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Low Fantasy Gaming RPG?

Started by RPGPundit, November 02, 2016, 04:50:46 PM

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AsenRG

Quote from: Skarg;928935Well I tend to just use GURPS or similar systems, because they just work and do what I want quite well.

I'm not sure what's to be gained from adapting other systems to be more like what I want.
The fun of thinkering:)? And this was a joke either way.

QuoteThere is a seed of an idea back there germinating in the soil of visiting TheRPGSite, though. I think I could make a set of rules that would be able to take OSR-ish content, but apply rules more like I like... though there are several ways to aim that, depending on what's wanted, and who it'd be for.
I'm halfway there, though I was inspired by the games that draw on Chainmail rules more than the site;).
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

rawma

Quote from: Skarg;928935Well I tend to just use GURPS or similar systems, because they just work and do what I want quite well.

You should definitely use systems that you like.

I just wanted to share another perspective, how you can fiddle around the edges of the D&D system if it's close to what you want.

Skarg

Quote from: rawma;928987You should definitely use systems that you like.

I just wanted to share another perspective, how you can fiddle around the edges of the D&D system if it's close to what you want.
Thanks, ya. I am occasionally tempted and curious how far I could have it work for me. Your critical hits suggestion would work, but I'd also try to figure out what I think the hitpoints actually represent other than avoiding getting hit, and also make that more literal, rather than just keeping hitpoints. Maybe fatigue and possibly equipment damage.

AsenRG

Quote from: Skarg;929050Thanks, ya. I am occasionally tempted and curious how far I could have it work for me. Your critical hits suggestion would work, but I'd also try to figure out what I think the hitpoints actually represent other than avoiding getting hit, and also make that more literal, rather than just keeping hitpoints. Maybe fatigue and possibly equipment damage.

I'd bet on "how much strength you've got in your sword arm, and speed in your feet", for the classical model;).
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

Psikerlord

Low Fantasy Gaming - free PDF at the link: https://lowfantasygaming.com/
$1 Adventure Frameworks - RPG Mini Adventures https://www.patreon.com/user?u=645444
Midlands Low Magic Sandbox Setting PDF via DTRPG http://www.drivethrurpg.com/product/225936/Midlands-Low-Magic-Sandbox-Setting
GM Toolkits - Traps, Hirelings, Blackpowder, Mass Battle, 5e Hardmode, Olde World Loot http://www.drivethrurpg.com/browse/pub/10564/Low-Fantasy-Gaming

Skarg

Quote from: AsenRG;929067I'd bet on "how much strength you've got in your sword arm, and speed in your feet", for the classical model;).
Yeah, that's what I meant by Fatigue, as in GURPS. Just in GURPS, it doesn't really play out the way Hit Points do in D&D-like combat systems, where it's usual for that to be the main way someone's defeated.

AsenRG

#21
Quote from: Skarg;929991Yeah, that's what I meant by Fatigue, as in GURPS. Just in GURPS, it doesn't really play out the way Hit Points do in D&D-like combat systems, where it's usual for that to be the main way someone's defeated.
Because getting a parry of 16 is damn expensive, points-wise:D! But sometimes they still come into play.

OTOH, numerous battles in TRoS have ended due to fatigue.
Well, it was more like "combined bloodloss from small wounds, and failing the rolls earlier than your opponent". Still, I think you get the idea:p!
And I hope nobody would claim that TRoS is less realistic than GURPS for combat, or that small accidental wounds don't happen even to the best of us;).
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

Psikerlord

Low Fantasy Gaming - free PDF at the link: https://lowfantasygaming.com/
$1 Adventure Frameworks - RPG Mini Adventures https://www.patreon.com/user?u=645444
Midlands Low Magic Sandbox Setting PDF via DTRPG http://www.drivethrurpg.com/product/225936/Midlands-Low-Magic-Sandbox-Setting
GM Toolkits - Traps, Hirelings, Blackpowder, Mass Battle, 5e Hardmode, Olde World Loot http://www.drivethrurpg.com/browse/pub/10564/Low-Fantasy-Gaming

Christopher Brady

Got the PDF, now to plunder it for goodies I can mutilate, fold and spindle.  Thanks for turning me onto this.
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

Psikerlord

Quote from: Christopher Brady;930138Got the PDF, now to plunder it for goodies I can mutilate, fold and spindle.  Thanks for turning me onto this.
Welcome!
Low Fantasy Gaming - free PDF at the link: https://lowfantasygaming.com/
$1 Adventure Frameworks - RPG Mini Adventures https://www.patreon.com/user?u=645444
Midlands Low Magic Sandbox Setting PDF via DTRPG http://www.drivethrurpg.com/product/225936/Midlands-Low-Magic-Sandbox-Setting
GM Toolkits - Traps, Hirelings, Blackpowder, Mass Battle, 5e Hardmode, Olde World Loot http://www.drivethrurpg.com/browse/pub/10564/Low-Fantasy-Gaming

cranebump

At first I was thinking low fantasy including a lot of character swearing, nasty bath habits, and constant lewd gesturing, but then I remember that is my regular Monday group.:-)
"When devils will the blackest sins put on, they do suggest at first with heavenly shows..."

Skarg

Quote from: AsenRG;930020Because getting a parry of 16 is damn expensive, points-wise:D! But sometimes they still come into play.

OTOH, numerous battles in TRoS have ended due to fatigue.
Well, it was more like "combined bloodloss from small wounds, and failing the rolls earlier than your opponent". Still, I think you get the idea:p!
And I hope nobody would claim that TRoS is less realistic than GURPS for combat, or that small accidental wounds don't happen even to the best of us;).
I do get the idea, and don't disagree. Though I'd add that parry 16 only does so much to avoid serious wounds, and heavy armor or fighting barehanded are where the defeats by small wounds tend to come in.

I don't know much about TRoS... maybe it'd be interesting to me - does it use a map for combat?

AsenRG

Quote from: Skarg;930202I do get the idea, and don't disagree. Though I'd add that parry 16 only does so much to avoid serious wounds, and heavy armor or fighting barehanded are where the defeats by small wounds tend to come in.

I don't know much about TRoS... maybe it'd be interesting to me - does it use a map for combat?
Combining some armour with weapons that don't defeat it well also had the same effect unless you rolled really well, I remember:).

You and your maps:D! TRoS mostly cares what distance you are from the opponent, and while maps can be used if the environment presents opportunities or dangers, picking the right manoeuvre is generally more important.
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

Skarg

Quote from: AsenRG;930314Combining some armour with weapons that don't defeat it well also had the same effect unless you rolled really well, I remember:).
Yes, absolutely. There are various different optional systems for figuring out how much damage someone takes when weapons can't get through the armor. At that point it gets very much like you've got a pile of hit points... or people tackle the guy in armor, and/or someone goes and gets a big hammer, or something.

QuoteYou and your maps:D! TRoS mostly cares what distance you are from the opponent, and while maps can be used if the environment presents opportunities or dangers, picking the right manoeuvre is generally more important.
Ah, that's too bad, but maybe there are ideas to mine from that aspect.

Group battles make little/no sense to me without a map of where everyone and everything is. I wonder if anyone's ever tried to make a mapless version of Chess or Go... "I take the Try To Get Enemy Into A Knight Fork maneuver on the enemy Queen And King"... uh, ok, roll against your Chess skill...

AsenRG

Quote from: Skarg;930485Yes, absolutely. There are various different optional systems for figuring out how much damage someone takes when weapons can't get through the armor. At that point it gets very much like you've got a pile of hit points... or people tackle the guy in armor, and/or someone goes and gets a big hammer, or something.
Or you keep going until one of you scores a telling hit, or until someone starts to get winded, and then the other one goes all-out:).


QuoteAh, that's too bad, but maybe there are ideas to mine from that aspect.
I suspect you might be able to, indeed;).

QuoteGroup battles make little/no sense to me without a map of where everyone and everything is. I wonder if anyone's ever tried to make a mapless version of Chess or Go... "I take the Try To Get Enemy Into A Knight Fork maneuver on the enemy Queen And King"... uh, ok, roll against your Chess skill...
"Mapless chess" is called "playing blind" and is regularly practiced around here by chess players that at least pretend to be any good. I've played chess that way when I was younger and playing more chess than I do now, too. Against an opponent who was looking at the table, if you're wondering.
Then my regular opponent of the time gave up on playing with me:D!
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren