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[Magic World] Let's talk about it!

Started by zomben, October 23, 2012, 04:05:41 PM

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Patrick

Seconding the mass combat rules question.

zomben

Quote from: mhensley;594444Thanks, that sounds pretty promising.  What version of Elric or Stormbringer would you say MW is closest to?

Elric, with updates from the BGB, and a few fiddles and tweaks of my own.

Quote from: K Peterson;594452Are there any guidelines for domain management, or mass combat in Magic World? I don't recall them being present in Elric!, but perhaps the memory is escaping me...

Sadly, no.  But I have been talking with a guy about putting together rules for just those two things, and hopefully they'll get into a supplement at some point.

Quote from: mhensley;594444And, does it use the same experience check system used by Elric!, CoC, etc.?

For the most part.  The mechanic is the same, but I made an effort to tie it to your occupation more than has been done in the past. Choosing an occupation at the beginning of the game means that the training you received in being a (scholar, warrior, hunter, whatever) gives you a better knowledge of the skills of that occupation, meaning you're better at increasing those skills through experience.

mhensley

Quote from: zomben;594479Sadly, no.  But I have been talking with a guy about putting together rules for just those two things, and hopefully they'll get into a supplement at some point.

The Runequest Empires book from Mongoose sounds like it covers this and it would probably be easy to convert from.

zomben

Yeah, that should work in the meantime.

Sigmund

Sounds like this is going to be another "must get" line for me. I still have my 2e Stormbringer box set, and I recently re-acquired the 2e of Elfquest, but I'm going to want this modern iteration of the Elric game in a more generic form simply cuz it sounds awesome :) Please keep us updated on the release schedule.

As for a question, mine is...

How different is MW ging to be from base BRP (the gold book)? I've been waffling about whether I want to look into BRP with some magic rules to run a more urban fantasy, Dresden Files (not a fan of the Fate version much, although it's not horrible) style game. Might use the Bloodshadows setting. Been thinking of just using OQ with rules from The Company, but I don't know much in the way of details about Chaosium's basic BRP.
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

zomben

Jason used Elric! as the basis for creating the BGB, and then started bolting on options from the other BRP games. For Magic World, I kept to the core of Elric!, and added only a few changes here and there.

If you want to run Urban Fantasy with BRP, your best bet is to use the BGB and bolt on the upcoming Enlightened Magic supplement. Enlightened Magic was drawn from the Nephilim game, which was a complete urban fantasy pastiche.

Dirk Remmecke

Quote from: zomben;594634Enlightened Magic was drawn from the Nephilim game, which was a complete urban fantasy pastiche.

Was it drawn from the Chaosium version of Nephilim or the French original?
Swords & Wizardry & Manga ... oh my.
(Beware. This is a Kickstarter link.)

zomben

The Chaosium one. Specifically, it's a new version of the Sorcery magic as seen in "Liber Ka", plus new material on Alchemy which was intended for publication in the Nephilim line, but never published.  All revised, rethought, etc.

Sigmund

Quote from: zomben;594634Jason used Elric! as the basis for creating the BGB, and then started bolting on options from the other BRP games. For Magic World, I kept to the core of Elric!, and added only a few changes here and there.

If you want to run Urban Fantasy with BRP, your best bet is to use the BGB and bolt on the upcoming Enlightened Magic supplement. Enlightened Magic was drawn from the Nephilim game, which was a complete urban fantasy pastiche.

Good deal, I'll hafta look into that. Thanks :)
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

mhensley

Could you post some example starting characters?

zomben

A 'mostly by the book' character I just made up for Magic World. By "mostly" I mean that it's almost entirely by the book, with a few houserules/options turned on. I'll italicize anything that's non-standard, and explain it in parentheses.

Name: Roac
Species: Human Age: 27 Gender: Male
Birthplace: Windriver Valley (from my homebrew campaign setting)
Culture: Chiefdom
Occupation: Hunter
Looks/Attitude: Guarded expression, piercing eyes

Allegiance: Light - 15, Balance - 25, Shadow - 5

STR: 14
CON: 15
SIZ: 13
INT: 15
POW: 16
DEX: 17
APP: 13
(In my own campaign, I allow all PCs to roll their characteristics by dropping a die, and adding the max value instead. So, for humans, this means all characteristics are 2D6+6)

Hit Points: 28 (I use the 'Heroic Hit Points' option, which makes HP the total of SIZ+CON

Skills:
Physical + 7: Brawl 27, Climb 47, Dodge 39, Jump 32, *Ride 52, Swim 32, Throw 52, Wrestle 32
Communication+7: Bargain 22, Disguise 22, Fast Talk 22, Oratory 32
Knowledge +8: Evaluate 23, *Nature 83, Navigate 38, Own Language 83, Physik 38, World Lore 23
Manipulation +8: Conceal Object 34, Hide 29, Move Quietly 69, Pick Lock 14, Repair/Devise 77, Sailing 24, Trap 34
Perception +8: Insight 23, Listen 43, Sense 63, Search 28, *Track 48

Weapons:
Broadsword, 62%, d8+1+d4
Longbow, 79%, 2D6+1+d2

Armor: Leather and Rings - d6+1/d6
Shield: Small, 22%, 20 Hit Points

Spells: Raven Form (4) - Only able to cast it on himself (The Hunter profession normally can only offer 3 levels of magic. I -really- wanted to make a guy who can turn into a raven, so I took the 4-pt spell, but altered it so he can only cast it on himself.)

Raven Form
STR: 2
CON: 5
SIZ: 2
INT: 15
POW: 16
DEX: 28

Skills: Dodge 80, Search 100, Sense 100
Weapons: Claw, 40%, 1d2; Bite, 25% 1d3

zomben

Also, by 'only offer 3 levels of magic' I should note that not everyone in the game starts with magic. Your PC has to have a POW of at least 16 to be able to cast magic, but each profession has a list of 'typical spells' for those characters that meet the POW requirement, and the GM says it's okay to start with magic.

mhensley

Thanks, looks good.

Could you explain the allegiance stats?  

Also, what is the default method of stat generation?  2d6+6 is way overpowered for me.  Although I'd have to think that getting a 16 power for magic use would be kinda hard otherwise.  Even 4d6 drop one doesn't give you a 16 that often.

The power level of the stats looks pretty good to me.  I was worried that it would be more like Elric where they expect everyone to start off with a 100%+ in a weapon.  Is the 22% in shield a typo?  If not, it seems like a weird choice to take one and not put any points into to. ;)

zomben

Allegiance shows your character's path along three philosophical axes in the game. Shadow, Balance, and Light are simply abstract representations of "bad", "neutral", and "good".  As you perform deeds of various types in the game, you'll score points for each, and as the scores get higher, you can decide to become a "Champion" of one of the forces.

These are -extremely- abstract in the core game. However, in a future supplement, we've got a great article on using those three axes to create customised religions, cults, etc.

Default stats for a human PC are rolled on 3D6, except for 2D6+6 for SIZ and INT.

Jason D

Quote from: zomben;594634Jason used Elric! as the basis for creating the BGB, and then started bolting on options from the other BRP games.

Actually, the core of the BRP gold book rules was RQ3, supplemented by Elric! and Call of Cthulhu. And then all of the other stuff.