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World Building Question 1: Races.

Started by Thanos, May 22, 2014, 05:55:00 PM

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Marleycat

Meh, that stuff has a limited shelf life and if you play dirty pool your players will also. So use those tactics sparingly.
Don\'t mess with cats we kill wizards in one blow.;)

dragoner

It was just an evil thought, I'm not going to do it. Reality is a hell of a thing tho'.
The most beautiful peonies I ever saw ... were grown in almost pure cat excrement.
-Vonnegut

Kiero

Quote from: Axiomatic;753122I'm pretty sure that spitting on the ground in front of adventurers is selected against by evolution. Over years, the setting very quickly becomes composed exclusively out of towns that didn't spit in front of the adventurers.

Only if you're assuming the sort of setup whereby the adventurers are more powerful than anyone else nearby, and have no constraints whatsoever on their behaviour.

In my own game the PCs (and their retinue) are some highly capable badasses, seasoned warriors and warleaders all. But the city they are working for can call on over 500 citizens to arm up and defend the community; and besides which without the city they have no work.

Furthermore, if they're inside the walls of the city, they do so without weapons or armour, since as foreigners they are not permitted to enter with them. A not uncommon law in colonies on "barbarian" shores with a long history of dealing with local discontent.
Currently running: Tyche\'s Favourites, a historical ACKS campaign set around Massalia in 300BC.

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