I just saw Kurt Wiegel's latest review of Marchland (http://www.youtube.com/watch?v=UPe7o2g8dsw). Sounds interesting. Does anyone know something more about this game?
It's a decent Savage World setting focussing on Fae, Ghosts and Mages. It could do World of Darkness or Dresden Files pretty easily.
No, I don't.
Quote from: RPGPundit;752526No, I don't.
Nice to know. ;)
To me it sounds like a mix between the Dresden Files and Changeling the Dreaming with some native American sauce on top of it. So consider me interested. I just can't find a lot of it online.
Quote from: jan paparazzi;752653To me it sounds like a mix between the Dresden Files and Changeling the Dreaming with some native American sauce on top of it. So consider me interested. I just can't find a lot of it online.
Its got a strong Celtic base. There's some nods to native American folklore but note much.
I consider it to be a solid setting, without the complexity of WoD or Dresden Files.
I'm personally not that keen on Savage Worlds anymore, but if you're looking for light(ish) urban fantasy using Savage Worlds East Texas University sounds more fun to me than Marchland, which sounds kind of generic. Kurt did a quick rundown of it in the most recent Game Geeks video here (http://www.youtube.com/watch?v=IwDU-pIwpLk&feature=share&list=UUyQwecECtSkKECdtK90UTyQ).
Quote from: 3rik;752665I'm personally not that keen on Savage Worlds anymore, but if you're looking for light(ish) urban fantasy using Savage Worlds East Texas University sounds more fun to me. Kurt did a quick rundown of it in the most recent Game Geeks video here (http://www.youtube.com/watch?v=IwDU-pIwpLk&feature=share&list=UUyQwecECtSkKECdtK90UTyQ).
OK, I check it out. I like a lot of their settings. Hellfrost, Day After Ragnarok, 50 Fanthoms all have really cool backstory. They instantly make me wanna play it.
Quote from: jan paparazzi;752672OK, I check it out. I like a lot of their settings. Hellfrost, Day After Ragnarok, 50 Fanthoms all have really cool backstory. They instantly make me wanna play it.
It's more horror than urban fantasy I suppose, but still looks fun. (Pity about the system.)
Quote from: Skywalker;752656Its got a strong Celtic base. There's some nods to native American folklore but note much.
I consider it to be a solid setting, without the complexity of WoD or Dresden Files.
I bought Marchland as much as anything because it had a fully designed eBook version and I wanted to see what could be done with the format for an RPG book (I prefer eBooks to PDFs generally for tablet reading, and so wanted to see what an interactive one would bring to the table).
As a book it's well-assembled and on the surface is comprehensive, with character creation, a gazetteer, sample NPCs, factions, a bestiary and a selection of sample adventures. But somehow it all felt rather
thin to me despite all that. There just didn't seem to be any major hook to the setting - they described a perfectly good background for stories, but there was nothing to put it in motion.
Agree with Skywalker that its roots are definitely strongly Celtic and Native American. There's rules for making fae folk that are something like vampires and werewolves, but if you want a setting featuring those (and other) urban fantasy staples front and centre it's not a strong match.
Supernatural PC options are wizards, half-fae, and "revenants" (immaterial ghosts).
Quote from: Grymbok;753160I bought Marchland as much as anything because it had a fully designed eBook version and I wanted to see what could be done with the format for an RPG book (I prefer eBooks to PDFs generally for tablet reading, and so wanted to see what an interactive one would bring to the table).
As a book it's well-assembled and on the surface is comprehensive, with character creation, a gazetteer, sample NPCs, factions, a bestiary and a selection of sample adventures. But somehow it all felt rather thin to me despite all that. There just didn't seem to be any major hook to the setting - they described a perfectly good background for stories, but there was nothing to put it in motion.
Sounds like the same problem I have with the new WoD. It's probably all background, but no backstory. It's a setting, but no plot. It's here is the world, but no juicy story about how it came to be.
Edit:Yes this is it. There is something about nWoD that always bugged me, but I didn't know what. It has no hook. Most settings don't have a hook (Vampire, Hunter, Changeling) or have a hook (Werewolf: Father Werewolf myth; Mage: The Celestial Ladder myth) that's very weak in execution and not appealing to me. Everything is there. Background, factions, a prefab city with sample NPC's, but it's very static. There is nothing to put it in motion.
So I need to bring my own hooks. Maybe a game about a rift in the spirit world which threatens to overwhelm city XYZ?