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Masks of Nyarlathotep (Editions Question)

Started by Bedrockbrendan, April 25, 2018, 09:56:19 AM

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Omega

Quote from: Nerzenjäger;1047405Divide the stats by a factor (5 I think?). That's about it. Though in-game even that doesn't matter.

Some alarmists on this forum really have exaggerated on the edition change hysteria. It's mostly the same game and highly backwards compatible to 1st ed.

So 7e just went full percentile? Considering I designed three RPGs using percentile and one of my favourite SF RPGs is percentile. Seems fine to me if that is the only big change?

What about weapons? They still using the old system or was that too upgraded to d10s?

under_score

Quote from: Omega;1047413What about weapons? They still using the old system or was that too upgraded to d10s?

I'm not sure the question here, as the old system had weapon skills percentile, same as any other skill, and that hasn't changed.  Damages haven't changed either.  The big thing they did change is to consolidate, so instead of having Fist, Grapple, Headbutt, and Kick, you've just got your Fighting Brawl skill.

I've run a couple adventures from Mansions of Madness and the NY and London sections of Masks all for 7e without having to take any prep for conversion.  It really is as simple as multiplying the attributes of NPCs and monsters.  And I feel like I use skill rolls for NPCs and monsters much more often than attribute checks, so even that didn't come up much.

RPGPundit

Quote from: Omega;1047393I would not count it out yet. It really depends on the execution and presentation and just how onerous or not it is to convert it backwards if one so wanted.

Price point may be a factor too. looks like about 60$. Not including the 100$ for 7e of you plan to go 7e.

Yeah, but the problem here is that the original Masks is not some sub-par adventure that needed improvement. It's not even a competent adventure that can be made awesome with a bit more effort. Masks is one of the great masterpieces of adventure design, one that's often on "top 20 lists" of the greatest RPG adventures ever.

So why am I going to bother for a version that is promising something that will almost certainly fail to deliver (to "make it better" by having greedo shoot first, etc)?
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waltshumate

Quote from: RPGPundit;1047850Yeah, but the problem here is that the original Masks is not some sub-par adventure that needed improvement. It's not even a competent adventure that can be made awesome with a bit more effort. Masks is one of the great masterpieces of adventure design, one that's often on "top 20 lists" of the greatest RPG adventures ever.

So why am I going to bother for a version that is promising something that will almost certainly fail to deliver (to "make it better" by having greedo shoot first, etc)?

Or a version cutting out Alec Guinness and inserting reshoots with Don Cheadle and a adding a first act sub plot about a wrongfully accused droid on death row and the fat white storm trooper that put him there.

Shawn Driscoll


Nerzenjäger

I looked into it. It's pretty great.

It's a classic case of "more good stuff". If you want more Masks, as compared to a subjective interpretation of "better", it might just be for you.

But of course the old edition already was massive, so for me, it's a pass on the print version.
"You play Conan, I play Gandalf.  We team up to fight Dracula." - jrients

Omega

Quote from: under_score;1047442I'm not sure the question here, as the old system had weapon skills percentile, same as any other skill, and that hasn't changed.  Damages haven't changed either.  The big thing they did change is to consolidate, so instead of having Fist, Grapple, Headbutt, and Kick, you've just got your Fighting Brawl skill.

For example a weapon in 5e can do a d6 or a d3 damage. Moving it to percentile I should have said moving the weapons to all d10s. So a weapon might do a d10 or a d5 (1/2 d10) for example.

under_score

Quote from: Omega;1048037For example a weapon in 5e can do a d6 or a d3 damage. Moving it to percentile I should have said moving the weapons to all d10s. So a weapon might do a d10 or a d5 (1/2 d10) for example.

Weapon damages vary a lot, by type and range.  A knife is 1d4, a .45 is 1d10+2, a dynamite stick is 4d10.  A 12-gauge does 4d6/2d6/1d6 at short/medium/long range.  On critical hits, non-impaling weapons (blunt weapons and unarmed attacks) do max damage.  Impaling weapons (anything sharp or bullets) do max damage + a normal damage roll.

While attributes changed to a percentile, hit points remain the same, so the scale of damage hasn't changed really.  Wish I had my 6th edition book around to check more specific changes.  I've been playing 7e for about 3 years, so I may misremember some things in previous editions.

RPGPundit

Quote from: waltshumate;1047929Or a version cutting out Alec Guinness and inserting reshoots with Don Cheadle and a adding a first act sub plot about a wrongfully accused droid on death row and the fat white storm trooper that put him there.

You're right. Christ, this isn't like Lucas fucking up the original trilogy with some unnecessary extra CGI and making Han shoot second. This is if Rian Johnson 'improved' the original trilogy by adding a bunch of SJW content.
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NOW AVAILABLE: AoI in print form

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waltshumate

Looks like more classics will be getting the SJW treatment.

"Investigations in Lovecraft Country

The individual stories in the initial Cthulhu Chronicles release form a larger campaign set in 1920s New England. Investigations in Lovecraft Country comprises several Call of Cthulhu scenarios well known to Chaosium fans, including Alone Against the Flames, Edge of Darkness and Dead Boarder"

Dimitrios

I bought the pdf yesterday and started looking over it last night. At least so far, my impression is that fears that they butchered it in some misguided attempt to be "woke" are unfounded. In the New York chapter there's a crooked cop in the pay of the cult of the bloody tongue and a superfluous side scenario about a guy framed for some of the cult's activities. It doesn't clash with the existing material, and if it weren't for the fact that we're living in a cultural moment where shitting on anything that got any sort of acclaim in the past is all the rage in some circles (and so I'm paying extra close attention), I would barely have noticed the additions.

My main impression so far, though, is that it's a bit like the Extra Special 43rd Anniversary 19th Director's Cut Digitally Remastered For The Nteenth Time Now With An Exclusive Interview With The Caterer Who Brought Harrison Ford A Sandwich On The Set One Time Collector's Edition of Star Wars. Definitely a boutique item for people with money to spare rather than anything that was really called for. I'm at a stage where blowing $60 on an overpriced pdf if not an issue. But just like  plain dvd will give you the Star Wars experience just as well as an overstuffed collector's edition, I think any post 1996 printing of MoN will serve just as well as this version.

Omega

Quote from: Dimitrios;1048443I'm at a stage where blowing $60 on an overpriced pdf if not an issue. But just like  plain dvd will give you the Star Wars experience just as well as an overstuffed collector's edition, I think any post 1996 printing of MoN will serve just as well as this version.

Yeah all their new PDFs seem to be absurdly overpriced.

waltshumate

Quote from: Dimitrios;1048443I bought the pdf yesterday and started looking over it last night. At least so far, my impression is that fears that they butchered it in some misguided attempt to be "woke" are unfounded.
.
You need to clean your glasses.

Brand55

Changing Jackson Elias is silly. When I start the campaign in a month or two, I'll be using the same character that I've used in previous runs through MoN as I don't care about Chaosium altering important NPCs to fill some sort of quota. Thankfully, keeping the old Elias is easy enough. I'm not sure about the other major NPC changes as I haven't looked into them yet. If they're interesting new characters, great. If they're just gender swaps much like the way new Elias was basically just a change from white to black, I'll be less impressed.

I'm still digesting the Peru chapter but I've looked ahead a bit. I don't mind the idea of the new plot in New York, but I am worried that it may make things run too long there at the start of everything. New York is huge now with a ton of characters. That's daunting to hit new Cthulhu players with early on. I'll likely use it but only if it looks to be worth the trouble of adding all the extra material.

Oh, and the art. I'm really torn on the art. I've seen some really great pieces so far, but some stuff (especially some character portraits) is a major no-go for me. Another big reason I'm sticking with the old Elias character is that the new portrait for him looks so goofy I actually laughed when I saw it.

waltshumate

Chaosium admits that they believe the original Masks was racist and is still racist despite the rewrite.

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