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Looks Like Over The Edge is Being Reinvented as a Storygame

Started by RPGPundit, July 11, 2018, 04:58:52 AM

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Tod13

Quote from: HappyDaze;1048564I'm already turned off by "the players roll all the dice." For whatever reason, whether I'm a player or a GM, that has never appealed to me.

Only players rolling seems fashionable nowadays. I made all dice rolls in our home brew opposed rolls, so that as GM I would get to roll. My players report the opposed rolls add to the game, since if they roll bad, they can still hope I roll worse. :D

Nerzenjäger

Quote from: Tod13;1048615Only players rolling seems fashionable nowadays. I made all dice rolls in our home brew opposed rolls, so that as GM I would get to roll. My players report the opposed rolls add to the game, since if they roll bad, they can still hope I roll worse. :D

ICONS went that route in the Assembled Edition. Originally it was d6-d6 players only, now it's d6 vs d6. Though the former is still an optional rule (I happen to prefer in this case).
"You play Conan, I play Gandalf.  We team up to fight Dracula." - jrients

Krimson

Quote from: Nerzenjäger;1048619ICONS went that route in the Assembled Edition. Originally it was d6-d6 players only, now it's d6 vs d6. Though the former is still an optional rule (I happen to prefer in this case).

I recall Starblazer Adventures has the d6-d6 mechanic. A game I have never played nor playtested, but somehow my name is in the book as a playtester. :D
"Anyways, I for one never felt like it had a worse \'yiff factor\' than any other system." -- RPGPundit

Tod13

Quote from: Nerzenjäger;1048619ICONS went that route in the Assembled Edition. Originally it was d6-d6 players only, now it's d6 vs d6. Though the former is still an optional rule (I happen to prefer in this case).

We use all 6 die sizes. Bonuses/penalties move your die size up or down. It's a somewhat coarse distribution, but rolls and turns are really quick and it works for our group.

Dan Davenport

I'll be having Cam Banks and Jonathan Tweet in #randomworlds next Tuesday, if you folks want to find out more!
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Krimson

Unfortunately with the way Mr Banks managed the Cortex Prime Kickstarter, which still hasn't been released and hiding development behind a Patreon paywall where delays are financially beneficial, I resolved to never give him my money again. I'm willing to bet development of this game will similarly be hidden from backers behind said paywall.
"Anyways, I for one never felt like it had a worse \'yiff factor\' than any other system." -- RPGPundit

crkrueger

Quote from: Krimson;1048716Unfortunately with the way Mr Banks managed the Cortex Prime Kickstarter, which still hasn't been released and hiding development behind a Patreon paywall where delays are financially beneficial, I resolved to never give him my money again. I'm willing to bet development of this game will similarly be hidden from backers behind said paywall.

Go to the chat and hold his feet to the fire.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

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GeekEclectic

Quote from: Krimson;1048716Unfortunately with the way Mr Banks managed the Cortex Prime Kickstarter, which still hasn't been released and hiding development behind a Patreon paywall where delays are financially beneficial, I resolved to never give him my money again. I'm willing to bet development of this game will similarly be hidden from backers behind said paywall.
It's only a few months late at this point, and they've been open about delays. Also, there have been periodic updates to the Gamer Handbook, with the latest being sent out on June 29. Everything they have mostly ready so far, no Patreon subscription necessary.
"I despise weak men in positions of power, and that's 95% of game industry leadership." - Jessica Price
"Isnt that why RPGs companies are so woke in the first place?" - Godsmonkey
*insert Disaster Girl meme here* - Me

Krimson

Quote from: GeekEclectic;1048785It's only a few months late at this point, and they've been open about delays. Also, there have been periodic updates to the Gamer Handbook, with the latest being sent out on June 29. Everything they have mostly ready so far, no Patreon subscription necessary.

The May 29th update gives a release schedule, but it was a comment he made on Google Plus that concerns me, saying there was no firm date. I did reply and mention that he should mention this to the backers. In any case, the whole hiding development behind Patreon left me with a bad taste. Remember, every month of delay is currently another $545 for him. Mind you the whole way MWP handled Cortex was ridiculous. Stopping communication. Showing up at a con with no games books whatsoever. If you are too lazy to communicate with people who buy your products, then don't pretend to act surprised when they stop doing business with you.
"Anyways, I for one never felt like it had a worse \'yiff factor\' than any other system." -- RPGPundit

Krimson

"Anyways, I for one never felt like it had a worse \'yiff factor\' than any other system." -- RPGPundit

Shawn Driscoll


Anon Adderlan

Had a chance to look over the system.

As far as I'm concerned there isn't one. It's like they took Apocalypse World and stripped away all the guidance and clarity. Character ability is represented by a single numeric level, and 2d6 are used to resolve all challenges. If your level is greater than the difficulty, you can reroll one or more dice. If it's lower than the difficulty, the GM can make you reroll one or more dice. You need a total of at least 7 (if you initiated the action) or 8 (if you're reacting) in order to succeed, and individual results of 3 and 4 are twists.

So here's hoping the world building is compelling.

GeekEclectic

Quote from: Krimson;1048796Here. Compare this with this.
Yeah, and this from 14 days ago -- a month after your first link and 8 days prior to the earliest post in the 2nd -- explains what happened. He gave tentative dates. Progress has still been made(enough to send out an updated file), but not as fast as he'd hoped, and he says why.

I also looked at the Patreon and its updates, and it's a non-game-specific Patreon for anything he's working on at the moment. You get access to some playtest stuff and more and more direct contact with Cam himself depending on which tier you pledge at. The game stuff sent out is the exact same stuff you get as a kickstarter backer. It's more of an alternate way to get access to them if you didn't back(or just missed) the kickstarter than a special bonus. But there's nothing being hidden from kickstarter backers behind a paywall. That's just not true.
"I despise weak men in positions of power, and that's 95% of game industry leadership." - Jessica Price
"Isnt that why RPGs companies are so woke in the first place?" - Godsmonkey
*insert Disaster Girl meme here* - Me

Blusponge

Quote from: Anon Adderlan;1048926Character ability is represented by a single numeric level, and 2d6 are used to resolve all challenges. If your level is greater than the difficulty, you can reroll one or more dice. If it's lower than the difficulty, the GM can make you reroll one or more dice. You need a total of at least 7 (if you initiated the action) or 8 (if you're reacting) in order to succeed, and individual results of 3 and 4 are twists.

To be fair, that's not terribly different than the original mechanic.  A trait could be...pretty much anything.  Roll a # of dice equal to your trait and try to beat the difficulty or the GM's roll.  That's it.  I'd be willing to guess the probabilities are roughly the same when the rerolls are factored, and the good/bad make it easy to include partial success/failure without too much fiddliness.

The setting is just plain weird.  

Honestly, I'm not really seeing what the argument is about.  The game was always about this weird surreal setting paired with the barest nugget of a mechanic.  For it's time, the mechanics (or lack thereof) were very innovative in their minimalism.  It was designed to blend into the background and get out of the way.  I don't really see a difference here.

Tom
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Kyle Aaron

I am not surprised it's being turned into a storygame, it always was dangerously thespy.
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