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Looking for suggestions and commentary

Started by Panzerkraken, July 18, 2012, 02:11:57 PM

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Vegetable Protein

Quote from: SineNomine;561948As for the use of descending armor class, I kept it because it's used by the bulk of OSR-compatible material, historical and contemporary. There's nothing political about the choice, it's just a nod toward prevalent custom and something to make it easier for GMs to loot OSR monsters for aliens.

You should take it as a huge compliment that my group is enjoying the game regardless of descending AC. It's usually a deal breaker for us, and one of the first things my players bring up when whining about grognards.

Panzerkraken

Quote from: Spike;561955I got nothin'. I played some D&D my first time in Iraq and nothing in Afghanistan...

... but since everyone's talking stars and star mapping, I guess its my chance to tap the brain trust.  I'm actually trying to find a somewhat legible 'star map' of the real space around this muddy ball o'wax we call Earth. At least for a couple hundred light years out, anyway.

Every 'real' star map I've seen seems to want to show me the entire universe in snow-globe form or somethin'. That or a pretty, but useless, picture of the galaxy.


I found the star map from Space Master pretty legible, to a degree.  It had a relative top-down view and used the size of the star icon to represent its declination to earth (or its +/- on the z axis of the map).  I'm not sure when the data was from, although in the scope of a fictional setting, unless your players are the types to go out with a telescope and start looking for the specific stars...
Si vous n'opposez point aux ordres de croire l'impossible l'intelligence que Dieu a mise dans votre esprit, vous ne devez point opposer aux ordres de malfaire la justice que Dieu a mise dans votre coeur. Une faculté de votre âme étant une fois tyrannisée, toutes les autres facultés doivent l'être également.
-Voltaire

Tahmoh

Once you get back to the states you should pop over to drivethrurpg and grab the .pdf SWN extras like the Mandate Archives and maybe the print on demand books like A Darkness Visible (and the new setting/sourcebook Other Dust which is due out soon) aswell, that way you'll have a whole bunch of extra awesome to throw at your players during the campaign.

jeff37923

Quote from: Spike;561982I will do that then.

Thank's "Jeffy"  ;)

Twerp. :p
"Meh."

Dirk Remmecke

Quote from: jeff37923;562180Twerp. :p

No, TWERPS was not on the OP's list.
Swords & Wizardry & Manga ... oh my.
(Beware. This is a Kickstarter link.)

Panzerkraken

Quote from: Dirk Remmecke;562196No, TWERPS was not on the OP's list.

With good reason, for the love of god.  Nor was Toon.  :P

On the subject of games NOT on the list that have been mentioned, my current group found CP2020 to be too difficult and cumbersome for them to deal with, especially the Fuzion-ripoff point-based character creation that I use IOT eliminate the vast divergence of attribute points when rolling by the book.  

I've run Mekton before too, but because of psychological damage I just can't get into running mecha games.  (My first serious long term game outside D&D was Palladium Robotech and I've never been able to get the feel of any game to match up with that, so for some reason they feel wrong.  I think we all understand why that qualifies as psychological damage...)

Other than that, they've experimented (briefly) with Hero (both Fantasy and Champions), TORG, Exalted, Star Wars D6 and D20, Rifts, Hackmaster, and a couple other things that I'm sure I'm forgetting, and generally they've settled into a process of having me run D&D 3.5e 1-20 games in a series of arcs set in a steampunkesque environment bringing something like WWI to Greyhawk mixed with usable elements from Warcraft (mostly just the Scourge).  When I left we were on the third arc of characters, and some people were playing other character's descendants, but I really think that era is passed, since all but two of the original players are gone and after that number of games in the same setting i'm bloody tired of it.
Si vous n'opposez point aux ordres de croire l'impossible l'intelligence que Dieu a mise dans votre esprit, vous ne devez point opposer aux ordres de malfaire la justice que Dieu a mise dans votre coeur. Une faculté de votre âme étant une fois tyrannisée, toutes les autres facultés doivent l'être également.
-Voltaire

Dirk Remmecke

Quote from: Panzerkraken;562199With good reason, for the love of god.

I don't want to disrupt your thread, but I will just say this:
Spoiler
TWERPS can be a good and functional rules-light RPG when you add more attributes. Instead of just STR add INT, DEX, and CHA and you will have something not unlike a Microlite Unisystem.
I used "Advanced TWERPS" only for one-shots, though, so I don't know how it behaves in a long term campaign.

(The last one being a Victorian Indiana Jones-like steampunk affair, roughly based on Winds of Nostalgia, with Drums on Fire Mountain acting as an island in the Caribbean.)

Swords & Wizardry & Manga ... oh my.
(Beware. This is a Kickstarter link.)

Panzerkraken

Quote from: Dirk Remmecke;562219I don't want to disrupt your thread, but I will just say this:
Spoiler
TWERPS can be a good and functional rules-light RPG when you add more attributes. Instead of just STR add INT, DEX, and CHA and you will have something not unlike a Microlite Unisystem.
I used "Advanced TWERPS" only for one-shots, though, so I don't know how it behaves in a long term campaign.

(The last one being a Victorian Indiana Jones-like steampunk affair, roughly based on Winds of Nostalgia, with Drums on Fire Mountain acting as an island in the Caribbean.)


No disruption at all.  And really, as I've gotten older, I've always maintained that I could run any setting in any system, so the system really became more of a determination of feel as opposed to a definite limiter on a specific game.  It's easy to envision even using Toon as a generic system for slotting around just about any trope for a game, it's just dependent on what the players want out of it and if it has a feel that's right for a given setting.

One of the primary examples I've always used was comparing d20 modern with magic, Shadowrun, and CP2020 (with Night's Edge) as systems used to represent the 'magipunk' setting.  D20 feels like D&D, at the baseline (there's plenty of other threads discussing individual merits and flaws, but I'm looking at the overall 'roll a d20 and subtract hit points' feel), Shadowrun does small unit combat and wound effects well, but in a fairly arbitrary way, and cyberpunk goes for a (relatively) ultra-realistic approach where getting wounded once is pretty much game over without special cyberware to deal with it.

It's pretty much a point of how you want to combat and skill use in the game to feel.
Si vous n'opposez point aux ordres de croire l'impossible l'intelligence que Dieu a mise dans votre esprit, vous ne devez point opposer aux ordres de malfaire la justice que Dieu a mise dans votre coeur. Une faculté de votre âme étant une fois tyrannisée, toutes les autres facultés doivent l'être également.
-Voltaire