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Low-crunch Superhero Systems

Started by jhkim, July 14, 2022, 09:20:37 PM

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weirdguy564

Quote from: Tait Ransom on July 15, 2022, 09:54:57 PM
You may want to check out Tiny Supers.  The Tiny d6 system is pretty low crunch, but I haven't played it myself.

This.

Tiny D6 Supers is a great little game.  If only uses three dice rolls.  1D6 when it's difficult, 2D6 when it's average, and 3D6 when it's easy.  Just get any dice to come up 5 or 6 and you succeed. 

The super powers are diverse enough, but also vague.  You could have armored hero because they're invulnerable and another hero is a robot.  All of the powers have three ranks for more diversity. 

There is also a good supplement called Fallen Justice that adds a whole bunch of heroes that are just people with gadgets, utility belts, super vehicles, and training.  In fact you are warned against giving them powers as they become too strong. 

It's my choice to play a super hero game.  It also is great as that series of games covers a lot of genres like the old west, pirates, space explorers, Mecha pilots and Kaiju, and even one weird one based on Baywatch lifeguards of all things.

I'm glad for you if you like the top selling game of the genre.  Me, I like the road less travelled, and will be the player asking we try a game you've never heard of.

Gog to Magog

Marvel Heroic Roleplaying by MWP is a game I cannot recommend enough. It is amazingly mechanically sound and handles situations that other games absolutely struggle with.

I am currently using it for an online game and have been using the game system off-and-on since the game was released. As an example right now my players are playing in Battleworld (a mash-up of various alternate Marvel realities) and the game started with them in a massive arena battling amid a mob of super-powered individuals all trying to get to the middle of the arena to ascend a pedestal to get their hands on a copy of Mjolnir...all the while Arcade (the supervillain) was using death traps and weapons against them.

The system handled this absolute NIGHTMARE of a gaming scenario flawlessly and with mechanical weight to every component I just mentioned. For me, MHR is the definitive superhero RPG game.
He said only: "Men shall die for this". He meant the words.

Chunkthulhu

Quote from: Tait Ransom on July 15, 2022, 09:54:57 PM
You may want to check out Tiny Supers.

This would be my recommendation.

rgalex

Quote from: Tait Ransom on July 15, 2022, 09:54:57 PM
You may want to check out Tiny Supers.
Like other have said, this was going to be my suggestion.

To give you an idea of character creation:

1.) Pick an Archetype.  These include Paragon, Defender, Striker, Gadgeteer, Practiced, Controller and Mastermind.  This will determine your HP and give you Archetype Traits.  For example the Defender gets 8 HP and Protector! (once per turn, when an ally is hit, you can choose to take the hit yourself).

2.) Select Power Traits.  You get 3 picks and you can choose to not take a Power Trait and take a normal Trait instead. Normal traits usually give you a slight edge in a special circumstance, like Charismatic, Perceptive or Sneaky.  Power Traits are the super powers.  They have 3 levels to them that need to be taken in order.  For example:
QuoteSuper Speed (Passive)
• Tier One: Any turn in which you move, you also count as having taken the Evade Action.
• Tier Two: You can move without taking an Action once per turn.
• Tier Three: When you take a single Move Action, you can move three times.

3.) Pick a Power Origin - Gives Advantage on related rolls
4.) Pick a Weakness - Forces you to roll with Disadvantage until it's removed from the area
5.) Pick a Weapon Group to be proficient with: Light Melee, Heavy Melee or Ranged
6.) Select Belief: a quick statement that guides your hero


Thondor

Quote from: Gog to Magog on July 24, 2022, 05:55:35 AM
Marvel Heroic Roleplaying by MWP is a game I cannot recommend enough. It is amazingly mechanically sound and handles situations that other games absolutely struggle with.

The lack of char gen rules is disappointing. (There is a page but it's pretty nebulous sort of "do what you want.")
I'm not a fan of the doom pool mechanic either.

Quote from: rgalex on July 28, 2022, 02:04:49 PM
Quote from: Tait Ransom on July 15, 2022, 09:54:57 PM
You may want to check out Tiny Supers.
Like other have said, this was going to be my suggestion.

To give you an idea of character creation:

5.) Pick a Weapon Group to be proficient with: Light Melee, Heavy Melee or Ranged

Most of these made sense. But it's a Supers game, for a lot of heroes number 5 makes no sense.

Now that I've leveled some undeserved criticism,  :P I'll throw my hat in the ring:

Simple Superheroes #0 is rules light, and let's you define powers yourself. But with lots of framework to make that have some mechanical meaning. (The basics are make up a talent, give it a rank, an intent and put it in an ability category. Just cause you have Might-5 Inferno [Offensive] doesn't mean you can light a cigarette. )
There's a rules overview called The Heart of Simple Superheroes here.

Diceless -- well I like dice, and I also like diceless.
Talents have ranks from 2-5 (everyone has 1 in everything). So there could be a lot of judgement calls purely on rank. He attacks you with a rank 4 talent and you defend with rank 2 - take 2 damage. Now see what strategy you can come up with next round -- perhaps spend a strainpoint, pool multiple talents, have companions act reactively to help you, use one of your talents to impose a negative condition etc.

I'd probably recommend playing it straight first, but I actually think going pretty diceless could work.

weirdguy564

#20
Another free super hero game is Codename Spandex. 
I'm glad for you if you like the top selling game of the genre.  Me, I like the road less travelled, and will be the player asking we try a game you've never heard of.

Gog to Magog

Quote from: Thondor on July 28, 2022, 09:09:34 PM
The lack of char gen rules is disappointing. (There is a page but it's pretty nebulous sort of "do what you want.")
I'm not a fan of the doom pool mechanic either.

There actually are some character creation rules now.

You get 14d8 to buy your character. 1d8 buys you the equivalent die in a power or specialties, an SFX, 2d6 split between two powers/specialties, or an extra power set. Each power set has to have at least 1 Limit. Taking an extra Limit provides an additional d8 for your character to spread. Spend 1d8 to step up an existing d8 to d10 for a power or specialty (and another to step that 1d10 to 1d12)

Bingo-bongo. Character creation. Want stronger or weaker characters? Easy peasy, just change the amount of starting d8's. Works great.
He said only: "Men shall die for this". He meant the words.