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Mongoose Traveller Opens the Licensing Doors

Started by jeff37923, March 07, 2024, 12:38:39 PM

Previous topic - Next topic

BoxCrayonTales

Traveller's premise was just never very interesting to me. "Odd jobs in space" is so generic that you could do that with any system. d20 Future was more interesting and that was cribbing off TSR's old dead scifi IPs like Star Frontiers, Star*Drive and Bug Hunters.

Same reason I can't give a shit about Stars Without Number. There's no meat on it. No settings, no sense of fun or whimsy...

GeekyBugle

Quote from: Zalman on March 19, 2024, 06:53:36 AM
Quote from: Jaeger on March 18, 2024, 03:10:51 PM
Ahh, Ok so the OGL license itself is copyrighted...

So no copy-pasting to use it as one's own then unless you re-word the whole thing, and then run it by a lawyer.

Not quite: just like any copyrighted work you can still copy and use the license for yourself. You just can't claim you wrote the license, or try to make money selling the license.

Or just change a few words here and there and call it something else.
Quote from: Rhedyn

Here is why this forum tends to be so stupid. Many people here think Joe Biden is "The Left", when he is actually Far Right and every US republican is just an idiot.

"During times of universal deceit, telling the truth becomes a revolutionary act."

― George Orwell

GeekyBugle

Quote from: Venka on March 19, 2024, 09:45:46 AM
Quote from: Man at Arms on March 18, 2024, 11:33:15 PM
I believe they only put out the 5E Basic Rules, under Creative Commons?

This is my understanding, and if it was more I think we'd all know about it.  The 5e SRD isn't enough to play 5e in the way that most players want; it has one feat (grappler, which you should never take) and like one subclass for each class.  It has the core rules, but many of the later rules that clear up issues or exploits aren't there.  It's still immensely important for publishers, who can refer to those rules without worrying about their product getting undermined by WotC pretending they are capable of revoking the license- a real threat under the OGL, but no concern at all under creative commons.

But it's a common misunderstanding that they moved everything in the OGL to CC.  They did not.  For instance, the 3.5 SRD, still the core of Pathfinder 1 and 2, was not listed under creative commons.  While WotC stopped their assault, they have given no legal assurance that they won't start again; when last we heard, they believed they could "revoke" the existing OGL and replace it with a new one that has basically full control or whatever they deem possible.  They even tried to make it palatable to internet totalitarians by putting in some anti-hate clauses, but even that didn't fool people like they'd hoped.

As a result, Paizo quickly released what amounts to a Pathfinder 2.5e, wherein they drop everything that could be related to WotC, all the names, everything.  You basically have to mentally translate everything now and it is, in my personal opinion, a giant mess; if I thought I could get a table of my friends to try it out before, there's almost no chance now.

Archives of Nethys- which maintains all the open content Paizo produces- just gained the ability to be viewed in "remastered" or "legacy":
https://2e.aonprd.com/
The renaming hits very hard, with "force barrage" as the new magic missile and so forth.

This is done so that the new stuff can be added to the ORC and so that WotC can't potentially get them (or anyone using their stuff) on naming details.  I think Paizo should have found another way, but I do get it, and if WotC had not pulled this shit, none of this would have been necessary.

Which is why my bestiary is taking so long, having to come up with new monsters is time consuming.
Quote from: Rhedyn

Here is why this forum tends to be so stupid. Many people here think Joe Biden is "The Left", when he is actually Far Right and every US republican is just an idiot.

"During times of universal deceit, telling the truth becomes a revolutionary act."

― George Orwell

BadApple

Quote from: BoxCrayonTales on March 19, 2024, 01:28:19 PM
Traveller's premise was just never very interesting to me. "Odd jobs in space" is so generic that you could do that with any system. d20 Future was more interesting and that was cribbing off TSR's old dead scifi IPs like Star Frontiers, Star*Drive and Bug Hunters.

Same reason I can't give a shit about Stars Without Number. There's no meat on it. No settings, no sense of fun or whimsy...

You're seriosly missing it completely with Traveller.  Traveller as you described it is a shit tier, no imagination way to play.  Like all the best RPGs, it's designed for the GM to bring in his own scifi material from books, movies, and his own imagination and the be flexible for various forms of campaigning.  Star Wars? Check.  Star Trek? Check. 

You can do a Firefly camapign but you can just as easily do a high tech interstellar spy thriller or first contact diplomacy games.  Don't ever let the "official" setting for a game limit your play.
>Blade Runner RPG
Terrible idea, overwhelming majority of ttrpg players can't pass Voight-Kampff test.
    - Anonymous

jeff37923

Quote from: BoxCrayonTales on March 19, 2024, 01:28:19 PM
Traveller's premise was just never very interesting to me. "Odd jobs in space" is so generic that you could do that with any system. d20 Future was more interesting and that was cribbing off TSR's old dead scifi IPs like Star Frontiers, Star*Drive and Bug Hunters.

Same reason I can't give a shit about Stars Without Number. There's no meat on it. No settings, no sense of fun or whimsy...

Traveller has no meat on it, huh? Here's some meat for you to choke on.

https://wiki.travellerrpg.com/Main_Page

https://travellermap.com/?p=-0.433!0.5!2&options=41979
"Meh."

zircher

Quote from: BadApple on March 19, 2024, 06:21:52 PM
You can do a Firefly camapign but you can just as easily do a high tech interstellar spy thriller or first contact diplomacy games.  Don't ever let the "official" setting for a game limit your play.
I loved running the LBBs back in the day, but as the Imperial juggernaut grew, I became less interested.  I guess that's why I like Cepheus Engine more that Trav these days.
You can find my solo Tarot based rules for Amber on my home page.
http://www.tangent-zero.com

Tod13

Quote from: zircher on March 20, 2024, 04:36:01 AM
Quote from: BadApple on March 19, 2024, 06:21:52 PM
You can do a Firefly camapign but you can just as easily do a high tech interstellar spy thriller or first contact diplomacy games.  Don't ever let the "official" setting for a game limit your play.
I loved running the LBBs back in the day, but as the Imperial juggernaut grew, I became less interested.  I guess that's why I like Cepheus Engine more that Trav these days.

Plus, for the cost of two Mongoose PDFs, as shiny as they are, you can get pretty much all of Stellagama's material. And that isn't mentioning Independence or Zozer.

BoxCrayonTales

Quote from: BadApple on March 19, 2024, 06:21:52 PM
Quote from: BoxCrayonTales on March 19, 2024, 01:28:19 PM
Traveller's premise was just never very interesting to me. "Odd jobs in space" is so generic that you could do that with any system. d20 Future was more interesting and that was cribbing off TSR's old dead scifi IPs like Star Frontiers, Star*Drive and Bug Hunters.

Same reason I can't give a shit about Stars Without Number. There's no meat on it. No settings, no sense of fun or whimsy...

You're seriosly missing it completely with Traveller.  Traveller as you described it is a shit tier, no imagination way to play.  Like all the best RPGs, it's designed for the GM to bring in his own scifi material from books, movies, and his own imagination and the be flexible for various forms of campaigning.  Star Wars? Check.  Star Trek? Check. 

You can do a Firefly camapign but you can just as easily do a high tech interstellar spy thriller or first contact diplomacy games.  Don't ever let the "official" setting for a game limit your play.
If they expect me to spend money on their game, then I expect them to provide me with actual tools rather than forcing me to do all the heavy lifting myself. Setting books, advice, adventures, etc.

Otherwise I might as well just use Risus. The rules fit on one two-sided sheet of paper.

I know Traveller has its official "third imperium" setting, but I don't find it interesting enough to play in. I'd rather play Alternity/d20 Future Star*Drive or Bug Hunters or Iron Lords of Jupiter or whatever, but WotC are being assholes about it by not letting you buy the PDFs nor allowing fans to support it on Dmvault, so good luck finding anyone interested in playing. No offense to Traveller fans, but I don't find Third Imperium interesting.

Quote from: jeff37923 on March 20, 2024, 03:07:24 AM
Quote from: BoxCrayonTales on March 19, 2024, 01:28:19 PM
Traveller's premise was just never very interesting to me. "Odd jobs in space" is so generic that you could do that with any system. d20 Future was more interesting and that was cribbing off TSR's old dead scifi IPs like Star Frontiers, Star*Drive and Bug Hunters.

Same reason I can't give a shit about Stars Without Number. There's no meat on it. No settings, no sense of fun or whimsy...

Traveller has no meat on it, huh? Here's some meat for you to choke on.

https://wiki.travellerrpg.com/Main_Page

https://travellermap.com/?p=-0.433!0.5!2&options=41979
I said Stars Without Number has no meat on it. Don't get your knickers in a twist.