc.

Kord's Boon

Sounds about right.

The only good 'story' I every got out of D&D was by complete accident.
"[We are all] victims of a system that makes men torture and imprison innocent people." - Sir Charles Chaplin

jibbajibba

Quote from: Kord's Boon;544220*looks up*

The what now?
Also is anyone's hand getting tired?

Concerning the Modularity of 5e won't the simple solution for the "official" supplemental material to design to the default theme for that particular setting? For instance Greyhawk modules are assembled using the 'oldschool' theme while my Nifflas setting is homebrewed using the 'high-magic' option. Then provide guidance on moving interesting elements from one to the next?

I agree totally and made the same statement s few weeks back. Tie the various setitngs to particular campaign styles using LFR as the vanilla default that gets used at cons etc.

I went a step further as I think they should convert some of their MtG settings to D&D settings for specific play styles.
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Kord's Boon

Quote from: jibbajibba;544232I went a step further as I think they should convert some of their MtG settings to D&D settings for specific play styles.

See you in Zendikar my friend, look out for geopedes and unstable footing.Wait this plane is still overrun by traps and massive lethal entities of pure nightmare fueled by a ceaseless source of magic transcending all known boundaries of reality...heh, still going.
"[We are all] victims of a system that makes men torture and imprison innocent people." - Sir Charles Chaplin

jibbajibba

Quote from: Kord's Boon;544241See you in Zendikar my friend, look out for geopedes and unstable footing.Wait this plane is still overrun by traps and massive lethal entities of pure nightmare fueled by a ceaseless source of magic transcending all known boundaries of reality...heh, still going.

I loved Zendikar and I am quite fond of Innistrad, it being not unlike Ravenloft and all.
A D&D setting based on Ravnica would be awesome.
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Kord's Boon

Ravnica is bad ass, and there is much rejoicing for its return.  

Unfortunately last I check WotC has taken a stand, at least provisionally, to not let Mtg and D&D bleed over too much. If I recall printing 'Phylactery Lich' was about as far as they were willing to go.
"[We are all] victims of a system that makes men torture and imprison innocent people." - Sir Charles Chaplin

gleichman

Quote from: Kord's Boon;544220Concerning the Modularity of 5e won't the simple solution for the "official" supplemental material to design to the default theme for that particular setting? For instance Greyhawk modules are assembled using the 'oldschool' theme while my Nifflas setting is homebrewed using the 'high-magic' option. Then provide guidance on moving interesting elements from one to the next?

It won't work.

The answer to the fragmention of D&D across multiple game companies (which resulted in Pathfinder being the winner) isn't to further fragment one's own game line. The resources won't be there for each individual line and they will all suffer. As a result WotC will fall further behind other game companies (most likely Pathfinder, but there's an opening for a different company here) who have the vision to focus on an actual consistent game design.
Whitehall Paraindustries- A blog about RPG Theory and Design

"The purpose of an open mind is to close it, on particular subjects. If you never do — you\'ve simply abdicated the responsibility to think." - William F. Buckley.

Kord's Boon

Maybe it won't, maybe it will.

And I'm fairly sure pathfinder 'won' because it didn't try to dick around with their customer base.

D&D trying this modular approach is something new, and maybe the recourse and design gap you fear simply won't come about about. If it does and D&D falls to a new company oh-well.
"[We are all] victims of a system that makes men torture and imprison innocent people." - Sir Charles Chaplin

jibbajibba

Quote from: Kord's Boon;544269Ravnica is bad ass, and there is much rejoicing for its return.  

Unfortunately last I check WotC has taken a stand, at least provisionally, to not let Mtg and D&D bleed over too much. If I recall printing 'Phylactery Lich' was about as far as they were willing to go.

I might have to make a fortune buy hasbro then force them to do it.

Just think of how much they would save on the art budget alone.
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Jibbajibba
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gleichman

Quote from: Kord's Boon;544276And I'm fairly sure pathfinder 'won' because it didn't try to dick around with their customer base.

Pathfinder won because they put out good 3.x style products when WotC abandoned 3.x, and it turns out that 3.x was more popular than any other flavor of D&D (including OSR).
Whitehall Paraindustries- A blog about RPG Theory and Design

"The purpose of an open mind is to close it, on particular subjects. If you never do — you\'ve simply abdicated the responsibility to think." - William F. Buckley.

Marleycat

I was finally able to print off the playtest docs. Now maybe I'll throw a game together. At the very least I read it through without killing my eyes.:)
Don\'t mess with cats we kill wizards in one blow.;)