SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Hulks & Horrors + Traveller?

Started by amacris, May 02, 2013, 03:17:42 PM

Previous topic - Next topic

The Traveller

Quote from: amacris;656160Water Pants: Replace with Micro Wormhole Generator. This device is about the size of a backpack radio. It relies on a Casimir array to create a temporary wormhole between two surfaces within line of sight of the device. The hole is large enough for a man to walk through. Placing the wormholes successfully requires an INT check. One placed, the wormhole lasts for one combat round. The user must make an INT check each round for it to remain stable for one more round. The wormhole is only large enough for one man to walk through per combat round. If more than one person tries to pass through the wormhole in the same round, they must make opposed DEX checks to see which pushes through. 75,000 credits.
Couple of what-could-possibly-go-wrongs: nuke inna bag, open a wormhole to the surface of the nearest star, or open a wormhole to the nearest large gravity well and have it suck your ship along by rapidly opening and closing it to near relativistic speeds.
"These children are playing with dark and dangerous powers!"
"What else are you meant to do with dark and dangerous powers?"
A concise overview of GNS theory.
Quote from: that muppet vince baker on RPGsIf you care about character arcs or any, any, any lit 101 stuff, I\'d choose a different game.

J Arcane

Quote from: The Traveller;656211Couple of what-could-possibly-go-wrongs: nuke inna bag, open a wormhole to the surface of the nearest star, or open a wormhole to the nearest large gravity well and have it suck your ship along by rapidly opening and closing it to near relativistic speeds.

In Portal 2, you use one to open a portal between Earth and the surface of the moon and such a rampaging supercomputer into space.
Bedroom Wall Press - Games that make you feel like a kid again.

Arcana Rising - An Urban Fantasy Roleplaying Game, powered by Hulks and Horrors.
Hulks and Horrors - A Sci-Fi Roleplaying game of Exploration and Dungeon Adventure
Heaven\'s Shadow - A Roleplaying Game of Faith and Assassination

amacris

Quote from: The Traveller;656211Couple of what-could-possibly-go-wrongs: nuke inna bag, open a wormhole to the surface of the nearest star, or open a wormhole to the nearest large gravity well and have it suck your ship along by rapidly opening and closing it to near relativistic speeds.

Wow, sure, I suppose a sun and its planet are in "line of sight".

The device is based on a 3rd level Science power that are in J Arcane's official rules... Was that was what was intended, JArcane? I just thought it was sci-fi Dimension Door!

J Arcane

Quote from: amacris;656244Wow, sure, I suppose a sun and its planet are in "line of sight".

The device is based on a 3rd level Science power that are in J Arcane's official rules... Was that was what was intended, JArcane? I just thought it was sci-fi Dimension Door!

It's a portal gun. :) Or at least, a similar effect, and with a time limit to balance it a little.
Bedroom Wall Press - Games that make you feel like a kid again.

Arcana Rising - An Urban Fantasy Roleplaying Game, powered by Hulks and Horrors.
Hulks and Horrors - A Sci-Fi Roleplaying game of Exploration and Dungeon Adventure
Heaven\'s Shadow - A Roleplaying Game of Faith and Assassination

The Traveller

Portals, the answer to Fermi's paradox. Did you know that a thirty centimeter wide rock impacted on the moon this week? It had the force of five tons of TNT and the impact could be seen with the naked eye.
"These children are playing with dark and dangerous powers!"
"What else are you meant to do with dark and dangerous powers?"
A concise overview of GNS theory.
Quote from: that muppet vince baker on RPGsIf you care about character arcs or any, any, any lit 101 stuff, I\'d choose a different game.

michaeltaylor1329@hotmail

I'd love to see a Cepheus version of Hulks and horrors!

WERDNA

#51
Quote from: amacris;652277Instead of trying to reduce the lethality, embrace it. Just make the PCs act like Cylon Skin Jobs.

Give each PC a neural interface link and a high tech comm which is in near constant communication with the home base (starship, colony, whatever). Everything the PC does is transmitted and downloaded into a mainframe. When that PC dies (actually a clone or biological robot/bioroid), everything gets downloaded into a new bioroid. The PC then has to restart the adventure from that location, even if it is not the same point in time. Death becomes a learning experience.

Of course, the signal can be jammed or lost or suffer significant dropout, leaving the newly awakened clone with no idea how the previous one died.

Sometimes the experiences are downloaded incorrectly, the clone does not know it is an expendible meat puppet used to go space dungeoneering.

I'm kind of fond of this idea; it reminds me of Phantasy Star II which I used to play on Sega. Saving the game was a memory upload and "resurrection" of dead party members was cloning from the upload iirc.

zircher

Quote from: michaeltaylor1329@hotmail on August 25, 2024, 12:05:19 PMI'd love to see a Cepheus version of Hulks and horrors!
Ah, I was going to mention that Cepheus Engine would be a better 2d6 sci-fi game to hack to what you want.  Basically Trav with all the lore hacked off. 
You can find my solo Tarot based rules for Amber on my home page.
http://www.tangent-zero.com

jeff37923

Quote from: michaeltaylor1329@hotmail on August 25, 2024, 12:05:19 PMI'd love to see a Cepheus version of Hulks and horrors!

It's called Hostile by Zozer Games.
"Meh."

Lurker

Quote from: jeff37923 on August 26, 2024, 02:17:34 AM
Quote from: michaeltaylor1329@hotmail on August 25, 2024, 12:05:19 PMI'd love to see a Cepheus version of Hulks and horrors!

It's called Hostile by Zozer Games.

I have never seen Hulks and Horrors, but I do have Traveller, Cepheus and Hostile. They are all hugely interchangeable and I use books from all 3 in my homebrew setting.

One thing I do like from Hostile is in the character creation there is a check you make after each term in training / life event phase to see if it unvoluntary ends there and you are forced to end character creation then and there as is. Plus, the chance increased each term so eventually you will be spit out of character creation into the hard cold dangerous void of space and forced to start play. It limits players creating uber experienced characters.