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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: RPGPundit on June 27, 2024, 06:15:39 PM

Title: Magic & Miracles in Baptism of Fire
Post by: RPGPundit on June 27, 2024, 06:15:39 PM
While you're waiting for the Presidential Debate, check out my rundown on magic and miracles in Baptism of Fire!
#dnd #ttrpg #osr



Title: Re: Magic & Miracles in Baptism of Fire
Post by: Socratic-DM on June 29, 2024, 01:31:36 AM
As a general anecdote of how functional the Miracle system is, I've adapted it for my modern occult Monster Hunter game, and my Catholic player; who is roleplaying a Deacon with Lay on Hands, thought they were all presented quite well.



Title: Re: Magic & Miracles in Baptism of Fire
Post by: RPGPundit on June 29, 2024, 12:09:41 PM
That's great! I love when people use my stuff in that way.
Title: Re: Magic & Miracles in Baptism of Fire
Post by: Lurker on June 30, 2024, 11:17:36 PM
Love these types of videos, this and the character creation etc, It helps me wrap my head around the game better than just reading it.

It's funny, I was rewatching the video this afternoon before going to evening church and I caught your mention, while talking about making a pact, of someone saying something about "why wouldn't everyone make a demon pact" ... That has to be the most modern/post-modern idea I've herd. IF you are taking the premise of historical authentic (prayer is real miracles are real angles are real demons are real etc) the making of a pact automatically sends you to hell. Skip go, do not collect $200, you die get ready to be someone Daunte mentions in his comedy, no questions asked. A post modern mind skips that part of the equation.

Now, I'm not saying that should not be part of a setting like this. In my girls' Delta Green / Call of Cathluhu game, I'm always dropping little bits of temptation for them. So far, they have all avoided it. Why, because they know it leads to insanity eventually, but the temptation is there for them to maybe one day give into. Just like it should be there in a historical authentic game. Can it give you a short cut to power yes, is there a cost yes, is it worth it, weigh out your soul and see !
Title: Re: Magic & Miracles in Baptism of Fire
Post by: RPGPundit on July 01, 2024, 07:07:24 PM
Quote from: Lurker on June 30, 2024, 11:17:36 PMLove these types of videos, this and the character creation etc, It helps me wrap my head around the game better than just reading it.

It's funny, I was rewatching the video this afternoon before going to evening church and I caught your mention, while talking about making a pact, of someone saying something about "why wouldn't everyone make a demon pact" ... That has to be the most modern/post-modern idea I've herd. IF you are taking the premise of historical authentic (prayer is real miracles are real angles are real demons are real etc) the making of a pact automatically sends you to hell. Skip go, do not collect $200, you die get ready to be someone Daunte mentions in his comedy, no questions asked. A post modern mind skips that part of the equation.

Now, I'm not saying that should not be part of a setting like this. In my girls' Delta Green / Call of Cathluhu game, I'm always dropping little bits of temptation for them. So far, they have all avoided it. Why, because they know it leads to insanity eventually, but the temptation is there for them to maybe one day give into. Just like it should be there in a historical authentic game. Can it give you a short cut to power yes, is there a cost yes, is it worth it, weigh out your soul and see !

Yes indeed!
Title: Re: Magic & Miracles in Baptism of Fire
Post by: Crazy_Blue_Haired_Chick on July 01, 2024, 09:21:28 PM
(https://cdn.donmai.us/sample/27/f9/__asahina_mirai_izayoi_liko_cure_miracle_and_cure_magical_precure_and_1_more_drawn_by_masako_sabotage_mode__sample-27f952388151a2fae6911787a4452018.jpg)

You know I had to post Cure Magical and Cure Miracle...in other words, very good job.